Killing Floor 2

Killing Floor 2

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DROW: Update 3
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Maps and Mods: Weapons
File Size
Posted
Updated
307.459 MB
4 Sep @ 11:51pm
5 Sep @ 7:46am
3 Change Notes ( view )

Subscribe to download
DROW: Update 3

Description

What is this?
- DROW update that adds few more weapons
- additionally you can submit feedback in comments

- added loot beams to weapon drops
- but ruined all pickup model smoothing groups because blender


Zedternal Reborn
Major modification to base game that can use these custom weapons
Custom Trader Inventory
This will let you play solo and add weapons to trader


- sometimes soundcues can be max volume for some people, i have to assume this is because some users are playing with really low volume and soundcues just give up or something
- Ammo counters when weapon is thrown and picked up will bug out if you have another weapon with ammo counter ex: Hemogoblin or HRG Distruptor
- i recommend not to sub to this mod if you want to play on server (idk if this is true actually)
- instead let server download all the stuff because sometimes it miss matches subbed mod with server
- if for whatever reason you get miss matches, be sure to delete these highlighted folders

- also Hemoinitiative might kill your framerate, tehe... oh and new grenade too
YOURDrive:\Steam\steamapps\workshop\content\232090\3562351810
and
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Cache\3562351810

Weapon Add Commands
For Zedternal
make sure you set Weapon_bUseCustomWeaponList=True and add the following commands
ZedternalReborn.Config_WeaponCustom
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_Antenna
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_Hemoinitiative
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_KorgH130
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_Kruton9000
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_LardPD4K
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_Lodestar
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_ProxyC4
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_Snark
  • Weapon_CustomWeaponDef=DROW3.KFWeapDef_StormMK1

    ZedternalReborn.Config_WeaponGrenade
  • Weapon_GrenadeDef=DROW3.KFWeapDef_Grenade_ZEDNade

    For CTI
  • Item=DROW3.KFWeapDef_Antenna
  • Item=DROW3.KFWeapDef_Hemoinitiative
  • Item=DROW3.KFWeapDef_KorgH130
  • Item=DROW3.KFWeapDef_Kruton9000
  • Item=DROW3.KFWeapDef_LardPD4K
  • Item=DROW3.KFWeapDef_Lodestar
  • Item=DROW3.KFWeapDef_ProxyC4
  • Item=DROW3.KFWeapDef_Snark
  • Item=DROW3.KFWeapDef_StormMK1

Load game and in console paste the following command
( ` or ~ otherwise known as tilde key or F3 to open console)
Zedternal
open KF-Spillway?game=ZedternalReborn.WMGameInfo_Endless_AllWeapons?difficulty=3?alltraders
Normal gameplay
open KF-Spillway?Mutator=CTI.CTIMut


Lodestar model and sounds are from Titanfall 2
G36 model and sounds are from Insurgency: Sandstorm
Snark model and sounds are from Black Mesa

things are subject to change...
Workshop ID: 3562351810
BrewedPC Package Name: DROW3
Popular Discussions View All (1)
2
5 Sep @ 9:26pm
PINNED: DROW: Update 3 Source code
Jasper
16 Comments
Jasper  [author] 14 Oct @ 10:06am 
Lard is edited Antenna so problem solved i guess
Jasper  [author] 14 Oct @ 10:05am 
i gave Antenna name because it's finna long, but yea i could've have given it some mechanic but at the same time people might want le gun number 94646286411 that does nothing but shoots le bullet number 56148246515641
Archo 14 Oct @ 2:42am 
Hmmm, got confused by source code, where antennas bullet have some "zap damage". My mind goes trying to connect enemies in curcuit )
Jasper  [author] 14 Oct @ 12:01am 
when subbed the int file should automatically move to documents, its were it tells weapon description in trader and also Antenna literally does nothing but shoot boolet lol
Archo 13 Oct @ 1:11pm 
Hey, great stuff, but is there somewhere discriptions of the guns? Like what they do, when its not immidietly understandable? For instance antenna should do something, but i cant understand what.
Jasper  [author] 5 Sep @ 11:02am 
too cooked for that to happen
Destri 5 Sep @ 10:48am 
don't let drow consume you
Jasper  [author] 5 Sep @ 9:10am 
you mean when dragging mouse after fired ? yea idk, it just happens, even on base minigun

and if not then idk, its just an explosive bullet, bull ill check the code anyways :crunchymonitor:
朱雀院椿 5 Sep @ 9:08am 
The weapon is great! However, there is a problem that Korg H-130 always has latency issues when used on its own.
Jasper  [author] 5 Sep @ 7:49am 
ok, i'm so cooked man
Fixed StormMK1 (Magnetosphere) sounds, broke references when i moved the sounds to it's own dedicated folder

and as per usual, i probably missed something :crunchymonitor: