Caves of Qud

Caves of Qud

Otillräckligt med betyg
CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Branch: Stable
Environment: Lore, Settlement, World
Type: Cosmetic
Filstorlek
Lades upp
Uppdaterades
173.815 KB
1 sep @ 3:17
4 sep @ 12:17
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS

Beskrivning
It's something in the style of Stardew Valley.
It brings life into settlements with encounters cycle.

Settlements now have their own encounters cycles. There's a 2-day break between events. The events can be beautiful, strange, or dangerous. When a cycle ends, it repeats again.

But keep in mind that timers are paused when you're not in the event zone, so locally-depending on how you play - the events and breaks between them may feel a bit different.

-----------------------------------------
There are currently 6 events that occur in Joppa:

- CROAK Invasion!
These creatures roam the region, and sometimes they decide to drop by for a visit.
- TRASH DAY in Joppa!
Today is the day when all Joppans throw out their old junk, so they can move toward the future unburdened by the past. (help the townsfolk by utilising the trash using the Scavenger skill)
- BLOOM DAY!
Sometimes, gusts of wind from the flower fields to the north carry seeds into the town-ushering in a spontaneous day of blooming.
- SNAPJAW Scout Patrol!
The weakest of the tribe are sent off on a one-way mission. Those few who return are promoted to Chief`s First Paw-Licker Assistant.
- FLOOD!
Heavy rainfall turns the salt marsh into a real swamp and raises the water level. It’s best to stick to higher ground during this time!
- GIANT DRAGONFLIES swarm!
They look peaceful... and if we leave them alone, probably nothing bad will happen.

And a little bonus on top.:

- CAMPFIRE now have a life cycle too!
After roughly the length of a night, they burn out and turn to ash. (fireflies now appear around active campfires, they fly around dark areas to enlight it.)
-----------------------------------------

(update 04/09/2025)
- NEW EVENT
Cracks now sometimes appear in the ground in the Salt Desert, and a few Scorpiocs emerge from them.
- and some various generation fixes.

-----------------------------------------
No pressure, but if you'd like to support my work, here's how[www.donationalerts.com]
☛ Dont forget to like and sub if u really like and sub! ☚
21 kommentarer
Mosni  [skapare] 13 sep @ 7:52 
hehe
LitLuigi73 13 sep @ 7:13 
The current build i've been running is focused around burgeoning and carapace off the bat. But the stinger just counters my build so hard 1 skorp is so dangerous that i just disabled the mod for now.
Mosni  [skapare] 12 sep @ 23:40 
Just kill them. How many are in that hole? Three, right? Then the hole becomes empty anyway.
LitLuigi73 12 sep @ 14:36 
It happens like almost every time. That's is crazy unlucky.
Mosni  [skapare] 12 sep @ 14:19 
Not yet :) There's a pretty low chance of a burrow appearing - you just got unlucky.
LitLuigi73 12 sep @ 12:41 
Can you make it so the Scorpiocs don't spawn in the salt desert village starter location.
Mosni  [skapare] 12 sep @ 10:58 
We're just getting started with this. Got plenty of new ideas, but I need to finish with Nuclear Throne first - people are enjoying there too)
Klomn 12 sep @ 7:54 
Oh My Goodness. You have managed to do the one thing I still couldn't begin to like about Qud. No matter how long you spend chilling in a particular zone, even if you make something truly beautiful with Hearthpyre, it is just that, a still zone in a moving and lively world. Though I love the variety of interesting characters in Joppa, I cannot find any reason to stay there when absolutely nothing can begin to change after the first few hours of play. AND YET. You have created a modification that gives you a reason to come back to Joppa regardless of how long it has been, even if just to search the trash of it's residents for new leads on where the last of the Nephilim hide. Or if you are still relatively new to the game, this provides a method for players to engage in combat with snapjaws in a way that shows them how strong they COULD be, by fighting at the side of the Elder and Warden. Thank You for the absolutely decadent mods as always!
Mosni  [skapare] 5 sep @ 3:12 
I agree, Qud is the best! And thank you for your kind words :qudpog:
SaltyO 5 sep @ 1:12 
thanks for all your hard work.. Caves of Qud is one of the best roguelikes ever made.