RimWorld

RimWorld

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Combat Extended Traders Have Ammo
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Mod, 1.6
File Size
Posted
Updated
1.132 MB
1 Oct @ 1:23pm
10 Oct @ 5:48pm
9 Change Notes ( view )

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Combat Extended Traders Have Ammo

Description
Ever wondered why traders sell guns with no ammo, or why they always have just one rifle of each kind?
This mod fixes that — traders now bring ammo for their weapons.

It also adds a few simple sliders to control how much traders sell and how prices are balanced.
By default, ammo is more expensive to keep things fair, but you can set all multipliers to 100% to disable this.

Features:
- Traders always generate at least 1 ammo type for every weapon.
- Configurable price multipliers — separate sliders for weapons and ammo (doesn’t affect raid difficulty).
- Weapon stock multiplier — make traders sell more weapons of each kind (items quality varies).
- General stock multiplier for non-weapon / non-ammo goods for more trading options (Disabled by default)

Default settings:
- Weapon price markup: 100% (100% = no change in weapon prices)
- Ammo price markup: 300%
- Weapon stock multiplier: 100% (100% = stock multiplier disabled)
- General stock multiplier: 100% (100% = stock multiplier disabled)

Note: Price changes take effect immediately after changing the mod settings, but vendor stocks update only every 30 in-game days, so stock multiplier settings will take some time to take effect.

=== Compatibility
Compatible with RimWorld 1.6 + Combat Extended. The mod should work with any trading mods, as well as with mods that add Combat Extended weapons.

Safe to add or remove from existing saves.

Source code: https://github.com/EvgeniiR/Rimworld-Mod-CombatExtendedTradersHaveAmmo
32 Comments
Evgen  [author] 23 Oct @ 12:24pm 
> Hi Evgen, is the mod you stated CE IA work together? like if i were to load it after this one? or is it a choice between the two?

Hi, I haven't tried using these 2 mods together, but I think they'll work fine together
VolatileGlitchAviator 22 Oct @ 8:35pm 
Hi Evgen, is the mod you stated CE IA work together? like if i were to load it after this one? or is it a choice between the two?
Dealer Mangan 19 Oct @ 5:43am 
thanks, hope it works
Evgen  [author] 19 Oct @ 5:38am 
> I want the opposite, i want ammo to be RARE and fn expensive to procure.

I guess you should find this mod interesting then(Combat Extended Important Ammo): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3321165886&searchtext=Important+Ammo
Dealer Mangan 19 Oct @ 4:36am 
I want the opposite, i want ammo to be RARE and fn expensive to procure.
Evgen  [author] 14 Oct @ 9:52am 
> Will this work with Trade Options? They have their own stock settings, I'm afraid of this mod overriding that mod's settings.

I think you should give it a try. It should work.
ProfileName 14 Oct @ 5:34am 
Will this work with Trade Options? They have their own stock settings, I'm afraid of this mod overriding that mod's settings.
6James 10 Oct @ 9:47pm 
no problem, I am happy to help :D
Evgen  [author] 10 Oct @ 5:57pm 
Ideally I would like mags look more similar to in-game ones, but I replaced thumbnail with yours, thanks!
6James 10 Oct @ 1:46am 
I finished creating the thumbnail: https://imgur.com/a/WCM09iM

what do you think? I made it in Canva