Project Zomboid

Project Zomboid

115 ratings
JB's Big Wood
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File Size
Posted
Updated
3.076 MB
9 Oct @ 10:47am
19 Oct @ 1:50pm
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JB's Big Wood

Description
JB's Big Wood
Big Logs and Big Saws
  • For B42 Only - B42 is an Unstable Branch. Expect things to break after a game update.
  • This can be installed anytime but it's strongly recommended to start a new game



New Logs
  • Log Bolt - Replaces the vanilla log
  • Small Log - Use for firewood
  • Large Log - Use to make log bolts or some planks
  • Very Large Log - Use to make large logs or lots of planks



New Log Textures For
  • American Holly
  • American Linden
  • Canadian Hemlock
  • Carolina Silverbell
  • Cockspur Hawthorn
  • Dogwood
  • Eastern Redbud
  • River Birch
  • Virgina Pine
  • Yellowwood
  • Red Maple



Separate Inventory Logs
  • Separate Logs by Species - Item name will include tree species
  • Use mod options to turn this feature on/off



New Tools
  • Tree Saw - Saw down trees and saw big logs
  • Rip Saw - Saw logs into planks (Replaces the vanilla garden saw)
  • Splitting Wedge - Split firewood with a sledge or club hammer
  • Ax Heads can also be used as a splitting wedge
  • Saw Horses Workbench- COMING SOON
  • Manual Log Splitter Workbench- COMING SOON
  • Log Structures - MAYBE COMING SOON?



Tree Stumps
  • New Stumps - Several new stumps from small to large
  • Felled Trees Leave Stumps - Stumps will block building so must be removed
  • Use sandbox options to turn this feature on/off



QOL Features
  • Right-Click Crafting - Puts hand craft into a single menu option
  • Hide "Item Report" Info - Removes "unstable script spam" report from options
  • Use mod options to turn these features on/off



Known Issues
  • Splitting logs with a wedge animations are not good at all(help please)
  • The "log containers" on the map will have the standard log texture(for now)
  • Log Stacks use the species texture of the first log it processes. Un-stacking will restore textures.



Stupid ♥♥♥♥™ This Mod Does
  • Nullifies tree damage when swinging a weapon at a tree
  • Overrides IsoTree.WeaponHit in Lua
  • Adds an OnCreate to Base.GardenSaw to replace with Tree Saws and Rip Saws
  • Removes the vanilla "Remove Stump" option
  • Extends ISInventoryPaneContextMenu.addNewCraftingDynamicalContextMenu
  • Extends ISInventoryPane.refreshContainer
  • Changes approx 20 vanilla craft recipes to use different log sizes and qty's
  • Adds an additional check to ISChopTreeCursor.isValid
  • Adds optional debug info to ISChopTreeCursor.render



Incompatible With
  • Nothing so far - but will update this list as needed



Translation Mods



GitHub: https://github.com/mikej1977/JB-Big-Wood



Workshop ID: 3583736984
Mod ID: JB_Big_Wood
43 Comments
Commy 26 minutes ago 
made new game saw work
jbdiablo  [author] 6 hours ago 
@Commy - Which saws aren't working, the rip saw or the tree saw? Did you install mid game or fresh?
Commy 6 hours ago 
saws dont work
jbdiablo  [author] 26 Oct @ 9:03am 
@Vermilion - it replaces the "Garden Saw" with the Rip Saw. When the game spawns a garden saw, it will pick either a rip saw or tree saw, and spawn that instead. That's why it's recommended to start with a new game.
Vermilion 25 Oct @ 11:28pm 
This mod disables the use of regular saws to make plank :(
jbdiablo  [author] 16 Oct @ 8:28am 
@Bass - To make planks, you'll need a Rip Saw and a Large Log or Very Large Log.
Bass 16 Oct @ 6:44am 
I had to disable the mod bc I can't use the regular saws to make a plank.
IBMental 16 Oct @ 3:53am 
@jbdiablo
- "You'll end up with tiny wood with basic textures."

And _nobody_ wants tiny wood! No, sir!
jbdiablo  [author] 14 Oct @ 6:27pm 
@/ - Good question! You'll end up with tiny wood with basic textures. Garden Saws laying around that should be named "Rip Saws" because that's a way better name for a saw. Rip Saws and Tree Saws won't spawn where you've looted until loot re-spawns.

Last, I guess I don't know how the mod would handle tiny wood without a tree species associated with it. I mean, it should work fine. I've been messing with this for so long I can't remember if I tested that or not.
/ 14 Oct @ 5:09pm 
why do you strongly recommend to not add to an existing save?