Starbound

Starbound

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AR Kashmir
   
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64.611 MB
10 Oct @ 9:48am
10 Oct @ 1:41pm
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AR Kashmir

Description
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AR KASHMIR
was created years ago (or at least I tried to) in my free time to build the mod I always wanted. I faced many difficulties then, and I still do now. One of them is how to finish this mod amidst a busy life. And now that I'm trying to share the "reborn mods" with everyone, I have even less time. Since I decided that this year, ready or not, I would release my mod, I'm going to launch it even if it's not fully finished to get a direct sense of your reaction and acceptance... to see if I should abandon the idea of the mod or if I should continue, but with your help guiding its production and direction. This first version will be a combination of all the mods or systems I've created, something more complete and straightforward. But I have the possibility of releasing them as single mods over time. Some systems, like the RESEARCH STATION, I will release separately, as I believe many players do not want this type of system. Traumas perhaps? haha. As for the FACTORY STATION, all that's left is to add the recipes related to that system. The LOGISTIC SYSTEM is playable, but it needs the factory station, so I can only add them together! okay?

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AR KASHMIR Mod Description

The mod was specially created by me to provide more time and permanence on the first planet, to give a sandbox sense of freedom, while still allowing you to follow the Story Mode in the future. The extra time on the first planet would allow for greater exploration and full use of the functionalities of every tool, item, animal, object, weapon, and crafting station created. Finally, it aims to enable the use of every system (mod) created by me. One of these is the introduction to the BASIC SKILL TREE (AR RESEARCH STATION), which consists of a very basic model of a skill tree, and the purchase of learning books that teach the recipes for items present in the game and the mod using a currency called knowledge, which can be found in chests throughout the world or created through generation machines.

Do you want to learn about tier 1 armor? tier 2? Buy the knowledge book and they will all be unlocked. Yes, I know some people dislike this type of progression because it takes a lot of time and requires another type of grind that just slows down access to an area, region, or mission, but you don't have to give up on the mod just yet. Right?
The mod itself has a universal currency system (called AR CUSTOM CURRENCY). This means you can convert the money acquired in the game—found in chests, by selling items, or through gathering, etc.—into this new knowledge currency. And not only that, you can convert it to other types of currency and from other mods as well.

After the introduction of the SKILL TREE, the player will have to engage with AUTOMATION (AR FACTORY STATION). This automation is done through the creation of basic items in large quantities and in a continuous, serial manner. This means... there will be machines to create items that will need to be loaded with a quantity of basic items to create the item or object in question. All of this without using the wiretool. In short, the automation will be physical, using pipes and conveyor belts to move items to the next machine to create an item, which will then be ejected, collected, and taken to another machine or a final container.

The FACTORY STATION has 4 workbenches: 1 bench that creates machines for item creation or generation, and 3 other benches that create pipes and conveyor belts in 10 seconds, 5 seconds, and 1 second. These pipes and belts come in different sizes and functions. For example, pipes that eject items, collect items, or transport them to a specific position, etc....

Remember that some of these machines use electrical energy to operate, and with that, we move on to the next system the player will have to interact with. In the mod, there is electrical energy (AR EP ENERGY POWER OBJECT). This energy is generated in various ways: by burning fuel, through wind power, solar power, pressure, etc...

This energy can be stored in batteries or used instantly. Also, remember that all objects that provide light within the game need this energy, okay? This energy will also be used to power these machines, and with these machines, it will be possible to create the GALAXY GATE, which is the item needed to open the portal and start the story mode.
So, even after everything has been explained and you are aware of what awaits you... if at any point, as a player, you feel stuck, or are in a bad mood or... you simply want to travel to other planets or experience the game's story, see people, kill people, or see different landscapes or just use other mods.

There is a key already created, found in your ship's storage. YES, that's right.
YOU ARE FREE TO USE IT!! BECAUSE THE GAME... IS YOURS!!! hahaha USE IT!!!
I hope you enjoy my mod, and all the features I made to entertain you and add new ways and means of playing. And if you don't like it... know that you are free to play your own way and that it is not essential for your enjoyment of the game.

Have a great game and thank you!!!

Thank you for playing my mod; I spent a lot of time creating it the way I wanted.
I hope you have as much fun playing it as I had creating it.
Your support, criticism, and praise are of great value to me.

Finally, enjoy your game. And use the key if you need to!!!

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WHAT THE MOD OFFERS

2160 generated farmable monster divided in 5 types 432 each
38 flufalos
38 bees
130 tiles own
15 planet / 15 biome
56 trees ( 24 own trees / 32 custom trees )
13 creature cages for farmable monsters

AR Liquid Metal
AR Gas Metal
AR Powder Metal
AR Gas Station
AR Molecular Station
AR Monster Spawner
AR Skill Cards
AR Fossil Station
AR Natural Geodes
AR Energy Power Object
AR Logistic --- not added yet
AR Factory Station --- not added yet
AR Research Station --- not added yet
AR Custom Currency
AR Planet
AR Fluffalo
AR Farming Monster
AR Bees
AR Iddle Factory Vanilla
AR Iddle Factory FU

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P.S:
I apologize for the way the mod is being released, with little information, few images, a brief description, no tutorials, etc... but as I mentioned, I won't allow myself to delay its release any longer. I hope you understand. The mod will be released in a beta state and may have bugs, okay? Therefore, I ask that you start a new save to avoid losing your game progress. And yes, it is and will be compatible with Frackin' Universe, as there are energy converters and machines solely for its use. If it is not compatible, please let me know.

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NEXT UPDATE:
Stay tuned next week for more much more content... AR Factory Station, AR Logistic and Research Station.... I wish it to be so...

Just like I did with V.I.T.S.O.U., I'll release it before traveling for work, so if there are any critical errors, I can only fix them next week, okay?
Popular Discussions View All (3)
0
10 Oct @ 1:52pm
Converter of AR Energy Power Object for other energies mods.
1100Ross
0
10 Oct @ 1:22pm
Error in all 5 objects "Monster Spawner All"
1100Ross
0
10 Oct @ 11:59am
Liquid ID Compatibility
1100Ross
3 Comments
licflagg 11 Oct @ 11:46pm 
Getting an error:

Fatal Exception: (MonsterException) Error loading monster type '/monster/arbees/arjunglebee/arbee.monstertype'
Caused by: (MonsterException) Repeat monster type name 'arjunglebee'
忆无心(Yiwuxin) 10 Oct @ 9:09pm 
I clicked in right away upon seeing the "AR" on the cover; it's a really fascinating MOD.
Jamzo Wamzo 10 Oct @ 8:56pm 
This is very cool!