RimWorld

RimWorld

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BTD Remix: Mashups and Tweaks
   
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Mod, 1.6
File Size
Posted
Updated
1.039 MB
1 Sep @ 7:30pm
1 Sep @ 8:56pm
2 Change Notes ( view )
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BTD Remix: Mashups and Tweaks

In 1 collection by beeteedubs
Obsidian Coven
306 items
Description
Description
I got tired of editing various mods for personal use, forgetting I'd made those edits and then re-doing those edits again the next time I used them. This mod will grow as I incorporate new mods into new playthroughs and may change on a whim to my taste for my current playthrough.

If there are things you are interested in the mod I recommend keeping a local copy. If there are things you don't like about the mod, it's all XML so fairly readable to double check what a file is doing and then just delete that particular file from the mod.

Adds
  • BTD Custom Factions & Xenos
    - This is for my patrons/subscribers who have naming/xeno customization rights
    - 1 Friendly & 1 Hostile Faction with high spawn chance patron Xenotypes and high chance to have names submitted by youtube members & patreon supporters
  • Style Mashup: Astralis Style
    - Mixes together Techist, Dune, & Sophian styles for a new style
    - More style mash-ups to come
  • Re-Add Cape as Cloak
    - I really like the art from Simple Cape and Hood Retexture but wanted to keep the shoulder cape from Royalty, so I re-added it as a "cloak"

Patches
  • Alpha Genes Patches
    I love playing with Alpha Genes for more gene variety, but I want to see the Xenos I've created
    - Remove AG xenotypes
    - Remove AG factions

Below will only apply if appropriate mod is loaded
  • Vanilla Apparel Expanded
    - Remove apparel I don't typically use: Casual T, Shorts, Skirt, Shirt & Tie, Suit Jacket, Fleece, Military Jacket, Tank Top, Sheriff Shirt, Blouse
  • Medieval Overhaul Patches
    - Patch Deathrest Buildings (Vanilla & VRE)
    • replace components with MO components
    • remove power comp
    • remove flickable comp since they are no longer powered
    • remove research pre-req
      Note: currently not optional; if you have MO, then VRE Sanguophage is required (otherwise you’ll get a failed patch error and any potential fallout from that, maybe none?). May fix this in the future.
    • Patches BTD Custom Factions to Medieval



    Credits
    Special thanks to the creators of the mods I’ve used or patched; obviously I'm a repeat customer of these wonderful mods or I wouldn't have taken the time to incorporate them into my gameplay so specifically.



    Support Me
    If you enjoy my work want and more you can check me out in the following places:
    YouTube | RimWorld Stories Series & Base/Ship Designs
    TikTok[www.tiktok.com] | RimWorld Timelapses
    GitHub[github.com] | Mod Repos, Playthrough Config & Save Files, Base/Ship Designs

    Your follows/subs, comments, and likes are life changing for me and I appreciate all of them.

    You can also join me on patreon or leave me a tip on ko-fi:
    Patreon[www.patreon.com] | Ko-Fi[ko-fi.com]

1 Comments
Helios 1 Sep @ 9:27pm 
This is great! (specially the deathrest buildings in medieval setting) , would also be cool to see this applied to mechanitor buildings (so with slimes retextures we could have a mechanitor or "slimemancer" colony :D)