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Giving him more hp and having him do more projectile attacks while maybe giving it a few extra variants would be so good. I kinda realized that a bit later in development and didn't want to rebalance and restructure the whole fight bc of it pretty much. If I ever made another snatcher based boss I'd definitely bring the mechanic back and make it a bit more front and center and balance around it because its really fun.
Can recommend the one from Semi-EX Boss Rush for a neat changeup to the fight! There's also a plethora of non-Snatch fights that are really cool, Death Wish or otherwise.
It has a decent amout of unique attacks that go pretty well once you understand them, it has a good difficulty ramping and the bonus missions aren't too unforgiving.
That said just like every Snatcher remake, I'm not a big fan of how it's always designed to be incredibly difficult/the new "most difficult deathwish". There are some attacks that I just couldn't understand how they worked or how to avoid them, the parry mechanic although interesting, feels a little underwhelming due to not being used as often as I expected. I had a few performance issues, mostly being massive FPS drop.
I can see the time and effort that was put into this but unfortunately this just isn't my cup of tea, that's what I get for not taking a warning seriously.