Space Engineers

Space Engineers

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The Solar System
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
3.973 MB
1 Sep @ 9:14am
8 Sep @ 2:59pm
17 Change Notes ( view )

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The Solar System

In 1 collection by Infinite
Solar System Pack
7 items
Description
Description
A scaled-down recreation of our Solar System, featuring every planet and major moon with accurate orbits.

Requires Real Solar Systems by Echthros for planetary motion and Solar System Pack to recreate each celestial body.

Scales
Planets & Moons Radii: 1:34
Planet & Moons Proxy Scale: 0.01x
Moon Orbits: 1:3402
Planet Orbits: 1:27854
Sun Radius: 1:2785
Sun Proxy Scale: 0.1x

Recommendations
Due to the large distances between planets, regular Jump Drives may be insufficient for interplanetary travel. The Elite Dangerous: FSD Supercruise mod or a Jump Drive range extension mod is recommended.

Global Encounters and Unknown Signals are off by default. It is recommended to review the world settings and adjust them as desired.

A speed mod is recommended to make use of Real Orbits.

Earth was set up to be used with the Water Mod with a water radius of 1.02633, this is optional but recommended.

Guides
Setup
  • From the main menu, choose New World.
  • Open the Community tab.
  • Select "The Solar System"
  • Recommended; open World Settings and adjust them to your liking.
  • Click Play to start the world.
Editing
  • Enter Creative Mode through the admin-menu by pressing ALT+F10, or enable it in world settings.
  • Enter the /TSE command in chat, this will display orbital lines and allow you to edit the system.

Object List
Celestial Body
Radius
Semimajor Axis
Gravity (g)
Type
Sol
250 km
N/A
28.00
Star
Mercury
71 km
2,079 km
0.37
Terrestrial Planet
Venus
178 km
3,885 km
0.90
Terrestrial Planet
Earth
187 km
5,371 km
1.00
Terrestrial Planet
Luna
51 km
113 km
0.16
Moon
Mars
99 km
8,184 km
0.38
Terrestrial Planet
Phobos
2 km
2.85 km
0.05
Moon
Deimos
1 km
6.9 km
0.05
Moon
Ceres
13 km
14,900 km
0.05
Dwarf Planet
Jupiter
2056 km
27,900 km
2.53
Gas Giant Planet
Io
53 km
124 km
0.18
Moon
Europa
45 km
193 km
0.13
Moon
Ganymede
77 km
314 km
0.14
Moon
Callisto
70 km
553 km
0.12
Moon
Saturn
1712 km
51,200 km
1.07
Gas Giant Planet
Mimas
5 km
55 km
0.05
Moon
Enceladus
7 km
70 km
0.05
Moon
Tethys
15 km
86.6 km
0.05
Moon
Dione
16 km
111 km
0.05
Moon
Rhea
22 km
155 km
0.05
Moon
Titan
75 km
359 km
0.14
Moon
Iapetus
21 km
1,050 km
0.05
Moon
Uranus
746 km
103,000 km
0.89
Gas Giant Planet
Miranda
6 km
38 km
0.08
Moon
Ariel
17 km
56 km
0.05
Moon
Umbriel
17 km
78 km
0.05
Moon
Titania
23 km
128 km
0.05
Moon
Oberon
22 km
171 km
0.05
Moon
Neptune
724 km
162,000 km
1.14
Gas Giant Planet
Triton
39 km
104 km
0.07
Moon
Pluto
34 km
212,000 km
0.06
Dwarf Planet
Charon
17 km
5 km
0.05
Moon

Coordinates for each location can be found here.
Popular Discussions View All (1)
1
9 Sep @ 2:57pm
PINNED: Location Coordinates
Infinite
21 Comments
fractaloop 15 Sep @ 9:52am 
A warning to others: The scenario has Autosaves disabled by default, which we did not realize when we copied the local save to our dedicated server and lost our zero-day work. We had to change this in the `Sandbox_config.sbc` so we didn't lose our progress.
fractaloop 15 Sep @ 9:50am 
We're on a dedicated server and also seem to be getting the same shadow issues at sunrise/sunset as Deide mentioned.
Deide 11 Sep @ 4:50pm 
> The shadows and solar tracking don't quite line up (from earth at least). Is there any way to fix it?

Actually, it works great in a local save, but it seems to get confused on a (Torch API) Dedicated Server - even though it's the same world I moved over. Anyone else experience this or know of a step I might have missed?
AirForceOne 10 Sep @ 4:17pm 
Add: If you use "Elite Dangerous: FSD Supercruise", it is pretty easy to handle.
AirForceOne 10 Sep @ 4:01pm 
Maybe some tips for others, struggling with Jump Drives.
I had problems jumping to "Luna" (Moon) from out of a "Zone", so basically outside of the planet or moon areas. Because of the small "Orbit Zone Radius" of Luna and the large absolute speed, it was impossible to jump there because the 10 second wait time for the jump results in jumping outside of the "Orbit Zone".

You have to jump to a larger Zone before that moves in the same direction (like Earth moves absolute a similar direction as Luna).
Second you have to create a new coordinate (Copy the Luna Coordinates) and move one axis out of the gravity (in this case around 100km / 100.000 coordinate unites). Otherwise you cannot jump into it.
When you have a high speed limit (1000ms+) you maybe need to increase the Orbit Zone, because you need to "brake" after the jump.

Maybe others had better approaches, but this seems to be at least a way to deal with it.
Deide 10 Sep @ 2:00pm 
The shadows and solar tracking don't quite line up (from earth at least). Is there any way to fix it?
Infinite  [author] 8 Sep @ 1:41pm 
@3xplosive
You need to add them seperately. They are not included in the world by default.

@jbudaz
With the 1.207 update, you can now change the asteroid density in the world settings.
3xplosivei 8 Sep @ 6:02am 
jump drive mods not working FSD too
Mad_Max_TEC 7 Sep @ 4:30pm 
OMG, OMG, it's possible to create a server with this mod ?
jbudaz 7 Sep @ 11:15am 
Such a great MOD, adds much needed slightly more realistic dynamic to game. Much needed. Thanks again!

A request to include a bit of directions for the less code knowing like myself. :steamhappy: