Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													





 
			







Additionally, on top of the quest reappearing instantly each time the file is loaded, it also appears instantly when a new colony is started. To reiterate, literally no mods besides prerequisites are loaded.
As a design note, if this is intentional, the quest appearing with the blaring red letter alarm is really jarring and kind of the opposite of what I'd expect from "you can unlock microelectronics".
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573196843
like, locking some tech on a location that can only be found by accident. pretty fallout 1/2 vibes.
Also, I adore this mod:
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492739424
maybe it could be integrated somehow. actually, on the page 18th in the comments I suggested the idea of placing techs in the outside world.
- Make this mission better (more props on the map etc.)
- Make a mission where you can capture a good Vehicle like a chopper
- Gate another key technology like Fabrication or Advanced Fabrication behind studying a chip. Or it could be as simple as removing advanced components from all traiders so you can only get them via quest
What do you think?
take a look at yayo's lost technology that could work like a charm for this concept if updated, here it is: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573473727
take a look at «Custom Quest Framework», maybe it can help you creating more complex quests:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2978572782