Space Engineers

Space Engineers

30 ratings
Useful Unknown Signals by Wellington6012
   
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Type: Mod
Mod category: Modpack
Tags: NoScripts
File Size
Posted
Updated
2.079 MB
8 Oct @ 2:18am
23 Oct @ 2:46am
3 Change Notes ( view )

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Useful Unknown Signals by Wellington6012

Description
This mod replaces the vanilla Unknown Signals with 34 and counting, new variants, containing a wider range of components and resources. Instead of general components, Useful Unknown Signals contain either Ores, Ingots, Components or other resources and items. For a full description of each drop container, there is a full guide here

New drop pods are being added and existing updated, "view updates notes" for more info. Suggestions for additional drop pods welcomed.
18 Comments
Firebird-Chick-1986 9 minutes ago 
Any chance you could throw in the old respawn drop pod (maybe damaged with broken survival kit) as a rare drop on planets?
Maybe something similar to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2802482180&searchtext=damaged+spawn with the old spawn ships, dead engineer in space pod would really sell it.
wellington6012  [author] 18 hours ago 
Thanks Symbiotic. Its funny, I just got the money one myself the other day. Soooooo annoying! If I ever met the guy who made that one, I'd give him a piece of my mind. Glad you are enjoying the mod
Symbiotic Coherence 2 Nov @ 6:29am 
omg this is so cute! The sphere that rolls away from you and the money container that punishes you for being late by dropping its cargo to shatter on the ground, I love it! The vanilla unknown signals sometimes have this funny behavior as well that they try to fly away from the player but usually its just the same 3 models with some unimportant crap.
Vas 1 Nov @ 7:19pm 
I stopped getting the DLCs when the G-menu became an ad-bomb of "BUY NOW TO USE THIS BLOCK".

Now the game's almost entirely DLC only, and forces you to see it everywhere.

So I was getting the DLC, till they unethically shoved it in everyone's faces with basically force. Not to mention the balance some of the DLC changes kinda makes it slightly pay to win. In the slightest sense. But anyway.

I just prefer to remove the DLC, so that everyone's on fair ground, its not fair some people can use a block while others can't. Every single update is DLC too which made things worse.
wellington6012  [author] 1 Nov @ 5:47pm 
A lot of them probably do. I personally get the DLC's as a way to support keens further development of a game that I really enjoy. I treat the DLC's as just part of the base game, especially when building, sometimes it is not obvious whether it is a paid content block/textures or not. I realise not everyone feels the same way about DLC's, so apologies if that lack of detail has caused disappointment.
Vas 1 Nov @ 2:21pm 
Do the drops use any DLC stuff? I have a DLC disabler that deletes DLC blocks from the game, so if they use DLC then these would be destroyed on spawn.
wellington6012  [author] 17 Oct @ 2:10am 
Go into C:\Users\User\AppData\Roaming\SpaceEngineers folder, open the most recent SE log file in a text editor, search for a key word such as error, see if any mention the unknown signals mod. In the game, you could also hit F11 to bring up the debug draw window, might have some info too.
Firm Donut The Oppressor 15 Oct @ 9:57pm 
I dont know what to look for?
wellington6012  [author] 15 Oct @ 5:42pm 
Hi FDtO. What error does it give? Can you check the game log?
Firm Donut The Oppressor 15 Oct @ 2:29am 
Gives an error log when the game loads