Project Zomboid

Project Zomboid

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Mount Crow City: Aftermath
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219.806 MB
27 Sep @ 12:26am
5 Oct @ 7:40pm
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Mount Crow City: Aftermath

Description
Time to try out something that isn't Kentucky.

Mount Crow City: is a dense urban environment that is packed with zombies. Unique features include an elevated tram-system, and multiple hidden bunkers that are massive. The map is meant to be difficult with high migration / refill. The map is polished but currently in BETA still, please enjoy.



AFTERMATH UNIQUE FEATURES:
1. Standalone – 3600 cells total in combination with Dead Sun Expanse (Vanilla MC is 36 cells), MC: Aftermath is 100 cells.
2. Environment – Mountainous regions now surround Mount Crow City. There are many secrets and treasures hidden within.
3. Cryo Vaults – Discover high-tech bunker systems infused with Cryo-Technology (10+ throughout map).
4. Caves – Big or small, these are hidden all over the mountains and some might make a nice home.
5. Infinite fight zones – secret and hidden, there just may be some Cryo-Warpgates hidden somewhere that infinitely unleash hell upon you.
6. Immersion – Unique location-based music to immerse you in this new world.
7. A MEGA-Vault/Bunker system with 5k+ Zombies.

GAMEPLAY TIPS:
* When you spawn look for caves.
*Cactus have water - right click them ;)

ACTIVATING THE HIDDEN WARPGATES:
*All zombies in the structure or near the Warp Gates must be dead for these to gain function.

DISCLAIMER:
The standard amount of RAM allocated to vanilla PZ is 3GB. The minimum recommended RAM to allocate to PZ in order for the best experience in Mount Crow City: Aftermath is 6-8GB, and nothing less. This is a tutorial on how to increase your RAM for PZ:

https://www.reddit.com/r/projectzomboid/comments/spsq6c/tutorial_to_allocate_more_ram_to_finally_play/

DEVELOPMENT:
Mount Crow City & Mount Crow City: Aftermath will always receive the same updates per buildings, expansions, etc. as they further in development.

REQUIREMENTS:
1. Dead Sun Expanse: [ ↓ CLICK ↓ ]

2. 6gb RAM minimum allocated to PZ.

Copying or Redistribution of the map in whole or part is not permitted without permission from the map mod creator (DevTech). Re-uploading this mod to Steam Workshop or other hosting sites, modifying the map and redistribution as part of another mod requires prior authorization.

LOAD ORDER:
*Load Dead Sun Expanse before loading Mount Crow City: Aftermath. (So it loads all the rules and tiles first etc.).

MAP PRIORITY
*Give Mount Crow: Aftermath the highest map priority. (So it overrides the physical cells of DSE).

MULTIPLAYER SETUP:
Check out Cash's page for multiplayer setup for DSE / MC: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3485704125

JOIN US:
If your server is hosting Dead Sun Expanse, contact me to be featured here.

https://discord.gg/USXcr9PY
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CREDITS and big thanks:
Cash -- Developer of Dead Sun Expanse, and all desert tile assets.
Unofficial Mapping PZ Community -- Always very helpful.
Tryhonesty -- Cool af - veteran af - has helped me figure out a lot of stuff that you're gonna love.

GAME MUSIC: (Adjust under: Options: Audio--Advanced--World______)
White Bat Audio - Karl Casey: https://karlcasey.bandcamp.com/ -- LICENSE -- Creative Commons
1. Ghost
2. The Hunger
3. Transcendence
4. Hellbender

Workshop ID: 3575541768
Mod ID: MountCrowCityAftermathDSE
Map Folder: Mount Crow City - AfterMath
Popular Discussions View All (1)
0
28 Sep @ 9:58am
REPORT BUGS HERE
DevTech
91 Comments
DevTech  [author] 51 minutes ago 
There is a separate mod that does that for DSE. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3560443651 @Dylstroya
Dylstroya 1 hour ago 
so cool , feels like playing a brand new game almost. One question though not sure if its the map or i messed up the vehicles mod. does vehicles interiors work with this mod?
Meat 13 hours ago 
THIS MAP SO HOT I CAME.... TWICE
DevTech  [author] 15 hours ago 
@m4ri Sunken Sun runs it smooth - can maybe dip in and ask the owners some questions. Always down for more DSE servers coming up. BTW this actually runs way smoother than modded Vanilla.
m4ri 21 hours ago 
it's all good, I think it's just an issue on my end not fully understanding how to locally run a server without any issues LOL, my bad for the dumb comment was just frustrated
DevTech  [author] 9 Oct @ 12:04am 
Lost Island ran it smooth, theres a lot that goes into running a MP server smooth.
m4ri 8 Oct @ 8:27pm 
maybe im just slow but trying to load ts as a multiplayer server is HELLLLL omfggg
Gregar700 7 Oct @ 8:51pm 
Is there any way to see the map cell numbers for use with spawn anywhere mod?
El mundo 7 Oct @ 12:27am 
when I go in to city all sound is gone how to fix ?
DevTech  [author] 5 Oct @ 12:30am 
B42 Stable tools are coming. We are just waiting :)