XCOM 2
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Runner Class for LWOTC
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10 Oct @ 4:53pm
14 Oct @ 3:15pm
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Runner Class for LWOTC

In 1 collection by Zero
Zero Beyond Legendary Summer 2025
555 items
Description
V1.2 - The claymore still feels a little weird for me, Its very strong in the early game, it's moderately useful in the mid game, and it's borderline worthless in the late game. I'm wondering if it's worth making a proper tiered satchel charge.

Basics:
A stealth focused mobile class with a few useful tricks, designed for small squad infiltration missions.
Can be specialized into a guerilla demolitionist, a stealthy scout, or an effective officer class.

Skill Tree:

Disruption: (top row)
LCPL Distraction (claymore disorients)
CPL: Playmaker (rapid deployment + 1 free flashbang)
SGT: Remote Start
SSGT: Bluescreen bombs
TSGT: Homing Mine
GSGT: Sting Grenades
MSGT: Demolitionist

Recon: (Middle Row)
LCPL: M31_Bandit
CPL: Reposition Ally
SGT: Tracking
SSGT: Fade
TSGT: Conceal
GSGT: Target Definition
MSGT: Sting

Logistics (bottom row)
LCPL: You got this
CPL: Take Down
SGT: Steadfast
SSGT: Implacable
TSGT: Get Moving (Grant a move action to an ally)
GSGT: Combat Presence
MSGT: By My Command

Squaddie: Grapple Gun, Preservation,, Phantom

Loadout: SMG + Claymore

Custom Xcom Row Perks: (zeroperkpack)
Lucky Shot - Fixed now thanks to merist, a 5% chance of upgrading any primary weapon attack by 1 step (nat 20)
Loaded Dice - +1 crit damage to primary weapon and pistols

Values for Lucky Shot, Loaded Dice, and Get moving are adjustable in the ZeroPerkPack Config for OperantMiscAbilities