Arma 3
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Bakhmut
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
71.150 MB
28 Aug @ 4:06pm
31 Aug @ 11:18pm
4 Change Notes ( view )

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Bakhmut

Description
Welcome to Bakhmut this is my very first map made with the help of Gamerealistic Maps. The map features the western part of the city towards the ending point of the battle for the city, Not only that but the map also features the infamous “Road of Life” as well as surrounding tree lines and small poorly made trenches. This allows for combat within the city as well as combat on its outskirts. Unfortunately due to limitations because of GRM the Bakhmut MiG seen in the photos HAS to be placed by hand it can be found in the blank tab in your objects the mod for the Stella can be found down below, Another limitation are the trenches, Although i did build some they are not up to par with those of Dolphin or other creators this is because GRM does not work with trenches for whatever reason so if you wish those will have to be placed by hand as well. “Is this an accurate depiction of the city? No, It is not. Never was meant to be, In reality the MiG stella, The Bakhmut Rada and the Church all featured on the map are all located in different parts of the city, In Arma recreating an entire city is completely pointless in my opinion not only does it kill FPS but also makes everything super repetitive due to the limited assets available.

Special thanks to these people for either compositions, Advice, Terrain adjustments and everything else:

C

BadEnot

Edrogan aka Donald Trump

AKIRA
13 Comments
JFKgotTKd  [author] 13 Sep @ 11:21am 
ГООООООООЛЛЛЛЛЛЛЛЛЛ
[9RT]V®M®F® 13 Sep @ 5:20am 
Слава Богу Z🙏❤️СЛАВА Z🙏❤️АНГЕЛА ХРАНИТЕЛЯ Z КАЖДОМУ ИЗ ВАС🙏❤️БОЖЕ ХРАНИ Z🙏❤️СПАСИБО ВАМ НАШИ СВО🙏🏼❤️🇷🇺 ХРАНИ ZOV✊🇷🇺💯СПАСИБО НАШИМ БОЙЦАМСлава Богу Z🙏❤️СЛАВА Z🙏❤️АНГЕЛА ХРАНИНАШ Слава Богу 🙏❤️СЛАВА РОССИИ ZOV 🙏❤️АНГЕЛА ХРАНИТЕЛЯ КАЖДОМУ ИЗ ВАС 🙏❤️БОЖЕ ХРАНИ РОССИЮ СВО
JFKgotTKd  [author] 2 Sep @ 1:14am 
@Latest comment (can’t copy and paste your name) absolutely will with my next map, On this one i felt like the repetition of destroyed buildings kinda messed it up and the placement itself could’ve been much better, My first village attempt which would be the one without fences also kinda looks terrible im thinking about actually rebuilding that area. All of these shortcomings will be taken into account for my next upcoming map, Thank you for the feedback hope you enjoy the map.
=_X_=™© 2 Sep @ 12:30am 
if you ever want to make this even better , increase the randomization of the buildings so not every building next to one another is the same , fences also make a huge difference , be sure to leave openings aswell since the AI will get stuck


- Thanks for sharing !
jamesonandjack 1 Sep @ 3:57pm 
absolutely love it!!
jamesonandjack 31 Aug @ 4:20pm 
just subbed cannot wait to play it!!!
JFKgotTKd  [author] 30 Aug @ 4:18am 
@Dezik Спасибо рад что тебе нравится, Тротуары я убрал потому что они просто не существуют, По фото реально город был стёрт там не одного здания целого нет я даже в игре не могу сделать такой уровень разрушения.
JFKgotTKd  [author] 30 Aug @ 4:13am 
@turaŭskiwołat I don’t have control over brightness lol, But you can always adjust the time of day or weather conditions in the editor like always
Dezik 30 Aug @ 3:26am 
Бро карта реально хорошо выглядит пока что сделай деревья тротуары будет бомба технкиу
☦turaŭskiwołat☦ 30 Aug @ 3:09am 
too bright but okay