Left 4 Dead 2

Left 4 Dead 2

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[Mutation]Mutated population
   
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Game Content: Scripts
Game Modes: Co-op, Mutations
File Size
Posted
Updated
331.545 KB
6 Sep @ 5:55am
27 Sep @ 5:39am
12 Change Notes ( view )

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[Mutation]Mutated population

Description
Fight against hordes of special infected! Almost everything has been rebalanced. From the start, you will have an M16\hunting rifle\autoshotgun and a bat. You will get bonuses for killing infected: health, ammo, explosive ammo. There are no bile grenades, piles of ammunition and boxes of explosive\incendiary ammo. Grenades are now much more powerful and detonate faster. Pills and adrenaline give an adrenaline effect and a special buff for 20 seconds. You can't have 2 buffs at the same time. Common infected still spawn sometimes on maps with forced spawn, but they deal much less damage and give bonuses for killing them.



Pills and adrenaline
Pills
   -Gives 30 temporary health
   -Reduces damage taken by 33%
   -Immunity to acid and vomit
   -Immunity to stagger from witch attacks
   -Taken damage affects temporary health first
   -If you have more than 1HP, then a hit that should incap or kill you will leave 1HP

Adrenaline
   -Gives 15 temporary health
   -Damage done increases by 60%
   -Melee weapons stagger witches and kill special infected with one hit
   -You get out of the grabs faster
   -You can shove witches and chargers
   -You can stagger a tank with two melee headshots (good luck with that)



Available weapons
M16
Autoshotgun
Hunting rifle
Grenade launcher
MP5
AWP

Bonuses and ways to get them
Big health bonus
   -Killing a special infected or witch with a gun

Big ammo bonus
   -Killing a special infected or witch with melee weapon

Small health bonus
   -Killing with pistol headshot while incapped
   -Killing special infected or witches using anything but guns

Small Ammo Bonus
   -Helping to an incapped/hanging survivor
   -Killing with headshot (except shotguns and a grenade launcher)
   -Killing two infected with one shot (3 for a grenade launcher, two will reload it)
   -AWP\autoshotgun\melee: killing a running charger, jumping hunter\jockey
   -Cutting smoker's tongue
   -Killing a witch in one shot
   -Destoying tank's rock

Explosive Ammo Bonus
   -Killing special infected or witches by anything but guns



Survivors
•Headshots does more damage to the tank
•You don't slow down when your health is low
•Temporary health decays much slowler
•Shove now deals 10 damage
•Grenade launcher does a lot of damage and can stagger chargers
•Autoshotguns can kill chargers with one shot at close range
•AWP deals alot of damage and staggers witches with headshots
•MP5 fires incendiary ammunition. Each hit on a burning enemy increases the damage received from the MP5. Resets when the target stops burning.
•Blunt melee now stagger chargers when hit in the right hand, witches when hit in the head, and other special infected when hit in the legs
•Sharp melee now deal double damage to the witch when hit in the head and slightly more damage to the rest of the special infected
•You get doubled bonus for killing a witch
•You get reduced bonuses for killing common infected, no explosive ammo bonus
•For killing a tank, the entire team will get a double explosive ammo bonus, big health bonus, big ammo bonus.



Infected
•Spitter does not spit
•Special infected will release you from grab after a few hits
•Staggered special infected can still scratch you, but you won't take any damage
•Charger does not deal AOE damage from bumping into a wall, but can still stagger the survivors
•Vomit is almost not blinding, but deals damage
•Witches deal less damage, but staggers on hit