XCOM 2
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Runner Class for LWOTC
   
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10 Oct @ 4:53pm
14 Oct @ 3:15pm
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Runner Class for LWOTC

In 1 collection by Zero
Zero Beyond Legendary Summer 2025
554 items
Description
V1.2 Toned down and rebalanced - still probably OP if you're a stealth-officer enjoyer
may have toned it down too much - but I have an idea i'll plug in soon.

Basics:
A stealth focused mobile class with a few useful tricks, designed for small squad infiltration missions.
Can be specialized into a guerilla demolitionist, a stealthy scout, or an effective officer class.

Skill Tree:

Disruption: (top row)
LCPL Distraction (claymore disorients)
CPL: Playmaker (rapid deployment + 1 free flashbang)
SGT: Remote Start
SSGT: Bluescreen bombs
TSGT: Homing Mine
GSGT: Sting Grenades
MSGT: Demolitionist

Recon: (Middle Row)
LCPL: M31_Bandit
CPL: Reposition Ally
SGT: Tracking
SSGT: Fade
TSGT: Conceal
GSGT: Target Definition
MSGT: Sting

Logistics (bottom row)
LCPL: You got this
CPL: Take Down
SGT: Steadfast
SSGT: Implacable
TSGT: Get Moving (Grant a move action to an ally)
GSGT: Combat Presence
MSGT: By My Command

Squaddie: Grapple Gun, Preservation,, Phantom

Loadout: SMG + Claymore

Custom Xcom Row Perks: (zeroperkpack)
Lucky Shot - Fixed now thanks to merist, a 5% chance of upgrading any primary weapon attack by 1 step (nat 20)
Loaded Dice - +1 crit damage to primary weapon and pistols

Values for Lucky Shot, Loaded Dice, and Get moving are adjustable in the ZeroPerkPack Config for OperantMiscAbilities