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but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD
(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)
i will try to address this issue by adding a "retry" function, so if it fails to plant due to multiplayer lag, it just keep's trying for a while,
But for a 100% reliable experience, we still need to wait for keen to refactor the Mod Api of the Farm Plot