Tabletop Simulator

Tabletop Simulator

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WoW TCG EXPANDED Dungeon Progression System
   
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Type: Game
Game Category: Card Games
Complexity: Low Complexity
Number of Players: 6
Play Time: 30 minutes
Language: English
File Size
Posted
Updated
22.409 MB
28 Sep @ 9:54pm
10 Oct @ 4:16am
21 Change Notes ( view )

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WoW TCG EXPANDED Dungeon Progression System

Description
V1.3 Update: Added missing materials and recipe cards. New Badge of Justice and Forge crafting system, Shop/Priest rebalance and more.
V1.2 Update: DeathKnight implemented. More card sets. Table polish, and more
V1.1 Update: Class and reward system rebalance/rework. Table polish (new skill hotbar and shop). Better wording. Memory bags for quick setup, and more.

My friends wanted to play the Dungeons with the lite RPG system it includes. But after reading how shallow it is, I decided to add a bit more depth to it.

-It's challenging. (There are deck building limits, but the new class abilities and items should help more than having a few extra high rarity cards).
-Lite on deckbuilding. (Your card pool slowly grows. No overwhelming instant giant collection to deal with).
-Forces trading/buying with other players. (You won't always draw cards with your hero's class).
-Fun gameplay loop. (Challenge dungeon, get loot, level up, buy cards/items, trade, craft cards, challenge again).

Features:
-Added unique abilities to each class (actives/passives) and more to level up chart.
-Added gold and shop system. Buy cards, materials, items or clone cards.
-Added extra rewards depending on difficulty chosen. (Losing still gives you some rewards. Raid Boss players are also rewarded!)
-Added official crafting material cards and recipes cards. Trade in to craft unique cards.
-Added a loot sharing system for when players open a treasure pack after clearing a dungeon.

Table features:
-Use Character sheets to keep progress of your Hero.
-Use Personal card binders to store your extra loot and materials.-
-Over 100 ready to play decks (Table works for PvP too).
-Over 15 Raids/Dungeons boxed with rulebooks.

Read the notebook for custom rules.

Custom rules updated here:
https://boardgamegeek.com/thread/3584002/wow-dungeon-rpg-system-greatly-expanded

Feedback is welcomed.
4 Comments
EmilyOtter 8 Oct @ 1:04am 
The new stuff is great, thank you! And admittedly I was just wrong, the first version I played, the deckboxes went everywhere and I didn't realise there were fully completed decks in there too, I was looking at the Shadow Priest and Support Priest decks.

We basically went with 'work together as a team to figure out what moves are best for it' but we can probably figure out a simple flowchart or something as an option.
Javy  [author] 4 Oct @ 11:38pm 
@EmiltOtter
The rules are in the notebook!

I'm updating the table as we speak, that's why my campaign is there (it's just easier to update it) I always clean up when I'm done. I'll do so asap.

Which 2011 starter has more than 5 rares?

A flowchart to replace the Raid Boss would be nice, but that's way too complex, too many options and decisions to take in account. At that point you might as well create a videogame version of WoW TCG (Hearthstone excluded lol).

I do plan on finishing the DeathKnight sheet and adding a few more sets in the upcoming days!

Thanks for the feedback!
EmilyOtter 4 Oct @ 9:38pm 
Also having the rules ingame would be appreciated!
EmilyOtter 4 Oct @ 9:37pm 
Your workshop file has you and your friends game saved directly into it, which is very hard and annoying to clean out and make blank so I can play with friends, because sorting all the cards to go back into the boxes they're supposed to be in is time consuming and annoying. It would be very appreciated if you could upload this mod to the workshop in a ready to go manner so that other people can play it without having to clear out cards and decks already existing.

Other than that, we did play a bunch of the mod and its really fun. I like the additions you made, and the legacy-lite mechanics to upgrade your deck as you go is appreciated. Some rules clarification on what to do for the starter decks that have more than 5 rares from the start would be appreciated, as would adding a death knight character sheet and more of the sets that are missing. A simple 'ai flowchart' for the raiding player would be great too, but probably very complicated.