STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Stars Align Awakening of the Rebellion Submod 1.24
53 Comments
breeves567  [author] 10 Oct @ 7:55am 
Thanks Prophet, Krildor was fixed an update back so you may need unsub and resub . The mercenary issue though I will look into.
Prophet20147 10 Oct @ 6:12am 
also to add to what sharpkill said, that also happens to krildor, the gas giant next to ilum. the only way to avoid it is to auto resolve.
Prophet20147 10 Oct @ 6:11am 
ive run into an issue multiple times where when the pentastar alignment captures mercenary recruitment buildings in ground battles there are no choices of who to hire, essentially making those buildings useless to the faction and it gives those units for free to the enemy ai since only they can use them.
breeves567  [author] 9 Oct @ 8:36pm 
Yup that’s a map error. I can work on that and get out a patch this weekend.
Sharpkill375 9 Oct @ 6:17pm 
I ran into a bug, not sure if its been mentioned yet, but I got into a space battle at Hoth Asteroids and when I try to load into the battle it just loads infinitely
breeves567  [author] 9 Oct @ 11:12am 
Thank you both for the discussion. If side missions do come into play I will take your comments into consideration. Please join our discord as well my friends. https://discord.gg/pMPJYTPYGR
HONG QIRONG 9 Oct @ 10:36am 
Thank you Developer breeves :) Thank you for making the already great Awakening of the rebellion (AOTR) even more great with additional rosters. Side missions can be optional, with some form to toggle it as an option. Leaving the decision to you please.
Prophet20147 9 Oct @ 10:24am 
i personally like that theres no side missions, i hated playing as the empire because your buildings would get destroyed for not doing them, if you end up adding them breeves could you keep the penalties out? i think it was called revolt risk for the empire.
breeves567  [author] 9 Oct @ 9:50am 
Good morning Hong, unfortunately haven’t been able to get side missions to work yet for the Pentastar Alignment.
HONG QIRONG 8 Oct @ 3:34pm 
Good morning Dev, i guess the fear factor for the empire as well as the sympathy for the rebellion isnt working since i haven't received side missions to earn rewards to make the game quicker to win.

If there is a limitation to getting side quests and rewards, i understand. Thank you for your hardwork :)
breeves567  [author] 26 Sep @ 11:45am 
@BradTheDestroyer. I'm glad you love it! Yeah, the fighting starts very early on in the campaign. It is intentionally difficult.
BradTheDestroyer 26 Sep @ 5:51am 
Really love the mod so far, but the problem I am facing is like 6-7 ISD II's everywhere near the start
Brick Brick 25 Sep @ 3:58pm 
There cool, but why does the empire arrestor have a giant ion gun on the bottom? its very out of place and looks strange, the PA arrestor is perfect though good work, also excited for 2 and 3 planet start
breeves567  [author] 25 Sep @ 3:01pm 
Glad you like it! Be sure to checkout the PA Arrestor refit as well!
Brick Brick 25 Sep @ 1:56pm 
I have been looking for a mod that adds the arrestor cruiser, happy to finally find one
dcpredhunter 23 Sep @ 12:20pm 
Their be a question before you can join it just to keep spammer and other thing out
dcpredhunter 23 Sep @ 12:18pm 
https://discord.gg/cNawJ8eb
Link for psa discord
breeves567  [author] 20 Sep @ 6:44am 
I will be working on that soon @timdraco @prophet20147
Prophet20147 19 Sep @ 12:35pm 
same, im patiently waiting for the start that lets us start in pentastar space lol.
timdraco 19 Sep @ 8:02am 
drat was hoping 2planet or 3 planet start was in the update.
breeves567  [author] 16 Sep @ 11:10am 
@Jones I don't have a model with permission to use so not yet.
CrackityJones 15 Sep @ 11:06pm 
No Sariss?
Prophet20147 15 Sep @ 6:51pm 
oh okay i was worried i wouldnt be able to build them anywhere else and therefore lose all the units that are buildable there. thanks for letting me know.
breeves567  [author] 15 Sep @ 6:43pm 
@prohet Yeah that's a bug I have not been able to fix in relation to the space stations. Orinda, Yaga Minor, D’Qar and Tepasi also all have existing enemy starbases in orbit although your fleet shares orbit with them. You will have to move one unit over to trigger a battle. Just auto-resolve and then you can build star bases.


Second issue, in the code these are the only planets where you can build an Alignment Capital.

Mandalore, Eriadu, EttiIV, Hapes, NalHutta, Bakura,
Coruscant, Corellia, Kuat, Bastion,

I can change that to add more planets. But i want to keep it restricted as to where you can build capitals. The capitals I spawned for PSA at start cant be rebuilt because of this.
Prophet20147 15 Sep @ 3:15pm 
hey i was playing last night before you put this patch out, and for some reason when playing as pentastar, and bringing ground units to space. it would convert my space stations to being controlled by the empire proper and a fight would break out. it only happened to a couple of planets, the ones i remember were orinda, and citruic but i think it was a couple more as well. also when you delete the faction hub capital ground buildings it wouldnt let you rebuild them. not sure if these things were addressed in this recent patch so just wanted to let you know.
dcpredhunter 15 Sep @ 1:25pm 
the code is STEAMMOD=3565437061 STEAMMOD=1397421866
breeves567  [author] 15 Sep @ 12:55pm 
New link: https://discord.gg/pMPJYTPYGR

I made sure it will not expire as well.
Pascha69 15 Sep @ 12:52pm 
The discord invitation does not work: https://discord.gg/thTTAbtW
breeves567  [author] 15 Sep @ 12:41pm 
New patch is out everyone fixing some minor issues and reducing some prices of PSA production facilities.
breeves567  [author] 14 Sep @ 7:14pm 
Okay sounds good! Thanks for the heads up ! @bamavan

@prophet20147 my pleasure!
Bamavan 14 Sep @ 6:40pm 
@breeves567 I built the ground planetary turbolaser. I haven't tried it since so not sure if it was one off but i tried reloading saves at the time and it didn't fix it.
Prophet20147 14 Sep @ 5:39pm 
thank you for listening to my suggestion :)
Prophet20147 14 Sep @ 5:19pm 
dont get me wrong i do like the fandom stuff you added in. i just wish all the heroes like the pantoran girl all went to pentastar space instead of being hunkered down in their respective planets haha
breeves567  [author] 14 Sep @ 5:11pm 
@prophet20147 trust me I know having them start in multiple front is very lower breaking but part of the lore is fandom from my end so that’s why. But yes I would be happy to explore to make a gc like that to be more lore accurate for players. So glad you love it ! Feel free to join the discord !
Prophet20147 14 Sep @ 4:16pm 
really awesome mod btw. good job!
Prophet20147 14 Sep @ 3:57pm 
can we please get a start that only has pentastar planets in pentastar space instead of being scattered around the galaxy? possibly a 1 or 2 planet start gc that forces us to start on bastion? this mod looks really awesome but having planets in the opposite end of the galaxy is extremely lore breaking and its bugging me out alot.
breeves567  [author] 14 Sep @ 8:13am 
Also everyone, please just join my discord and we can discuss all this there as well ! https://discord.gg/thTTAbtW
breeves567  [author] 14 Sep @ 8:12am 
@bamavan Was the ground planetary turbolaser When you started the game ? Or did you build it ?
breeves567  [author] 14 Sep @ 8:11am 
@timdraco I can see to get that included later.

@Dr.Vogel This was my first mod lol so probably my bad in terms of how I put it together. I will try to slim it down and not do that with any other mods I make.
Dr.Vogel 14 Sep @ 7:38am 
Why does this mod also include the whole base AOTR? I guess that's why it's 20 GBs big?
timdraco 13 Sep @ 9:14am 
also had an idea for blacksun, any way to mod in booster terrak with the isd he got?
breeves567  [author] 12 Sep @ 7:56pm 
Great! Glad you are enjoying this. I will investigate these! Thanks !
Bamavan 12 Sep @ 7:40pm 
Hey just wanted to say really fun mod so far! I'm having a couple problems though one with the the ground planetary turbolaser on Tepasi doesn’t seem to activate during space defenses (haven’t tested other planets yet). The other is Sabe reverts to Leia Organa in space battles but not in ground battles. Aside from that, I’m really enjoying it love the economy build-up with the factories! Looking forward to future updates!
timdraco 12 Sep @ 7:01pm 
cool thanks
breeves567  [author] 12 Sep @ 6:58pm 
Haha good question. I like that idea. I think I can incorporate that in the next update.
timdraco 12 Sep @ 1:52pm 
can we get a 2 planet start or 3 planet start? pentastar is fun to play and starting from scratch seems interesting.
breeves567  [author] 12 Sep @ 8:55am 
Yeah I’m not totally sure to be honest. When I uploaded it that’s how big I saw it was. I will probably go through and see if there are files I can cut to make it smaller. Sorry about that .
shortsnapz13 12 Sep @ 8:28am 
This mod looks cool, but why is it so damn big? Maybe steam isn't reading it right, but it's telling me this mod is bigger than base AotR, and way bigger than other large submods like Dark Times and AotRi.
Sorry if this came across as aggressive, I'm just surprised
breeves567  [author] 11 Sep @ 12:47pm 
Retextured Stormtroopers uniquely available for the Pentastar Alignment
42halomaster42 11 Sep @ 12:46pm 
what are the storm troopers in the picture ?