Project Zomboid

Project Zomboid

Project Summer Car [B42]
384 Comments
Cyrisa 2 hours ago 
with all these dashes we really need a way to favorite or pin the one we want to use.
SJZ-BB-LONG 3 hours ago 
原来如此
Black_moons  [author] 5 hours ago 
@SJZ-BB-LONG Yes, Like real life you must first remove the part to be able to repair it, because it would be too hard to repair things while still on the engine.
SJZ-BB-LONG 7 hours ago 
我开启维修选项 检修发动机只有拆卸
Nemesis(Szechuan) 10 hours ago 
Hey @Black_moons I just saw your change notes. Thank you for including/fixing the compatibility with the warthunderlibrary
Black_moons  [author] 10 hours ago 
@Rachel L: Nope, it currently operates only on the engine parts and can be turned off (Defaulty is until further along, use a sandbox options mod to turn it on mid-game) in case other mods like Vehicle Repair overhaul does its own repair system for engine parts.
Rachel L 10 hours ago 
Does the repair system conflicts with other mods that change repairs?
Black_moons  [author] 11 hours ago 
New update out! Beta of the repair system now available in sandbox options, 2 new dashboards, gamepad and war thunder vehicle support.
Inverspe 28 Sep @ 2:10am 
thanks, appreciate you taking your time replying!
Black_moons  [author] 28 Sep @ 1:47am 
@General Kazeeem Will have a little more tooltip for them in the next update.
@Inverspe Yep! both engine condition and quality increase as you put better condition parts in for the main engine parts. 'quality' is more about starting chance now then anything else.
Inverspe 27 Sep @ 9:37pm 
regarding engine quality, does it improve when I replace engine parts with higher quality ones?
General Kazeeem 27 Sep @ 2:58pm 
Awesome mod. I know a bit about cars, I fix my own, so this mod wasn't too difficult to understand (not that it would be, the parts are just drag and drop, but still). It's fun being able to upgrade your engine piece by piece.
One thing that DID confuse me, though, with my lack of knowledge, was the transmission parts. I ended up looking it up so I would know what I wanted, but I think it would be nice if you added a short/quick description to the various transmissions and torque converters in the game, explaining the benefits. Mainly, for the low/medium/high stall torque converters, to help players understand the impact of changing their torque converter better (how it will affect car performance). Something simple, like "fastest acceleration, lowest fuel efficiency" for the high stall torque converter, and so on.
Malik-BGR 27 Sep @ 2:13pm 
@Black_moons thanks for the fast reply :spiffo: Adding to my current mod list :steamthumbsup:
Black_moons  [author] 27 Sep @ 1:41pm 
@Malik-BGR Mod confirmed working for B42.12 without issue.
@Inverspe Repairs will be coming in a future version.
Malik-BGR 27 Sep @ 1:06pm 
What is the situation with the 42.12? Uhh... My luck. Geartrix Plays recommended your mode in mod-shed series and praised well enough to make me interested. I just got redownloaded the game and IndieStone literally cock-blocked me. I hope you dont have too much to fix about this mod.
Sgt Snazzy 27 Sep @ 12:51pm 
SATANNNAAAAAAAA!!!!
this is good 27 Sep @ 7:12am 
how to make the a even biger pain in the ass 101:steamthumbsup:
Gundam 27 Sep @ 12:46am 
as of now this has been fixed maybe another mod update
:MCCMONITOR:
Jadwick 26 Sep @ 5:51pm 
Ugh, problem was another mod but the stacktrace said it was caused by this one. Deleted old comment.
Knives 26 Sep @ 12:43am 
@gundam Do you have Common Sense installed? If so, it's that
Black_moons  [author] 25 Sep @ 11:48pm 
@Gundam Could not reproduce. Please try with just this mod and no others.
Gundam 25 Sep @ 10:29pm 
i dont know if this is related to this mod or not but i cannot uninstall car batteries anymore
Knives 25 Sep @ 2:14pm 
1+ for controller support pls
sadavod 25 Sep @ 10:58am 
@Black_moons Please add proper gamepad support — it’s impossible to inspect the engine, remove parts, or drain/refill oil when using a controller.:steamhappy:
Black_moons  [author] 25 Sep @ 8:27am 
Tested and working with B42.12. Will look into warthunder.
Emi 25 Sep @ 1:26am 
It's incompatible with warthunder library mods such as MH-6, MI-24 or the M1A1. Since they're tanks/helicopters, they can't have transmissions or oil pans and such, so the engine will always be broken on them, making it unusable.
Rachel L 24 Sep @ 6:42pm 
Right click on the engine and select inspect engine
I-Have-This-Ability 24 Sep @ 6:08pm 
I don't know if I did something wrong I followed the installation guide but I can't see the new options like oils or sparkplugs in vehicle menu like the one on the second pic, it's still the same like the one in the vanilla vehicle menu. For context I spawn the Atelier Bus first before I followed the installation guide from the mod.
SIMBAproduz 24 Sep @ 10:23am 
Instead of creating a separate mod, I uploaded the PTBR translations in the discussions so they can be officially integrated into the mod
Weedasaur 23 Sep @ 8:16pm 
Thanks, I hate it (working as intended)
SJZ-BB-LONG 23 Sep @ 7:09pm 
明白了
Black_moons  [author] 22 Sep @ 7:20pm 
@SJZ-BB-LONG Use the vanilla dashboard and it should work. Else the mod author will have to patch the mod for whatever dashboards he wants it to work with since it will need a custom location for each dashboard.
SJZ-BB-LONG 22 Sep @ 5:13pm 
Tire Pressure Monitoring System (TPMS)这个模组的功能在切换仪表板的时候 不显示了 可以让它在新的仪表盘上显示 或者添加该功能吗
Hello 22 Sep @ 3:34pm 
Are you able in a setting so I can remove the Switch Dashboard UI button from the vehicle wheel, it can can make the wheel a little cluttered and I only use the button once in my playthrough
sadavod 22 Sep @ 3:30am 
Please fix the problem with gamepad controls, it’s impossible to open engine information or remove parts.
Nappe 22 Sep @ 2:51am 
Car's battery stats seem to go wonky after reloading the game. Before starting the car it shows that the battery is at capacity of thousands percentage. After starting the car, it resets to 100% so full capacity. Is this a known issue or?
Black_moons  [author] 22 Sep @ 2:27am 
@⸸BïGfÅÇË⸸ Make sure your engine isn't badly damaged if your using this mod, or its performance will be poor.

@[Ba-El] Radio K, Will rescale fuel usage for next update.
⸸BïGfÅÇË⸸ 21 Sep @ 10:29am 
is it this mod or the Realstic car physics that only allow me to do max of 65 mph
[Ba-El] Radio 21 Sep @ 5:23am 
Did some tests, posted the results in the discussions tab. The short is fuel usage seems to be x3 to x4 higher depending on the car type and condition. Low condition cars using more.
Inverspe 21 Sep @ 1:26am 
turbocharger and supercharger
Pinkin Stenis 21 Sep @ 12:19am 
@Black_moons thanks thats what i was missing
Black_moons  [author] 20 Sep @ 8:43pm 
@Pinkin Stenis: You rightclick the engine and inspect engine to see the engine details and fluids.

@Shift17891: all transmissions in the game are automatics and use ATF. manual shifting mode does not change that.
Pinkin Stenis 20 Sep @ 8:13pm 
All the engine fluids spawn in game for me, but it's not giving me the option to check vehicle fluids in the mechanic window of cars
Shift17891 20 Sep @ 7:31pm 
is it just me or does manual transmission fluid not spawn?
Black_moons  [author] 20 Sep @ 7:11pm 
@[Ba-El] Radio Sounds good.

Loading the mod in mid-save works. Just either start with a high condition car or use the debug 'repair all parts 'on the engine. to get the 'new car' fuel usage.. (or maybe try low and high condition fuel usage)

@Veloquix: Dunno, the option to disable wrecks is toggleable. You'll have to try it out yourself as I don't use that mod.

@Citizen 13 Guide at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567488162

Also tooltips on all the parts.
[Ba-El] Radio 20 Sep @ 6:13pm 
I could do a test save later, one with the mod one without. Set it to 0 zombies, use debug to spawn in a car, duplicate the save. First save no mods drive from rosewood fire station to rosewood spiffos, check fuel usage. Load duplicate save but with mod active, run the same test.

That sound good? Does installing the mod mid-save swap in the parts in correctly? My usage of the mod so far has been just having it installed from the start.
Veloquix 20 Sep @ 5:33pm 
I see this mod alters wrecked non-drive able cars, How would this mod work with the "Crashed Cars" mod?
Citizen 13 20 Sep @ 3:22pm 
I'm playing around with this in admin mode testing stuff out(using with the realistic car physics also) and I'm trying to see how the different parts affect the car's performance. But... I don't know anything about cars and what to expect lol. Do you have a guide or something that can explain the difference between like the transmissions and what not? I know the RPM gauge gets really crazy with the racing parts lol
Black_moons  [author] 20 Sep @ 2:31pm 
@[Ba-El] Radio Thanks for the feedback on gas consumption. Any chance you'd be willing to do some comparison test to get a more exact figure so I can get a little closer to vanilla?

The main engine parts, pistons, cylinder head and crankshaft do influence fuel consumption, but should only vary it from 50% at best condition to 150% at worst.

The old gas consumption algo was... extremely complicated and so I just started over from scratch, it takes into account throttle and engine RPM (if you have starlib installed. Else it estimates throttle from current speed)
Femboy Gaymer 20 Sep @ 1:34pm 
I've been wondering, will engine swaps ever be possible? I can imagine that being very difficult to implement, but it'd still be funny to put a 700 horsepower engine from a race car into some small city car.
Also, will stuff like super/turbochargers be added? I've seen a few "race" parts which are meant to increase performance, but it'd still be nice to have something that adds a heftier horsepower boost at the cost of wearing out the engine faster (perhaps racing parts would be immune to this effect?)