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Also vehicle HP set by engine quality is reset to stock when you leave the car.. also reported on that page.
Hence why I wrote realistic car physics, to fix that and a lot more bugs with vehicles and give proper control over the various parts of the cars engine.
Hopefully, by time MP gets released the horsepower bug in PZ will be fixed. Reply to the above forum post if fixing this bug matters to you.
I intend to use this mod in B42 MP when it comes out. Car physics would require manual installation, and that is pretty much never gets done by other players in servers. I understand that it is a pz limitation. But I wanted to give my reason why for not using the full mod.
Perhaps give "restore engine quality" a look. Maybe you can get some inspiration on its coding to better use your parts system in vanilla?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543612325
The oil system, charging system and overheat works in vanilla. So does the air conditioner/heater, and low engine condition causing it to be harder to start and use more fuel.
Vehicle tuner looks like it adjusts the base vehicle and not the individual vehicles, so that should work with project summer car.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3407970450
Does this work with vanilla at all? Other than the menu opening to swap parts and the parts themselves.
Also parts and oil themselves are pretty rare loot spawns. I rarely see them in any mechanical shop and I have mechanic loot spawn set to high.
That’s b41 version of filibuster vehicle mod on your link. Project summer car works only in build 42 and compatible with filibusters vehicles.
@GrantZ123: Common sense mod is outdated at this point.
@Sznytaツ This is a vehicle or firearm mod that causes that, generally and is a known issue with mods that haven't updated for B42.12