Caves of Qud

Caves of Qud

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1Percent Loot Drops Expanded(forked)
   
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375.508 KB
21 Sep @ 5:43am
27 Sep @ 5:30am
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1Percent Loot Drops Expanded(forked)

Description
forked from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2400127933
tell me if there are any bugs
changes:
removed reclamation pellet due to devs removing customizable desalitation pellet liquid conversion
removed Metal part from several organic items that inherit from Grenade so they are immune to EMP
fixed helmets that blocked the face slot averaging their AV and DV between head and face
fixed temperature change from torcher gauntlet not needing fuel

original description:
What RPG would be complete without enemies dropping neat items 1% of the time? Treat yourself to 68 brand new rare and uncommon items to spice up your Qud experience. Broaden your horizons by throwing spiders at your foes, turn your companions into water factories using mechanized leeches to become a water baron, light areas with battery powered flashlights or mildly hazardous chemical reactions! Cozy up to a space heater, become one with the shadows with an edgy cloak, torch your foes with wrist-mounted flamethrowers, or just beat them down with a jawbone. Want to amplify your psionic powers? Steal blood and turn it to water? Get worthwhile rewards for taking on salt krakens, chrome pyramids, and leering stalkers? Or do you just want to be a mama bird to a flock of glowcrows that seem to have imprinted on you? Do all this and more with 1%: Loot Drops Expanded!

IMMERSIVE ITEMS:
1% adds no new creatures to the game, and uses all-vanilla assets to fit right in with the base game. No jarring, out of place textures or wacky, broken mechanics will be found on a single item in this pack. The goal is to expand the existing Qud experience, not to change it. Using other mods? Don't worry, every item has a unique ID to avoid compatibility conflicts.

WORK FOR YOUR LOOT:
Stealing from vendors isn't going to cut it here. Most items in this pack aren't included in merchant tables, and often aren't in anyone's inventory at all. You can't just talk a salt kraken into giving up its valuable hide, you've gotta fight the beast yourself. Don't want to kill the same baddies over and over? No worries, enough creatures are given drops that you're bound to run into some items without even trying.

THROW THINGS:
Knock the blades off saw-handers, steal ribs from trolls, or cut out the venom glands from girshworms to expand your item-chucking options in combat. Light the way forward by throwing an activated chemlamp or glowfish scales, or just wear a glowpad on your head.

BECOME THE MEANS OF PRODUCTION:
Cut wine producing vines from jilted-lovers, convert bio-waste into water, or wear solar panels to fill up those empty energy cells. Not enough? Farm some spider eggs, start a nuclear power plant, or steal the psyches of esper assassins by luring them to you with a psionic beacon. 1% has plenty of options, allowing you to grind however you want, or not at all.

GET MORE:
More than a dozen new items have been added in updates since the mod's initial release, and more are likely to follow. Suppress fires with emergency coolant pumps, summon dogs to be your allies, actually get a waydroid buddy from Golgotha, create green energy with sap powered cells, use plastic water bottles to carry small servings of liquids, become a master of unarmed combat, or steal the carapace from a great saltback to have that high-tier shield you've been waiting for. Want to steal a chrome pyramid's reactor? Now you can. 1% fills the gaps in items without breaking immersion or balance.

ITEM LIST:
Want to know where to find something? Here's a list. Want it to be a surprise? Read no further. Want the raw item IDs to wish them in for a test run? Pop open the mod's ObjectBlueprints file because I only have so many characters here.

Breeder Cell/Fusion Cell: Chrome Pyramid, Leering Stalker
Chem Lamp: Glow Wights, Caravan Guards, Pilgrims
Silk Slippers: All Spiders
Muscle Doper: Caravan Guards, Snapjaw Brutes
Witchwood Club: Witchwood trees, Naphtaali
Box of Holy Treats: Cats
Box of Holy Catnip: Dogs
Magma Aegis: Great Magma Crab
Convalessant Gland: Blue Jel
Power Saw: Sawhanders
Coolerator (emergency coolant pump): Rimewyk
BEAUTYGRAM: Templars
Knuckledusters: Snapjaw Brutes
Sports Cap: Farmers, Snapjaw Hunters
Plastifer Flask (water bottle): Ichor Merchants
Boonie Cap: Snapjaw Hunters and Mysterious Gunslingers
Fu Wraps: Baboons
Anticarbon Emitter Cannon: Decarbonizer
Flora Cell: Asphodelytes
Salt Pavise: Great Saltback
Waydroid Orb: Barathrumites and at certain places in Golgotha
Plantpack: Naphtaali
Space Heater: Mechanimists
Reclamation Pellet: Issachari
Shadow Cloak: Vanta Plants
Katar: Issachari
Targeting Interface: Mysterious Gunslingers
Cupid's Arrow: Apple Farmer's Daughter
Naphtaali Mask: Naphtaali
Torcher Gauntlet: Acronauts
Hyrkhound Jawbone: Hyrkhounds
Thinking Cap: Barathrumites, Swine
Sap Proboscis: All Saps
Circular Sawblade: Sawhander
Snapjaw Jawbone: Snapjaw Warlords and Feeders
Ram's Horn: All Goats & Goatfolk
Sparking Mandibles: Electrofuge & Spark Tick
Living Krakenhide: Salt Kraken
Kraken Pearl: Salt Kraken
Symbiotic Vinovine: Jilted Lover
Sanguine Catalyzer: Issachari
Madpole Maw: Madpole
Pearlfrog Tongue: Pearlfrog
Bone Dart: Snapjaws, Issachari
Troll Rib: Trolls
Thistlecrown: Thirst Thistle
Glow Wreath: Glowpads
Glowfish Scales: Glowfish
Elder Cyclopean Skull: Cyclopean Gibbon
Vorpal Sword: Arch Dervish of the Sightless Way
Psionic Amplifier/Focus, Psionic Beacon, Seeker's Mask: All Sightless Way
Femur and Giant Skull: Cannibals
Rage Robe: Cannibals
Mechastinger: Scorpiock
Fabulous Cape: Dromad
Solar Pack: Barathrumites, Issachari
Glowcrow Egg: Glowcrow
Cave Spider Egg: Cave Spider
Venom Sac: Brown Sludge, Girshworm, Scorpiock, Slog of the Cloaca
Chromatic Illustrator: Scrapbot, Arconauts, Trash Monks
Chargelamp (flashlight): Templar
Biomanager: Boosterbot
Slime Gland: Giant Amoeba
Arc Band: Arconauts, Trash Monk
Mercenary Wasp: Glowpad, Solid Trees
11 Comments
|_| Clyax 7 Oct @ 11:02pm 
Thank you.
Zippy  [author] 6 Oct @ 5:18am 
A real katar would be just hand, but this one says it braces against the arm, and in the original code, it had an extra line that just makes it use up the arm slot as well, so it seems to be intentional.
mr.backproblem 5 Oct @ 2:24pm 
The description of the issachari katar makes it sound like an arm weapon, i think it just needs to be set to Slot="Arm"
mr.backproblem 5 Oct @ 1:10pm 
oh yeah youre right good call
Zippy  [author] 4 Oct @ 4:19pm 
I think that is intentional, since the item description mentions that it lets you use your elbows as weapons.
mr.backproblem 4 Oct @ 3:30pm 
i think the fur wrap (baboon drop) is mistakenly tagged as a weapon or something since it looks like its getting an attack when multiweapon fighting
The_MixMaster™ 28 Sep @ 9:06am 
Awesome, glad to see someone else got it working again.
Zippy  [author] 27 Sep @ 5:38am 
fixed
mr.backproblem 25 Sep @ 8:39pm 
seems like the torcher arm band thing is working even when empty, not sure if thats intended
Zippy  [author] 21 Sep @ 9:09am 
this replaces it