Hearts of Iron IV

Hearts of Iron IV

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Novum Vexillum: Ideologies Enhanced
   
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6 Oct @ 4:06pm
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Novum Vexillum: Ideologies Enhanced

Description
Unlocks all ideologies in Novum Vexillum to be sandbox oriented.

Changes include:
- All ideologies regardless of the four statuses (fascist, neutral, democratic, communist) now have the AI set to use "ai_fascist" for their AI behavior code (except for communist, which uses ai_communist).

- All ideologies now have two modifiers that make them more aggressive that was ported over from one of my other mods. Found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556434214

- All sub-ideologies that previously had "can_be_randomly_selected=no" have been changed to "yes".


You can change your sub-ideology using the command: eval_effect set_country_leader_ideology = example_sub_ideology

Note: All sub-ideologies listed below are written as they appear in the mod's file structure. Typos are included with a couple entries listed in the main discussion on purpose. Many of these entries do not have an in-game description, and I have not added any additional descriptions that the Novum Vexillum mod author has not already included.

Future update plans:
- Plans to add a decision menu button to automatically change your sub-ideology without the need of the console.
- Plans to add an ideology switcher and an option to add party support.
- Plans to expand sub-ideology descriptions if they are not already updated by the Novum Vexillum mod author.
Popular Discussions View All (1)
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6 Oct @ 4:17pm
Sub-ideologies for Novum Vexillum
SirPox