Space Engineers

Space Engineers

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Planting Automation
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Type: Mod
Mod category: Production
File Size
Posted
Updated
1.155 MB
15 Sep @ 5:04pm
22 Sep @ 12:10pm
7 Change Notes ( view )

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Planting Automation

Description
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.


Limitations:
The modding API only allows planting seeds directly from a player's inventory. We workaround this by finding a player near the Farm Plot who could plant (not full inventory, is close enough to simulate the Farm Plot (within Server's SyncDistance, defaults to 3km), not in a cockpit), transferring the dropped seed into their inventory, and then immediately performing the plant.

Tips:
If there's no valid player, or the Farm Plot is already growing something, the seed will be left floating above the Farm Plot until it can be planted, or it despawns. I suggest either having a Button that triggers your planter bot, so you can watch your cool contraption working + ensure someone's nearby enough, OR run your Collector (harvester) bot after seeding to pickup any loose seeds before they despawn.
- Works with Vertical Farm Plot (and likely any other custom models)
- For a more assembler-style growing experience bypassing Farm Plots and their limits: AutomatedFarmingMod

Github Source[github.com]
Popular Discussions View All (1)
2
22 Sep @ 10:03am
[MOTY CANDIDATE?] 11/10 MOD 5 EVER
Bill Nye the Science Guy
31 Comments
Arthur  [author] 16 hours ago 
Is possible, Yes, in fact, taking the seed from a container is easier than taking the floating seed on top of the planter from the mod perspective,
but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD

(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)
Hitthebutton 22 hours ago 
Do you believe there is functionality for detection of the seed item in a storage container and then use this system to push that seed to the player for use in calling PlantSeed? Kinda like a work around for simulating conveyor pushing for auto planting?
Arthur  [author] 22 Sep @ 12:34pm 
Actually, there is a limit, 56 on the stock game, more than that and the item is deleted by the trash removal before being processed by the mod, but you can change the settings to *up to 1024* with experimental mode, or 100 without
Arthur  [author] 22 Sep @ 11:56am 
Technically no, there's no limit, but the issue is that right now the mod expects the plant to be available instantly, that is not the case in Multiplayer, this mod was released a bit prematurely from some experiments i was doing on single player and is not optimised to be used in multiplayer,
i will try to address this issue by adding a "retry" function, so if it fails to plant due to multiplayer lag, it just keep's trying for a while,
But for a 100% reliable experience, we still need to wait for keen to refactor the Mod Api of the Farm Plot
Admiral 22 Sep @ 10:58am 
Sorry scratch the Vegetable issue lol i guess i wasnt patient enough, i am still getting a lot of seeds in my inventory that stay there is there a limit to how many plots can be planted at a time?
Admiral 22 Sep @ 10:43am 
hey man it seems like the Vegetables dont like to plant they just hit the plant plot and then end up in my inventory, also im getting seeds randomly in my inventory instead of planted is there something im doing wrong?
Arthur  [author] 22 Sep @ 10:03am 
Ok, should be fixed now, sorry for neglecting testing with dedicated server 😅
Arthur  [author] 22 Sep @ 9:17am 
probably because the seed is being spawned client side only, i will take a look
Magnum Opium 22 Sep @ 2:17am 
Drop Item function might need some checking for some reason on the server I'm playing items don't actually drop but a fake item is created & remains suspended in the air where it was supposed to drop.
Arthur  [author] 21 Sep @ 2:14pm 
@UnSayableStorm i will add a "Throw Single item" action for the Connector, so it can drop a single seed