STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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The Stars Align Awakening of the Rebellion Submod
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Game Type: FOC
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21.414 GB
9 sep om 17:29
18 sep om 13:30
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The Stars Align Awakening of the Rebellion Submod

Omschrijving
Adds an Imperial splinter faction to the Awakening of the Rebellion Full campaign

New Units
Arrestor Cruiser (Empire)
Naval troopers (Empire)
Quasar (Empire)
HCVw A9 turbo tank (Empire)
HCVw A9 turbo tank (Missile variant) (Empire)
Tacpod (CSA)
Lucrehulk (CSA)

New Heroes and Unique Roster for Pentastar Alignment

Installing Aotr/Sta
Download Awakening of the Rebellion
In the launch options, add the mods in order, with Aotr/Sta first and AotR last: STEAMMOD=3565437061 STEAMMOD=1397421866
And enjoy! Be sure to load them BEFORE Aotr (STEAMMOD=3514163091 )

Credits
The list of credits for AotNR is extensive (along with the many in-game changes), but I will list names here:
NightShadowDark
- Mod launch support
God Emperor GP17
- Texturing support for Tacpod
A Human
- Texturing support for Tacpod
LunaticManx2605
- Major Texturing Support for over 15 units
PC
- Assistance with adding bones to Raider Corvette model
- Providing model of personally modified Arrestor Cruiser
Warper243
- X1 model and texture


Special credits to the AOTR dev team just because this submod would not be possible without the base AOTR so thank you so much for helping to bring this vision to life!


IF I MISSED ANY CREDITS, PLEASE CONTACT ME ON DISCORD (reevesw)
37 opmerkingen
Prophet20147 2 uur geleden 
thank you :) also i have to say making the faction color for pentastar purple is a really nice touch. is it possible that you can change the map color for them to purple instead of blue as well?
breeves567  [auteur] 9 uur geleden 
I will be working on that soon @timdraco @prophet20147
Prophet20147 19 sep om 12:35 
same, im patiently waiting for the start that lets us start in pentastar space lol.
timdraco 19 sep om 8:02 
drat was hoping 2planet or 3 planet start was in the update.
breeves567  [auteur] 16 sep om 11:10 
@Jones I don't have a model with permission to use so not yet.
CrackityJones 15 sep om 23:06 
No Sariss?
Prophet20147 15 sep om 18:51 
oh okay i was worried i wouldnt be able to build them anywhere else and therefore lose all the units that are buildable there. thanks for letting me know.
breeves567  [auteur] 15 sep om 18:43 
@prohet Yeah that's a bug I have not been able to fix in relation to the space stations. Orinda, Yaga Minor, D’Qar and Tepasi also all have existing enemy starbases in orbit although your fleet shares orbit with them. You will have to move one unit over to trigger a battle. Just auto-resolve and then you can build star bases.


Second issue, in the code these are the only planets where you can build an Alignment Capital.

Mandalore, Eriadu, EttiIV, Hapes, NalHutta, Bakura,
Coruscant, Corellia, Kuat, Bastion,

I can change that to add more planets. But i want to keep it restricted as to where you can build capitals. The capitals I spawned for PSA at start cant be rebuilt because of this.
Prophet20147 15 sep om 15:15 
hey i was playing last night before you put this patch out, and for some reason when playing as pentastar, and bringing ground units to space. it would convert my space stations to being controlled by the empire proper and a fight would break out. it only happened to a couple of planets, the ones i remember were orinda, and citruic but i think it was a couple more as well. also when you delete the faction hub capital ground buildings it wouldnt let you rebuild them. not sure if these things were addressed in this recent patch so just wanted to let you know.
dcpredhunter 15 sep om 13:25 
the code is STEAMMOD=3565437061 STEAMMOD=1397421866