RimWorld

RimWorld

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1trickPwnyta's Odyssey Patch
   
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Mod, 1.6
File Size
Posted
Updated
898.157 KB
1 Oct @ 1:14pm
9 Oct @ 5:50pm
6 Change Notes ( view )
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1trickPwnyta's Odyssey Patch

Description
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

More tweaks coming soon!

Space Travel
  • Gravship takeoff/landing cutscenes can be skipped by pressing Enter.
  • Pawns can grab food, medicine, and drugs from a parked shuttle, just as they can from a pack animal. This can be toggled via shuttle gizmo.
  • Gravship substructure can be set to shown always, never, or only while the grav engine is selected (setting to always makes planning easier). This can be set via grav engine or field extender gizmo.
  • Bug fix: When placing floors, it is erroneously possible to place them under gravship hulls, which has no benefit.
  • Bug fix: With pawn dot silhouettes enabled, they are erroneously shown during gravship cutscenes.
  • Bug fix: When landing a gravship, deathresting pawns pop out of their beds due to erroneous sunlight detection.
  • Bug fix: When landing a gravship and thus removing any map designators, buildings that were designated for flicking the power switch enter an erroneous state.

Fishing
  • You can copy settings between fishing zones.
  • Pawns can stop fishing if their basic needs are unmet instead of literally fishing until they catch something or collapse.

Outfit Stands
  • You can change the body type of outfit stands to other vanilla body types, such as female or hulk. This can be set via outfit stand gizmo.
  • Grouped outfit stands can be the target of bills (you can look for ingredients only in such a group, or you can take product specifically to such a group).
  • Pawns are allowed to remove items from outfit stands by default. You don't need to toggle it each time.
  • Removing items from outfit stands is no longer automatically disabled when a pawn is ordered to equip the outfit.

Miscellaneous
  • Searches in the world view can now search all world tiles for map features instead of only occupied ones. This must be toggled specifically in each search box due to the performance impact.
  • Warnings when settling in orbit or in "dangerous" Odyssey biomes such as lava fields are disabled. Note that scarlands are always polluted and will therefore still warn about the pollution.



Updates
10/09/2025: Fix performance issue with scanning shuttles for supplies, enforce correct load order with Improved Map Search mod
10/08/2025: Add several new features under Space Travel and Miscellaneous
10/08/2025: Add additional null check when scanning shuttles for supplies
10/07/2025: Support modded shuttles for the shuttle supplies feature (as long as they use the Building_PassengerShuttle class)
10/02/2025: Fix startup errors with modded BodyTypeDefs

Credits
61 Comments
ktun 17 Oct @ 9:26pm 
Conflict with Outfit Stands Plus

Exception drawing OutfitStandsPlus_MechanizedOutfitStand3454282:
System.NullReferenceException: Object reference not set to an instance of an object

at OdysseyPatch.OutfitStandBodyType.Patch_Building_OutfitStand_DrawAt.GetOutfitStandGraphic (RimWorld.Building_OutfitStand stand)
at RimWorld.Building_OutfitStand.DrawAt (...)
- TRANSPILER odysseypatch.1trickPwnyta
- POSTFIX OskarPotocki.VEF (Vanilla Expanded Framework)
femoral2 12 Oct @ 6:28am 
Now we need the vanilla patch
1trickPwnyta  [author] 11 Oct @ 10:50am 
@JoeOwnage I haven't made one yet, but I do have plans for it eventually.
JoeOwnage 11 Oct @ 8:13am 
Did you used to have a royalty patch or am I crazy
1trickPwnyta  [author] 9 Oct @ 5:53pm 
@Cal I found the performance issue you mentioned and fixed it in today's update. Thanks!
1trickPwnyta  [author] 9 Oct @ 5:53pm 
@Poindexter1985 I was able to reproduce this behavior, but the mod order did matter for me. I was using only Harmony, Improved Map Search, its dependency, and this mod. With this mod loaded after Improved Map Search, the search results were not grouped. However, with this mod loaded before Improved Map Search, the search results were grouped. I have updated the mod to enforce the correct load order for these mods. Please let me know if you still have trouble with the new version. Thanks!
Cal 9 Oct @ 12:20pm 
There is still something not quite right. Not sure if its a mod conflict of some sort, but

OdysseyPatch.ShuttleFood.Patch_JobGiver_TakeDrugsForDrugPolicy_FindDrugFor:Postifx

is at the top of the list for frame time in analyzer.
Poindexter1985 9 Oct @ 12:05pm 
https://gist.github.com/HugsLibRecordKeeper/96d1c103687633c20e40e613f3622fc6

Above is a HugsLib export taken just after starting a dev quicktest colony and searching the map.

This is a screenshot that shows that the search results not being improved by Improved Map Search. The search results are supposed to be displayed in collapsible groups, but they are not. https://imgur.com/a/5lIPclg

Load order does not seem to matter. I've tried with Improved Map Search loaded both before and after your mod. I've also tried with your map search option disabled and enabled. In all cases, Improved Map Search grouping does not work.
翌原点 9 Oct @ 9:23am 
It's working now! I can see the button perfectly. Thanks for the quick fix!
veoba 9 Oct @ 3:47am 
If you asking me - yes the whole serch menu replaced by your mod. Moreover search dont work - it didnt find anything. I loaded this mod after IMS, cant tell more cos not at my home PC.