Caves of Qud

Caves of Qud

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(OLD) 1Percent Loot Drops Expanded
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18 Feb, 2021 @ 11:40am
17 Apr, 2023 @ 10:08am
24 Change Notes ( view )

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(OLD) 1Percent Loot Drops Expanded

Description
Hey y’all. I’ve not updated this in a long time, and will not be able to for now. If anyone wants to fork it themselves to resolve the many issues, you’re more than welcome. In the meantime, here’s my warning that things here may not work as intended. I made this mod a very long time ago and am simply unable to support it indefinitely. At some point I’m going to sunset the mod entirely, but for now I’m leaving it up for those who want it.

What RPG would be complete without enemies dropping neat items 1% of the time? Treat yourself to 70 brand new rare and uncommon items to spice up your Qud experience. Broaden your horizons by throwing spiders at your foes, turn your companions into water factories using mechanized leeches to become a water baron, light areas with battery powered flashlights or mildly hazardous chemical reactions! Cozy up to a space heater, become one with the shadows with an edgy cloak, torch your foes with wrist-mounted flamethrowers, or just beat them down with a jawbone. Want to amplify your psionic powers? Steal blood and turn it to water? Get worthwhile rewards for taking on salt krakens, chrome pyramids, and leering stalkers? Or do you just want to be a mama bird to a flock of glowcrows that seem to have imprinted on you? Do all this and more with 1%: Loot Drops Expanded!

IMMERSIVE ITEMS:
1% adds no new creatures to the game, and uses all-vanilla assets to fit right in with the base game. No jarring, out of place textures or wacky, broken mechanics will be found on a single item in this pack. The goal is to expand the existing Qud experience, not to change it. Using other mods? Don't worry, every item has a unique ID to avoid compatibility conflicts.

WORK FOR YOUR LOOT:
Stealing from vendors isn't going to cut it here. Most items in this pack aren't included in merchant tables, and often aren't in anyone's inventory at all. You can't just talk a salt kraken into giving up its valuable hide, you've gotta fight the beast yourself. Don't want to kill the same baddies over and over? No worries, enough creatures are given drops that you're bound to run into some items without even trying.

THROW THINGS:
Knock the blades off saw-handers, steal ribs from trolls, or cut out the venom glands from girshworms to expand your item-chucking options in combat. Light the way forward by throwing an activated chemlamp or glowfish scales, or just wear a glowpad on your head.

BECOME THE MEANS OF PRODUCTION:
Cut wine producing vines from jilted-lovers, convert bio-waste into water, or wear solar panels to fill up those empty energy cells. Not enough? Farm some spider eggs, start a nuclear power plant, or steal the psyches of esper assassins by luring them to you with a psionic beacon. 1% has plenty of options, allowing you to grind however you want, or not at all.

GET MORE:
More than a dozen new items have been added in updates since the mod's initial release, and more are likely to follow. Suppress fires with emergency coolant pumps, summon dogs to be your allies, actually get a waydroid buddy from Golgotha, create green energy with sap powered cells, use plastic water bottles to carry small servings of liquids, become a master of unarmed combat, or steal the carapace from a great saltback to have that high-tier shield you've been waiting for. Want to steal a chrome pyramid's reactor? Now you can. 1% fills the gaps in items without breaking immersion or balance.

ITEM LIST:
Want to know where to find something? Here's a list. Want it to be a surprise? Read no further. Want the raw item IDs to wish them in for a test run? Pop open the mod's ObjectBlueprints file because I only have so many characters here.

Breeder Cell/Fusion Cell: Chrome Pyramid, Leering Stalker
Chem Lamp: Glow Wights, Caravan Guards, Pilgrims
Silk Slippers: All Spiders
Muscle Doper: Caravan Guards, Snapjaw Brutes
Witchwood Club: Witchwood trees, Naphtaali
Box of Holy Treats: Cats
Box of Holy Catnip: Dogs
Magma Aegis: Great Magma Crab
Convalessant Gland: Blue Jel
Power Saw: Sawhanders
Coolerator (emergency coolant pump): Rimewyk
BEAUTYGRAM: Templars
Knuckledusters: Snapjaw Brutes
Sports Cap: Farmers, Snapjaw Hunters
Plastifer Flask (water bottle): Ichor Merchants
Boonie Cap: Snapjaw Hunters and Mysterious Gunslingers
Fu Wraps: Baboons
Anticarbon Emitter Cannon: Decarbonizer
Flora Cell: Asphodelytes
Salt Pavise: Great Saltback
Waydroid Orb: Barathrumites and at certain places in Golgotha
Plantpack: Naphtaali
Space Heater: Mechanimists
Reclamation Pellet: Issachari
Shadow Cloak: Vanta Plants
Katar: Issachari
Targeting Interface: Mysterious Gunslingers
Cupid's Arrow: Apple Farmer's Daughter
Naphtaali Mask: Naphtaali
Torcher Gauntlet: Acronauts
Hyrkhound Jawbone: Hyrkhounds
Thinking Cap: Barathrumites, Swine
Sap Proboscis: All Saps
Circular Sawblade: Sawhander
Snapjaw Jawbone: Snapjaw Warlords and Feeders
Ram's Horn: All Goats & Goatfolk
Sparking Mandibles: Electrofuge & Spark Tick
Living Krakenhide: Salt Kraken
Kraken Pearl: Salt Kraken
Symbiotic Vinovine: Jilted Lover
Sanguine Catalyzer: Issachari
Madpole Maw: Madpole
Pearlfrog Tongue: Pearlfrog
Bone Dart: Snapjaws, Issachari
Troll Rib: Trolls
Thistlecrown: Thirst Thistle
Glow Wreath: Glowpads
Glowfish Scales: Glowfish
Elder Cyclopean Skull: Cyclopean Gibbon
Vorpal Sword: Arch Dervish of the Sightless Way
Psionic Amplifier/Focus, Psionic Beacon, Seeker's Mask: All Sightless Way
Femur and Giant Skull: Cannibals
Rage Robe: Cannibals
Mechastinger: Scorpiock
Fabulous Cape: Dromad
Solar Pack: Barathrumites, Issachari
Glowcrow Egg: Glowcrow
Cave Spider Egg: Cave Spider
Venom Sac: Brown Sludge, Girshworm, Scorpiock, Slog of the Cloaca
Chromatic Illustrator: Scrapbot, Arconauts, Trash Monks
Chargelamp (flashlight): Templar
Biomanager: Boosterbot
Slime Gland: Giant Amoeba
Arc Band: Arconauts, Trash Monk
Mercenary Wasp: Glowpad, Solid Trees
Tick Grenades: Wherever grenades and their blueprints can be found
Magma Cannon: Wherever tier 8 ranged weapons dynamically appear
Popular Discussions View All (6)
26
4 Jul @ 4:15am
PINNED: BUG REPORTS
CatlikeSpectator
8
4 Mar, 2023 @ 3:42am
I'm Not Sure How To Use The Chromatic Illustrator
|_| Clyax
2
12 Jun, 2022 @ 3:59pm
Requests...?
I blame Earthshaker
179 Comments
Zippy 21 Sep @ 5:47am 
forked it here and fixed the bugs I could reproduce. reclamation pellets had to be removed because they relied on a feature the devs just removed for some reason
Halo_Sparto 5 Sep @ 5:42pm 
is this mod outdated or can it still work?
|_| Clyax 28 Aug @ 10:17pm 
@CatlikeSpectator If you want to limit people commenting on this mod and trying to talk to you about things, you could leave this mod up and disable further comments. That would make it so people in the future can look at your past work without trying to bother you when you're already done creating. This would work well if you also add a link to whatever mod fork is made later on.
Andras Zodon 28 Aug @ 9:48pm 
Why unlist it? Please leave it up!
funerarium 22 Aug @ 8:12am 
Please don't delete it from the workshop ! I'd understand unlisting it but don't wipe it off the surface of Qud. Good luck with your time, I hope you can return to this fantastic game someday soon.
CatlikeSpectator  [author] 14 Aug @ 8:44pm 
Yeah, my hope is that someone forks it and posts the link here for visibility before I unlist my workshop for Caves. Subscribed users should still be able to access the page, but it won’t show up in the game’s workshop page anymore once I do.
kenanthebarbarian 12 Aug @ 2:30pm 
FORK FORK FORK
󠀡󠀡 9 Aug @ 3:30am 
dev are we allowed to fork it and give credit and link back to this page?
Kynick2501 22 Jul @ 5:39pm 
Downloaded to work on in my spare time
Thanks @CatlikeSpectator! This has been a staple for me since when I first modded qud!
|_| Clyax 18 Jul @ 2:44am 
@CatlikeSpectator Thank you for the fun.