XCOM 2
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Runner Class for LWOTC
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10.10. klo 16.53
14.10. klo 15.15
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Runner Class for LWOTC

1 kokoelmassa, tekijä Zero
Zero Beyond Legendary Summer 2025
555 luomusta
Kuvaus
V1.2 not sure how I feel about the claymore secondary - it feels like a very strong early game tool that falls off incredibly hard in the mid/late game - so open to alternative ideas.


Basics:
A stealth focused mobile class with a few useful tricks, designed for small squad infiltration missions.
Can be specialized into a guerilla demolitionist, a stealthy scout, or an effective officer class.

Skill Tree:

Disruption: (top row)
LCPL Distraction (claymore disorients)
CPL: Playmaker (rapid deployment + 1 free flashbang)
SGT: Remote Start
SSGT: Bluescreen bombs
TSGT: Homing Mine
GSGT: Sting Grenades
MSGT: Demolitionist

Recon: (Middle Row)
LCPL: M31_Bandit
CPL: Reposition Ally
SGT: Tracking
SSGT: Fade
TSGT: Conceal
GSGT: Target Definition
MSGT: Sting

Logistics (bottom row)
LCPL: You got this
CPL: Take Down
SGT: Steadfast
SSGT: Implacable
TSGT: Get Moving (Grant a move action to an ally)
GSGT: Combat Presence
MSGT: By My Command

Squaddie: Grapple Gun, Preservation,, Phantom

Loadout: SMG + Claymore

Custom Xcom Row Perks: (zeroperkpack)
Lucky Shot - Fixed now thanks to merist, a 5% chance of upgrading any primary weapon attack by 1 step (nat 20)
Loaded Dice - +1 crit damage to primary weapon and pistols

Values for Lucky Shot, Loaded Dice, and Get moving are adjustable in the ZeroPerkPack Config for OperantMiscAbilities