Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Items (105)
Dense woods
Created by Neophir
Control the density of your forest! This mod allows you to select the densitiy of your forests. >> Now with a selection for every available tree in game << Last but not least... you can also set the resource output multiplier for your trees....
Мore people in Houses
Created by Anna.Shirshova
Mod gives more inhabitants in Houses. In the Shack there are 5 people (8 in the improved house). In the Small house there are 7 people (10 in the improved house). In the Big house there are 15 people (20 in the improved house). In the Hostel there are 25 p...
More logs in the trees
Created by Anna.Shirshova
The mod increases the number of logs in the trees. In the mod settings (click on ...), you can choose how many times to increase the output of logs (x2, x3, x4, x5, x6, x8, x10)...
More honey
Created by Anna.Shirshova
The mod gives more honey from the apiary. The apiary works even in winter to -15°С. These hardworking bees work even when you are sleeping ;)))...
Stone steps
Created by Sir Foxy
The steps are merely decorative and do not provide a movement bonus....
Wild Animals drop meat
Created by Rosalina
Wild Animals now dropp a fair amount of meat. fv.core.animalsConfig.deer.resourceOut = {meat = 20,skin = 3} fv.core.animalsConfig.fox.resourceOut = {meat = 8,skin = 1} fv.core.animalsConfig.wolf.resourceOut = {meat = 12,skin = 2} fv.core.animalsConfig.moos...
Reduce Road Build Time
Created by Buraito
Roads take less long to build. e.g. If you play first person you only need to do 1 action to build the road. These values are changed: fv.core.Road.config.buildTime = 1000 fv.core.Stone_road.config.buildTime = 2000 Orignal values are 20000 for normal road ...
Tiny fenceless fields and orchards
Created by cstoneburner
Get rid of those fences slowing your villagers down and cluttering your village. Plant a small flax field for decoration or stick a couple of fruit trees in an empty corner of your village....
More productive animals
Created by cstoneburner
All mammals produce both meat and skins. Sheep produce milk. Livestock reproduces at rates closer to reality....
Cheaper stone roads
Created by cstoneburner
Now cost one stone per meter....
Carry more
Created by cstoneburner
Increases carrying capacity of people by 1.5x...
Warmer Mild climate
Created by cstoneburner
Increases the temperature in all seasons by 2°C, because a climate that looks like Minnesota is not mild....
Increased human fertility
Created by cstoneburner
Increasaes chances of conception in all housing, including hostels to 50-60%....
More productive orchards
Created by cstoneburner
Orchards now produce twice and much and live 60-100 harvests instead of the six in the base game....
Wild sheep
Created by cstoneburner
Sheep roam wild on your island and can provide you with wool, skins and meat, but are free spirits that can't be tamed....
Furnished houses
Created by MEGADORI
*!* This mod is part of a bundle: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1607867200 If the bundle is in use, this mod is no longer necessary *!* Furniture for the shack and the small house. Furniture for the big houses and the hostel soon t...
Town decorations
Created by Sir Foxy
Content A small decorative pack to give the village a more personal look. Includes flowerbeds, fountains, flags, lanterns, extra fences, barrels, crates and an outhouse. Note: recommended to use big d pack mod, for it offers shrubs and shrubberies aswell a...
Funeral rites
Created by Sir Foxy
This mod consist of 2 versions, both are fully explained in the discussions. version 1: the Gravestones mod. version 2: the Funeral rites mod. Both versions can be selected from the option menu, which also allows to change the radii of the crypt, pyre and ...
Fishing dock
Created by Sir Foxy
The fishing dock lets villagers catch fish further offshore. while the fisherman’s lodge needs the be connected to land, the fishing dock has to be connected to any of the bridge segments, the fishfarm, or another fishing dock. Apart from the placement the...
More houses
Created by MEGADORI
More living houses for your villagers. Two thatched houses and a log house. Accomodate 4 villagers each. Homely decoraed....
Stone Bridge
Created by MEGADORI
A bridge built from stone to use over water or land. * 4 squares wide and designed to fit a 2 squares wide street * Start/end parts cost 60 stone and cover 6 squares. Middle parts cost 40 stone and span 4 squares * Due to a basic property of the game it is...
Forester House
Created by MEGADORI
A workplace for up to 5 foresters. Action radius 75....
Earth kiln
Created by MEGADORI
New work building: Earth kiln, a mound of logs covered with clay that is slowly burnt to charcoal. On the whole quicker coal production, but less material efficient than the standart kiln....
Clay Pit
Created by MEGADORI
Dig a pit for clay, as would be the normal thing to do. Fewer workers can work in a pit, but it is cheaper to build the work is less dangerous than in the mine. *!* The construction of the clay pit involves the actual digging of a pit. Should a clay pit be...
Caravan Extended
Created by Ezketara
Do you know the following problem or something similar? You have a farming outpost away from your main clutter of buildings and the people there need some clothes or tools. Now you create a trading route in your stable to transport those things, but your u...
Kitchen Garden
Created by MEGADORI
Sizable kitchen garden for town areas. Produces vegetables and/or fruits (as selected) from spring through autumn * Sizable (like fields, pastures etc.), the minimum size is 2x2 cells (10x10 tiles) * Grows vegetables and fruits: Both can be activated and d...
Trade Dock
Created by MEGADORI
A trade building at the seashore - because on an island, who would you be trading with. Functions like the castle market....
Nuts, Berries, Greens
Created by MEGADORI
3 new food types: berries and greens are high in vitamins, nuts are high in calories. All can be gathered and planted (after discovery by expedition) and be used in kitchen recipes (requires mod 'Kitchen & cooking'). Possible conflicts with other gathering...
Additional vanilla recipes
Created by Sir Foxy
Content In total 10 new recipes will be added without introducing new items. The main reason for these is to add a bigger variety of ways to craft certain items and to make the dropdown menus more useful, another reason is to give some buildings more use (...
Dairy
Created by Sir Foxy
Content To extend the food resources a dairy is added which is able to make cheese, butter, cream and yoghurt from milk. Resources Cheese Ingredients: 20Kcal Food: 29Kcal Craft time: 1,5min. vitamins = "B,C,E", Butter Ingredients: 14Kcal Food: 21Kcal Craft...
Lake Village
Created by Sir Foxy
Adds new buildings for building on the water. Visit the steamworkshop for the full description....
Guard Wolves
Created by jimm0thy
Guard Wolves for all of your livestock pastures. Found under municiple buildings is a new pasture for guard wolves. These wolves will automatically move to any animal pastures within range that do not have a guard wolf already assigned. While there (and in...
Cancel demolition or upgrade
Created by MEGADORI
Lets you cancel the demolition of a building in the buiding interface window. Optinal cancel button for upgrading/construction, for easy use and to avoid misclicks with the demolish function....
Donkey Mill
Created by Sir Foxy
The donkey mill produces flour by using a donkey powered grindstone. Production speed depends on the work done by the donkey and can therefore be slower or faster than a windmill. Increasing the speed also increases the amount of food and water consumed by...
Lighthouse
Created by MEGADORI
A light to guide the ships near your shores: Adds a lighthouse building that brightens the night with a large flame, as long as firewood is provided by a worker. Spreads a bit of happiness and makes ship expeditions 33% faster, and safer. Compatibility wit...
Close the Gates!
Created by MEGADORI
* This mod is no longer necessary if you have the Guards! Guards! mod * This mod allows the palisade gate and castle gates to be closed and opened with a toggle button. Take care! Villagers can not pass through a closed gate and they can not open it autono...
Improved rotated walls
Mod requested due to incompatibility of another mod. Now you can build your towns and villages using rotated walls without interfering with buildings footprints (not recommend to change core game values). Enjoy! :) ***Remember, while using this mod your vi...
Medieval milky sheep
More realistic medieval production of milk. Mod introduce to the game sheep that will give your villagers another source of milk, the same as cows. It also changes cow's milk production to match sheep's milk production so cow will give you 2 milk in one ci...
Medieval Barracks
This mod introduces to the game Medieval Barracks. It can accommodate up to 12 villagers and be used both in smaller villages or in larger settlements. Less pregnancy chance than in small houses. Additional happiness. Fully random furnished. Decorated with...
Constable Residence
This mod introduces to the game Constable Residence. It can accommodate up to 16 villagers and be used both in smaller villages or in larger settlements. Higher pregnancy chance than core game large Houses. Additional happiness. Fully random furnished. Dec...
Medieval Expeditions
This mod introduces to the core game new, much more realistic resources required to send ships on expeditions (core game pies are quite hilarious). You can also choose the type of preserved food - smoked, salted, pickled or sweetened food. Resources such a...
Medieval Crops
This mod introduces to the core game new, medieval crops such as blueberries, strawberries, mullberry tree, mushrooms, culinary herbs, sedge, root crop, medicinal herbs, sweetcorn, cotton, carrots, beets, rice, spinach, lentils, turnips, radishes, lettuce ...
Crafting table
Created by MEGADORI
A small work place for one person where the simplest tools and clothes can be crafted. Suitable for small villages....
Flavors of the Orient
This mod introduces to the core game new true medieval oriental flavors, highly valued spices common-known and consumed in Middle Ages: ginger, cinnamon, cloves, nutmeg, pepper, mace, cardamom and saffron. Designed as independent mod. It can be placed anyw...
Medieval Sawmill
This mod introduces to the core game new building - improved Medieval Sawmill. More workers and higher firewood output than in core game lumberjack or upgraded sawmill. Fully random decorated and furnished. Six randomized roofs, each color depends on build...
Village Repository
This mod introduces to the core game new storage building - Village Repository. Fully random decorated and furnished. Ideal for small, cozy settlements with varied thatched buildings or as main village warehouse storing materials. Designed as independent m...
Mussels farms & nacre
This mod introduces to the core game new industry - mussels farming and collecting nacre, new buildings such as Mussels farms (for breeding mussels) and rustic Clams stall, new resources - mussels (food), nacre (high valued trade ware), clams delicacy (foo...
Coal mine
This mod introduces to the core game new building - Coal mine, an alternative source of core game charcoal. Charcoal keeps villagers warm in their houses. Fully furnished and random decorated. Designed as independent mod. It can be placed anywhere in your ...
Chalk industry & improved schools
This mod introduces to the core game chalk industry, adds new building - chalk pit, new resource - chalk and new improved schools and upgraded schools (more students to teach, more workers to do teaching, more happier people, both children and adults). Des...
Cheesemonger
This mod introduces to the core game new chain of production, new building - Cheesemonger and new resources such as almonds (new crop), almond milk, milky products and luxury milky products, both nutritious and delicious. Fully random furnished and decorat...
Pasteler Shop
This mod introduces to the core game new chain of production, new building - Pasteler Shop, new resource - delicious and nutritious sweetened food and new recipes with fruits, sugar, almonds, milk and various spices. Fully random furnished and decorated. D...
Costermonger
This mod introduces to the core game new type of food, new resources and new recipes - vinegar and pickled food. Fully random furnished and decorated. Designed as independent mod. It can be placed anywhere in your Mod List. Remember, before turning this mo...
Roadside Tavern
This mod introduces to the core game new recipes - mead, wine and dark beer with herbs and new building - Roadside Tavern. It can be used as additional alcohol source. Fully random decorated and furnished. Designed as independent mod. It can be placed anyw...
Beerhouse
This mod introduces to the core game additional building for crafting alcohol. Adds new building - Beerhouse, new crop planted on fields - ginger and new alcohol's recipes - magnificent mulled beer, ginger beer and carefully collected mead. Fully random de...
Smaller School
This mod introduces to the core game new building - Smaller School. Fully random furnished and decorated. It can accommodate up to 6 children at the same time. Perfect for smaller villages and settlements. Building footprint 5x5. Fully compatible with Chal...
Training Yard
This mod introduces to the core game new building - Training Yard. It can accommodate up to 8 high-skilled hunters. Fully random decorated and furnished. Higher efficiency in hunting wild animals and killing raiders. Ideal for both, small or large settleme...
Tools Stack
This mod introduces to the core game new storage for tools (necessary to expand and survive) such as primitive, high-quality and steel tools - Tools Stack. Fully random decorated. Perfect for small or large settlements. Ideal to place it near Blacksmith's ...
Grinding Stone
Created by MEGADORI
A new workplace to grind grain to flour by hand. One worker only and very slow work to make up for low building cost....
Redecorations Bundle
This mod introduces to the core game redecorated, fully furnished buildings such as Herbalist, Hunter, Gatherer, Carpenter, Weaver, Healer, Bakery, Tavern. Includes also MEGADORI's School Redecorated and Furnished Houses (shacks and small houses). It offer...
Healers Bundle
This mod introduces to the core game Healers Bundle with mods such as Medieval Garden, Healers Hut, Smaller Healer Shop and Town's Healer. Fully compatible with core game mechanics. Designed as a stand-alone bundle. Mod's options allow you to choose which ...
Greenhouse
This mod introduces to the core game new building made from glass and wood - Greenhouse. Fully random decorated and furnished. Designed as mod connected with Glassworks & sand pit MOD (should be placed after Glassworks MOD). Allows you to grow additional v...
Town Houses
This mod introduces to the core game a new type of housing - Town Houses. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Offers accommodation for 12 villagers. Building footprint 14 x 10. P...
Wooden fences
This mod introduces to the core game new decorations - six, varied by height and patterns wooden fences. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Perfect for small or large settlements. Offers the possibility to build fen...
Metals Stacks
This mod introduces to the core game new storage for steel and cast iron (necessary resources to produce vanilla tools such high-quality and steel tools) - Iron Stack and Steel Stack. Decorated with wooden railed fences. Perfect for small or large settleme...
Town Residences
This mod introduces to the core game a new type of housing - Town Residences. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Offers accommodation for 18 villagers. Building footprint 14x14....
Town's Scholars
This mod introduces to the core game new educational building - Town's Scholars. Fully random furnished and decorated. It can accommodate up to 16 children. Perfect for small or large settlements. Building footprint 18 x 16. Fully compatible with Chalk Ind...
Kitchen & Cooking
Created by MEGADORI
New building: kitchen. Innkeepers work there and cook warm meals from simple foods. 2 new foods: porridge and stew. 4 basic recipes. Makes oat available as food ingredient. * More recipes get available if the mod "Nuts, Berries&Greens" ( https://steamcommu...
Guards! Guards!
Created by MEGADORI
This mod is for all players who like to not only build impressive city walls and formidable castles, but who also like to see them put to use. FEATURES - Villagers can walk on walls and up towers (mod option "Accessable walls") - New buildings - Combat sys...
Village Shelter
This mod introduces to the core game new crafting building - Village Shelter and new resource - Shelter Meal. Fully random decorated and furnished. Ideal for both, small or large settlements. Fully compatible with core game mechanics. Building footprint 14...
Serfs House
This mod introduces to the core game additional housing - Serfs House. Ideal for both, small or large settlements. Fully random furnished and decorated. Eight randomized roofs defined by build place. Offers accommodation for up to 6 villagers. Higher pregn...
Cottager's Cottage
This mod introduces new building for accommodating villagers - Cottager's Cottage. Can be used both in smaller villages or in larger settlements. Fully random furnished and decorated. Four randomized roofs defined by build place. Accommodation for 5 villag...
Peasants House
This mod introduces to the game additional building for accommodating villagers - Peasants House. Can be used both in smaller villages or in larger settlements. Fully random furnished and decorated. Eight randomized roofs defined by build place. Accommodat...
Mining Shaft
This mod introduces to the core game new mining building - Mining Shaft. Fully random decorated and furnished. Designed as mod connected with Silver Mine MOD. In order to work properly, it should be placed after Silver Mine in your Mods List. Offers possib...
Lumbermill
This mod introduces to the core game new craft building - Lumbermill. Fully random decorated and furnished. Designed as a stand-alone, independent mod. Building footprint 28 x 20. Offers additional production of firewood and lumber (lumber craft when More ...
Stone Quarry
This mod introduces to the core game new mining building - Stone Quarry. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Offers possibility to mine stone ore all year round. Building footpri...
More Underground Resources
Created by Silent_Dave
This Mod have the function, to nearby double out the Underground Resources Ore, Stone, and Clay. If you build a Mine, you can leave the mine at his Place without destroying atleast by double time. No changes to time for mining the Resources, just double ou...
Big D pack
Created by MrBot
Adds many ingame objects as decorations spread across 8 groups: crops, fruit trees, furniture, lights, ships, shrubs, trees...
FogOff
Created by MrBot
Decreases fog thickness and allows to configure it...
Village Well
This mod introduces to the core game new building - Village Well with default capacity of storing 1 000 units of delicious water. It's perfect as the main water source and it's highly recommended to place at least one of the village wells in the centre of ...
Command Post
This mod adds to the core game additional building with hunters functionality. While Guards Guards MOD is active hunters will kill more effectively raiders (Vikings) and wild animals. Building footprint 7 x 7. Ideal for smaller villages or developed settle...
Silver Mine
This mod introduces to the core game new industry - silver mining, new resource - silver ore and new building - silver mine. Fully random decorated and furnished. Designed as independent mod. It can be placed anywhere in your Mod List when using as stand-a...
Cows Pens
This mod introduces to the core game four agriculture buildings for modded cows and vanilla cows - Cows Pen. Fully random decorated and furnished. Designed as a stand-alone mod, fully compatible with core game mechanics. It can be placed anywhere in your M...
Pigs Pens
This mod introduces to the core game two agriculture buildings for new types of pigs and vanilla ones - Pigs Pen. Fully random decorated and furnished. Designed as stand-alone mod, fully compatible with core game mechanics. It can be placed anywhere in you...
Chickens Hens
This mod introduces to the core game four agriculture buildings for chickens - vanilla and modded (white, brown, common) - Chickens Hens. Fully random decorated and furnished. Designed as a stand-alone mod, fully compatible with core game mechanics. It can...
Town's Hearth
This mod introduces to the core game new services building - Town's Hearth. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for small or larg...
Steel Workshop
This mod introduces to the core game a new craft building - Steel Workshop. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for large develop...
Artisans' House
This mod introduces to the core game a new housing building - Artisans' House. Fully random decorated and furnished. Offers accommodation for 8 people and additional functional garden providing food for its residents. Fully compatible with core game mechan...
Jeweller Workshop & Gems
This mod introduces to the core game new industry - jewellery craft, new buildings - Jeweller Workshop and Gems Mine (optional) and new resources such as jewellery and jewellers gems. Fully random decorated and furnished. Designed as independent mod. It ca...
Better Food
Created by Fargham
Food Gives more calories, x3 food for Fish, Meat, Eggs, Milk, Vegetables, Fruits, Honey, and Bread...
Sugar Mill
This mod introduces to the core game new chain of production, new building - Sugar Mill and new resources such as sugar and sugarcane (new crop). Fully random furnished and decorated. Designed as independent mod. It can be placed anywhere in your Mod List ...
Perfumer's Atelier
This mod introduces to the core game new resources - perfumes and linseed oil and new building to craft it - Perfumer's Atelier. Fully random decorated and furnished. Designed as independent mod. It can be placed anywhere in your Mod List. Before turning t...
Pottery Workshop
This mod introduces to the core game new industry building - Pottery Workshop, adds new resources and new recipes such as mugs, tankards, bowls, jars, pitchers - all made with pottery. Fully random decorated and furnished. Designed as a stand-alone mod. It...
Butcher's Shop
This mod introduces to the core game new industry - butchers delicacy and tallow crafting, new building - Butcher's Shop, new medieval recipes and new resources (food) such as bacon and butchers delicacy. Fully random decorated and furnished. Designed as i...
Moneyer's Shop
This mod introduces to the core game new buildings - Moneyers Shop, Copper Mine and Tin Mine, new resources - copper ore, tin ore, copper coins, bronze coins, brass coins, silver coins and gold coins (if Trade Empire mod is active) and new recipes with coi...
Smoke House
This mod introduces to the core game new type of rich food - smoked food (new resource), new recipes and new craft building - Smoke House. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mod List. Idea...
Seamstress's Shop
This mod introduces to the core game new industry - silk crafting, new building - Seamstress Shop, new resources such as high value silk, comfy blankets, silk cloth, silk pillows (with feathers) and silk cocoons breed in mulberry trees. Fully random decora...
Glassworks & sand pit
This mod introduces to the core game new industry - glassworking, new resources - sand and new trade wares for export - highly valued glassworks (mirrors, stained glass windows, glass vessels). Fully random decorated and furnished. Designed as a stand-alon...
Medieval Clothing
This mod introduces to the core game more complex and multistaged chain of cloth production, three, new buildings - Tailor Shop, Dyeworks, Tailor's Apprentice, new resources - linen, cotton and hemp clothing, new recipes - linen, cotton, woolen and hemp ga...
Medieval Saltworks
This mod introduces to the core game new industry - saltworks, new 3 buildings (Mineral salt mine, Brine House, Underground salt mine) and new resources - non-spoiled salted food and valuable new spice - salt. Fully random decorated and furnished. Designed...
Scrivener notary
This mod introduces to the core game new building - Scrivener Notary and new resources such as Scrivener's Scrolls, Scrivener's Small Scrolls, Parchment and Irongall Ink. Fully random decorated and furnished. Designed as mod connected with Astrologer. It n...
Astrologer
This mod introduces to the core game new building - Astrologer and new resources such as Astrologer's Scrolls and Astrologer's Maps. Fully random decorated and furnished. Designed as mod connected with Scrivener Notary (Scribe). It needs to be placed in yo...
Town's Fisher
This mod introduces to the core game new industry building - Town's Fisher along with new resource production (food) - dried fish. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compa...
Small Weald Troops
This mod introduces to the core game new building - Small Weald Troops. It can accommodate up to 10 high-skilled hunters. Fully random decorated and furnished. Larger radius and higher efficiency in hunting wild animals and killing raiders. Building footpr...
Medieval Church
This mod introduces to the core game extended version of Church made by MEGADORI with stone walls and place for funeral ground. Fully random decorated and furnished. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Of...
Town Pension
This mod introduces to the core game a new type of housing - Town Pension. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Offers accommodation for 42 villagers. Building footprint 26x15. Id...