Life is Feudal: Forest Village

Life is Feudal: Forest Village

111 ratings
Perfumer's Atelier
   
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File Size
Posted
Updated
18.644 MB
28 Nov, 2018 @ 12:51am
1 Nov, 2020 @ 6:39am
10 Change Notes ( view )

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Perfumer's Atelier

In 1 collection by eien no shikaku 永遠の刺客
LIF Forest Village - eien no shikaku - new industry buildings
33 items
Description
This mod introduces to the core game new resources - perfumes and linseed oil and new building to craft it - Perfumer's Atelier. Fully random decorated and furnished. Designed as independent mod. It can be placed anywhere in your Mod List. Before turning this mod off you must empty your barns from perfumes and oil first, stop crafting new resources and demolish Perfume's Atelier. Perfumes as trade ware. Linseed oil is crafted at Mill.

NEW BUILDING
Perfumer’s Atelier Fully decorated. 2 workers (smiths).

NEW RESOURCES
• Linseed oil
• Perfume
Linseed oil is produced at Mill (from flax’s seeds).

NEW RECIPES
• Linseed oil
• Perfume

LOAD ORDER
If you are using Trade Empire Mod and mine Glassworks:
1. Glassowrks
2. Trade Empire
3. Perfumer’s Atelier

If you are using only Trade Empire Mod:
1. Trade Empire
2. Perfumer’s Atelier

If you are using only Glassworks:
1. Glassowrks
2. Perfumer’s Atelier

For connection with Daub Yard MOD:
1. Glassowrks
2. Daub Yard
3. Trade Empire
4. Perfumer’s Atelier

Mods you’re using will define ingredients required (Trade Empire & Glassworks), used in making perfumes so feel free to discover it! ;) and also it will change the prices of perfumes.


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://gtm.steamproxy.vip/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
0
22 Nov, 2020 @ 1:45am
PINNED: Bugs report
eien no shikaku 永遠の刺客
14 Comments
eien no shikaku 永遠の刺客  [author] 1 Nov, 2020 @ 6:42am 
Hi there, latest update:
Added new lights setting + new stone foundation + more randomized decorations + more toned down roof.
eien no shikaku 永遠の刺客  [author] 17 Jul, 2020 @ 1:38am 
Hello, answer is in mod description

LOAD ORDER
If you are using Trade Empire Mod and mine Glassworks:
1. Glassowrks
2. Trade Empire
3. Perfumer’s Atelier

If you are using only Trade Empire Mod:
1. Trade Empire
2. Perfumer’s Atelier

If you are using only Glassworks:
1. Glassowrks
2. Perfumer’s Atelier

In other words, no, you don't need Trade Empire MOD to use mine.
Littlelamb 16 Jul, 2020 @ 8:54pm 
Hello eien no shikaku

I have two questions. Will my people use this product or is it only for trade.

Do I need to have trade Empire for the mod to work.

Thank you
Gailegedde 27 May, 2019 @ 10:27pm 
best mod ever! :steamhappy:
9teSPL9 17 Mar, 2019 @ 8:21am 
Thanks again!
eien no shikaku 永遠の刺客  [author] 17 Mar, 2019 @ 7:36am 
Sadly no, but you need to do it only one time :) For now there are only 92 mods :)
9teSPL9 17 Mar, 2019 @ 7:34am 
Right, of course - Have to be reasonable.... Thanks for the advice... I'm going to try the list first (LOAD ORDER - updated version 2019.03.17) but the process is so boring! No way to do it quicker?
eien no shikaku 永遠の刺客  [author] 17 Mar, 2019 @ 7:25am 
It's not recommended to start this game with random mods like when you see something in Workshop and you subscribe it. LO posted on my profile was made for advanced player and its LO without cheat mods so no mods posted in my LO is making this game easier. All of them are for more complex and challenging game. If you are adding mods that aren't on this list you may experience issues with other mods cause LO was tested and mods in it are compatible. Workshop is full of not balanced and not well made mods and most important not supported anymore mods, please be careful in adding different ones. My mods don't have yellow sign so I don't really know why you are seeing yellow signs. Options in mods needs to be checked and either enabled or disabled. Not all the options will be active as default. :)
9teSPL9 17 Mar, 2019 @ 7:05am 
Hi Eien no shikaku! I'm used to deal with long lists of mods but with this game ...as a BEGINNER, my desire to play it is really really tested!!!!!
NUMBERS from 1 to 99 WOULD HAVE BEEN really GREAT (instead of the activation button).I have to do this at least one time...I hope that the "OPTION" BUTTON ON ALMOST EVERY mod that has one, will turn to be activated in the game and the grey/black color over these buttons will disappear.. The same for those with a yellow warning sign...Unless I'm missing something... I can't believe that it's so boring beginning a game... Sorry for being grumpy... I will do what is necessary. I owe it to the great creators and their mods.
eien no shikaku 永遠の刺客  [author] 17 Mar, 2019 @ 5:55am 
Thank you for your kind and warm words :)