RimWorld

RimWorld

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Expanded Woodworking 2
   
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Mod, 1.6
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7.791 MB
27 Sep @ 8:09pm
11 Oct @ 5:52pm
6 Change Notes ( view )

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Expanded Woodworking 2

Description
FEATURES

Supports RimWorld + Any DLC Combination (for real this time)!

Introduces a wood to lumber production chain:
- Unlock woodworking research
- Process logs into fresh lumber at a crafting spot, trestle, or table saw
- Dry fresh lumber at a lumber drying spot or on a lumber drying rack
- Once dried, the wooden planks are ready for use

Adds unique wood types with realistic* colours:
- Bamboo, Birch, Cecropia, Cocoawood, Cypress, Drago, Maple, Oak, Pine, Poplar, Shroomstalk, Succulent, Teak, Willow

With Royalty:
- Anima (Mystic)

With Ideology:
- Gauranlen (Living)

With Biotech:
- Rotwood

With Odyssey:
- Archean

*No realistic colours available for fantasy woodtypes. ;)

COMPATIBILITY

EW2 requires EITHER:
Vanilla Expanded Framework
[SYR] Processor Framework
- If both frameworks are found, EW2 will prioritise [SYR] Processor Framework.

Any trees added by unsupported mods will drop base-game wood logs.

PATCHES

- Adobe Abode (Continued)
- Edo Themed Expansion
- Lightless Empyrean Reborn
- Medieval Overhaul
- Regrowth 2
- Regrowth 2: Aspen
- Tribal Instruments
- Vanilla Armour Expanded
- Vanilla Factions Expanded - Classical
- Vanilla Factions Expanded - Medieval 2
- Vanilla Factions Expanded - Settlers
- Vanilla Factions Expanded - Tribal
- Vanilla Furniture Expanded - Architect
- Vanilla Plants Expanded - Mushrooms
- Vanilla Weapons Expanded
- Vanilla Weapons Expanded - Tribal
- VV New Harvest

NOTE: If you want to contribute writing a patch for your favourite mod, please feel free!

CREDITS

Authors:
- ItchyFlea, Qwynn, Adventurer, Mercenary, Aquiles, Zaljerem, for Expanded Woodworking (Continued)
- OwlChemist, Mlie, for Simple Chains: Lumber

C#:
- Taranchuk

Artists:
- Trestle by Rose, for Simple Chains: Lumber
- Anima/Gauranlen Wood by Rixmorld from Anima Wood
- Pallet texture provided by dickmosi from Practical Pallets

Original mod by:
Qwynn (A16)[ludeon.com]

Updated by:
Adventurer (1.0-1.2)
Mercenary (1.3)
Aquiles (1.4)
Zaljerem (1.5-1.6)
Teh_Dav (1.6)

No LLMs were used in the creation or maintenance of this mod.
52 Comments
QOMRADEQUEER  [author] 9 Oct @ 10:02pm 
@Alyfox Rosewood from VV - New Harvest.
Alyfox 9 Oct @ 8:03pm 
The pink/violet wood in the second screenshot, which type is that?
QOMRADEQUEER  [author] 9 Oct @ 4:30pm 
@Lindsiria Sorry, I don't. Feel free to contact me on either the official Rimworld Discord or the fernworld Discord, though, at @QQ.
purpleglade 8 Oct @ 10:04pm 
Do you have a github or anything? I have at least one idea for a patch that would be useful to many people.
pillbug2 8 Oct @ 9:22am 
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QOMRADEQUEER  [author] 7 Oct @ 6:06pm 
@Grave Thank you for the bug reports. The noted issues have been fixed in the recent update.
Grave 6 Oct @ 8:26pm 
I see. I'll check again but it was 75 logs becoming 2 fresh lumber that clued me into this today.
https://i.imgur.com/7TMkxc4.png
Also the north graphic for your version of the trestle is missing/not loaded
QOMRADEQUEER  [author] 6 Oct @ 7:59pm 
@Grave This is intended behaviour when MO is installed and follows MO's balance of 1 raw log being equivalent to two planks (or in this case, fresh lumber).

The bulk recipe was added to address this, in a similar style to MO's own bulk recipes. The bulk recipe should require 75 logs and produce 150 fresh lumber. If it isn't, that is an error.

Without MO, logs are processed in sets of 15. If you would like to add additional bulk recipes, you could use something like Make Your Bulk . Note that I haven't used the aforementioned mod, so I cannot speak for how well it works.

Yes, hooking into the butcher products/outputs code for non-animals works. This has been the primary method in use by Expanded Woodworking since the original A16 version. Medieval Overhaul also uses this method in its own log to plank production, as do various other mods for non-animal related needs.
Grave 6 Oct @ 5:11pm 
removed all the mods. With only VEF, Syr, Regrowth. 15 logs get used to make 30 fresh lumber. Adding in Medieval Overhaul causes to to become 1 log to 2 fresh lumber as I've been experiencing. Fresh Lumber x150 recipe is only available while MO is loaded.
Grave 6 Oct @ 4:58pm 
I recalled another recipe that works with any ingredient to output the ingredient's product, the Core game's Cut any Stone recipe, and it's all set up to work like your Fresh Lumber, and makes 20 blocks from 1 chunk. Wonder what's making me get 1 fresh lumber instead of 30