The Talos Principle: Reawakened

The Talos Principle: Reawakened

33 ratings
Accumulated Problems
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26.083 MB
22 Sep @ 10:20am
27 Sep @ 9:55am
7 Change Notes ( view )

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Accumulated Problems

In 1 collection by ludVV/_)G-[en];stein
Accumulated Problems [+ Prototype]
2 items
Description


Welcome to a custom campaign designed around the accumulator mechanic from Talos Principle 2. It has a natural difficulty curve guiding you from the very basics up to the fiendishly difficult, pushing the accumulator to its limits.

This project features:
  • 8 Puzzles
  • 6 bonus Stars
  • 10 extra Purple Sigils
  • many Easter Eggs to discover!

    and

  • G̶̢͍̮̠̳̫̹̮͍̝͍̾͛͐̎͛͗͋̎͋̑͌͑̽̾̚ͅr̵̛̛͎̘̞̭̼͓̀͗̒̃̈́̽̐̾͘e̴͍͍̭͔͜͝ǎ̴̛̻͓͕̆̅̀̆̾͋̋̐͑̕t̴̢̫̹̣̲̖̭͈̬̟̗͎̩̜̽́͘ͅ ̸̛̦͎̈̒͌͐̆M̷̜̽̒͑͘̕ÿ̸̲͈̖̘̞́̓͊͊š̸̜͓̺̦̤̟̀̏͆̑̀͑̎̉̐́̈́̅͘ͅt̵̝̻̀̆̀͂̒̃͋͗̕̕e̴̡̢̦̖̮̠̰̱̳͈̓͊́͗͛͝ͅṟ̷̡̺̝̐̎̽̅̎̋̽̓̕͠ỳ̷̢̮̈́̓̂̿̅͗̓̊̈̇̋̑̌ ̵̭̞̱̋̿̽̿̽̇͝o̵̢̮̺͙̘̩̤͓̗̺͔̥͂͛͜f̸̡̰͈̝̗͖͙̱̟̱̝̲̈́̈͆̂̽̏̉̈͜͠ ̷̢͕͖̳͙̦̺̝͈̱͋̑̆̒͌̍t̴̫̪͕͈̣͓̖͈̞́̀́̅̉̅̈́́̌h̸̨̡̳͈̥̪̥̳̺̪̙̗͚̻̞͋̂̀̍̂͝ẹ̴̙̫͉̠̤̼̅̚ ̴̧̨̨͕̲̣̫͇͔̉́͜P̸͕̐̀͂̔͑̕͝a̴̩̻͈̠̥̔̀͋s̸̮̞͑͊̏̓̑̃̕͝ẗ̸͔́̐̈́̽̅̎̀͝


We hope that you will enjoy playing the campaign as much as we have enjoyed making it!
If you're after any gentle hints and don't want to go straight to the guide, feel free to ask away in the comments!



Walkthrough


Project Discussion:
Reddit Thread
Discord Thread [discord.com]

Credits
Creative Director: Chamdresser
Puzzle Designer: Shlam
Technical Engineer: Nazario92
Workshop Tester: Elyon

Original Puzzle Design
Puzzles 1-3 & 5-7: Shlam
Puzzle 4: Chamdresser
Puzzle 8: Nazario92

Special thanks to:
Rocket, Will_gamerboi, Qoqqi, Benzolamps, M A



Changelog
______________________________
1.0.2 / 27.09.25 - First Patch
Features
[+] Added Signs inside the Main Hub & Puzzle Maps

Miscellaneous
[+] Starter Island - Adjusted Switch mechanism to work with Patch 1.02
[+] Various Levels - Fixed placement for misplaced Meshes
______________________________
1.0.1 / 22.09.25 – Release
38 Comments
shlam  [author] 25 Oct @ 5:04pm 
@塔罗斯第一道具窃取师(重制版)
Top spoiler is vague.
You're right that you need one connector inside the area to place on the button and disrupt the red laser outside. But can it do something extra during the setup stages?
Bottom spoiler is still a little vague, but more to the point.
Such as blocking the accumulator from charging anything until you pick it up again?
A little hint is needed... I still cannot figure out how to make outside connector transfer blue laser to the accumulator while it should also be connected to the red laser ;v;
ludVV/_)G-[en];stein  [author] 23 Oct @ 10:09am 
@塔罗斯第一道具窃取师(重制版)
Hey, congrats on getting the sigil in Wishing Well!
As for the Star - I'll confirm that you are on the right path and no parkour/smuggling items out is required.
If you'd like a more specific hint, let me know^^
After I thrilledly found a way out of Wishing Well, I finally got stuck for the star. I know I should bring one connector inside to reach for it, and use this connector to disrupt the red laser outside, but I didn't figure out how. Now that the blue reciever should be activited by the Accumulator while the red reciever activited by the outside connector, how should I make this happen with one connector in? :/
ludVV/_)G-[en];stein  [author] 6 Oct @ 3:08pm 
Just saw a livestream by CasualZero in 🇷🇺

If anyone else will be recording/streaming or will see someone else doing it, please post the link in the comments so I can check it live or later! 🤗

Btw just hit the 25 threshold for rating on the workshop, thanks to everyone that voted - truly means a lot! o7
ludVV/_)G-[en];stein  [author] 30 Sep @ 12:03am 
@grasugrasu
We had a solid brainstorm about the representation of goals inside the puzzles during the development.
I'm really happy that it turned out clean and easy to understand at the end =)
Thanks for checking out the campaign!
grasugrasu 29 Sep @ 12:05pm 
I know, I couldn't do the one with the fountain that discharges the accumulator.:steamsad: But you did a nice job with the signs that tell you what needs to be activated.
shlam  [author] 28 Sep @ 4:52pm 
Thanks @grasugrasu! And nice job getting as far through it as you did because some of the later levels definitely get up there in difficulty :)
grasugrasu 28 Sep @ 2:49pm 
Good job, guys, very impressive! I was able to do about 75% by myself. I especially like the idea of "splitting" accumulators that are connected so that they retain different colors.
ludVV/_)G-[en];stein  [author] 28 Sep @ 12:30pm 
@+ - полчаса
I'm glad that you've enjoyed the campaign and thanks for leaving up a review!
Appreciate the honorable mention of the Museum, it was a lot of fun to work on it and tinker it's details =)