RimWorld

RimWorld

90 ratings
Research Queue
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
123.269 KB
18 Sep @ 7:02pm
23 Sep @ 2:51pm
2 Change Notes ( view )

Subscribe to download
Research Queue

Description
Adds a simple research queue, without otherwise changing the vanilla research view.

FAQ
Yes, I know that "Vanilla Research Panel - Queue" exists.

To find out what differs between them, just try both. If you are currently using one and is happy with it, just stick to that one.

Compatibility
Not compatible with Better Research Tabs.
37 Comments
bing bong 멍청한 병신 10 Oct @ 12:18am 
L
Kathanon  [author] 10 Oct @ 12:00am 
Yes. Unfortunately it is made in a way that completely overrides what this mod does.

I'll add it to the description.
bing bong 멍청한 병신 9 Oct @ 11:47pm 
i dont see any other button
is there a conflict with 'better research tabs' ?
Kathanon  [author] 9 Oct @ 11:45pm 
Same place you start it. If a research project is underway, and the selected one could be started instead, then you get two buttons, one start and one queue. If you select one that you are missing the prerequisites for, but have everything else needed (buildings, techprint, etc), then you only get the queue button.
bing bong 멍청한 병신 9 Oct @ 11:41pm 
how do you Queue a research ?
Kathanon  [author] 28 Sep @ 8:32am 
I decided against that because it would make it much more complicated to trigger the next research.
Gtair⁧⁧Schoki 28 Sep @ 5:39am 
Hey man, could you maybe add the possibility to add locked research to the queue? That way you could, for example, first research the multi-analyzer and then something that is locked behind it.
varazir 25 Sep @ 10:54am 
YES!!! I have been thinking of looking for this mod since I started to play...
Sig 24 Sep @ 4:18am 
Thats interesting, thank you
Kathanon  [author] 23 Sep @ 3:17pm 
Update:
- Fixed bug causing extra completion messages in some situations.

@Sig
Your description was enough for me to know what the bug was without even looking at the code. :D
The reason it does that with Colony Manager specifically is that they make sure the research is complete in a non-standard way (but not unreasonable given that you can add the mod to a game in progress).