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> HAWAII REWORK - Concept. Restores their big culture from ocean tiles, lets them start the age with ocean crossing, gives their buildings food adjacency from coast like Pachacuti gets from mountains.
> EGYPT REWORK - Concept. More of an experiment. Was trying to see if I could give Wonders adjacent to the Necropolis double effects, encouraging you to create elaborate, extravagant tomb complexes with powerful synergies like double-strength Petra desert yields etc.
> NORMAN REWORK - 99% finished. Overhauls their traditions and gears them to be more about Influence / Celebrations rather than culture. Examples include Servitum Debitum giving you Influence for every commander XP earned, reworking the gold on farms to be a Tradition you can carry forward to later eras, and letting you get relics from conquering to fit the Bayeux Tapestry / Crusader theming.
> UNIQUE TREASURE FLEETS - 40% finished. Started as a spiritual successor to Sukritact's broken Majapahit rework that ballooned out of control. Gives each Exploration civ a unique way to earn treasure fleets like Songhai/Inca. Examples include Majapahit getting Spice Island Treasure Fleet from Island Cities, Ming getting Tributary Treasure Fleets from suzeraining city-states (doubled in distant lands so theres a Zheng He element), and even combat ones like Mongols getting Treasure Convoys from razing and looting cities.