Total War: WARHAMMER III

Total War: WARHAMMER III

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Daemon Prince Settement Adjustments
   
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Tags: mod
File Size
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493.823 KB
8 Sep @ 11:25am
19 Sep @ 10:33pm
2 Change Notes ( view )

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Daemon Prince Settement Adjustments

Description
The goal of this mod is to buff the Daemon Prince, so that he is more in line with other factions while still maintaining a balanced feel. The biggest reason why I think Daniels campaign feels horrible is the slow building times, and very weak economy. This should be compatible with the Godslayer Overhaul.

Income building has gotten their income increased
Original Tier 1 100 Gold
Original Tier 2 200 Gold
Original Tier 3 300 Gold
Original Tier 4 400 Gold

New Tier 1 125 Gold
New Tier 2 250 Gold
New Tier 3 375 Gold
New Tier 4 500 Gold

Also modified Casualty Replenishment from Temple Buildings (It is province only)
Original Tier 1 1% Casualty Replenishment
Original Tier 2 2% Casualty Replenishment
Original Tier 3 3% Casualty Replenishment
Original Tier 4 4% Casualty Replenishment
Original Tier 5 5% Casualty Replenishment

New Tier 1 3% Casualty Replenishment
New Tier 2 3% Casualty Replenishment
New Tier 3 3% Casualty Replenishment
New Tier 4 4% Casualty Replenishment
New Tier 5 5% Casualty Replenishment

Adjusted Construction Building Turns to be more in line with other factions, I will showcase the settlement tiers but I also adjusted the recruitment buildings as well since they were also slow compared to other factions
Original Tier 1 Major Settlements 1 Turn
Original Tier 2 Major Settlements 5 Turns
Original Tier 3 Major Settlements 6 Turns
Original Tier 4 Major Settlements 7 Turns
Original Tier 5 Major Settlements 8 Turns

Original Tier 1 Minor Settlements 1 Turn
Original Tier 2 Minor Settlements 5 Turns
Original Tier 3 Minor Settlements 6 Turns

New Tier 1 Major Settlements 1 Turn
New Tier 2 Major Settlements 4 Turns
New Tier 3 Major Settlements 5 Turns
New Tier 4 Major Settlements 6 Turns
New Tier 5 Major Settlements 7 Turns

New Tier 1 Minor Settlements 1 Turn
New Tier 2 Minor Settlements 4 Turns
New Tier 3 Minor Settlements 5 Turns
7 Comments
HotPizza87 20 Sep @ 8:53am 
I think CA thinks the huge array of Regiments of Renown Daemons of Chaos get is enough to fill out your armies but they don't realise these units are meant to be emergency units for defence in many cases.
HotPizza87 20 Sep @ 8:52am 
I don't think they get any global recruitment bonuses either. Kislev gets tons of capacity and even a tech that cuts time by 1 pretty sure. I use Kislev as an example but Warriors of Chaos have no issues with recruitment, Dark Elves (Malus) has the Black Ark, Epidemius has instant recruitment and potentially 20 of every unit at a time available. Astragoth doesn't have problems. Arbaal? Not sure. Only Norsca and Dwarfs have remotely similar recruitment issues and the nearby Dwarfs have the airship too.
Masterdelta41  [author] 19 Sep @ 10:38pm 
@HotPizza87 That is a good suggestion, so I made temples increase local recruitment by +1. It stacks with other temples in the same province but temple upgrades wont increase the modifier. I did this because temples can be minor settlement buildings and things could get out of hand fast.
HotPizza87 19 Sep @ 4:10am 
This race needs ways to increase local recruitment capacity. Late game Kislev can recruit a full army in 1 turn. Daemons of Chaos have 2 slots and unless the Khorne commandment is active or Draftmaster lord/s is in the province, they do not get any additional recruitment capacity.
acolyte192 8 Sep @ 2:25pm 
@Masterdelta41 Thanks, mate!
Masterdelta41  [author] 8 Sep @ 12:29pm 
@acolyte192 your not blind I forget to change the numbers, they should be fixed now
acolyte192 8 Sep @ 12:05pm 
Heya, am I blind, or are the turn times unchanged for settlements in your description?