Arma 3
777 ratings
O&T Expansion Eden
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69.315 MB
28 Nov, 2019 @ 8:01pm
18 Aug @ 4:47am
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O&T Expansion Eden

Description
This multifunctional mod adds new props, structures, scripted objects, Eden Editor functionality, equipment, weapons and vehicles; fixes/improvements of vanilla bugs, errors and issues in configuration or scripts!



Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Eden Editor placeable plant objects: clutters, bushes, trees, all range: Stratis, Altis, Tanoa, Malden 2035 and Livonia
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




Randomized objects (textures / animations):
To quickly find a class of object that applies a random texture or animation automatically, type into editor search bar "class random" or an equivalent in your language — Random

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added equipment:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, un-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, un-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative launcher version with rangefinder - RPG-42 Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.





Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (First Contact campaign), new marker colors.


407 Comments
Trager  [author] 10 hours ago 
Dipstick all three 3d models do not have tech ability to remove legs. We are able only make tent texture invisible but no legs
iirc alone leg 3d model presents in some cDLC. so here we need to edit the 3d model, I can’t do this, ask e.g. Western Sahara devs, maybe they can do it

If you have additional info where in game data there is a model with the ability to hide the legs, please tell me!
Trager  [author] 19 hours ago 
If there will be 3d model w/o legs, or with animation to do this I will do this. Thanjh you
Dipstick 11 Sep @ 9:16am 
Idea from a mission maker perspective, the Camouflage nets, please make a new Prop where the legs aren't there. Best example to do this would be CamoNet_BLUFOR_open_F. I like to hide my AI with some form of cover or concealment, and this would help me and others making missions.
Trager  [author] 7 Sep @ 8:56am 
igorpc , проблема найдена, пассажирские места некоторых вертолётов я сделал командирскими чтобы не лишать игроков возможности пересесть на соседнее место если ИИ будет пилотом. Нужно корректировать параметры чтобы решить обе проблемы. Спасибо что сообщили!
Trager  [author] 7 Sep @ 7:55am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
igorpc 7 Sep @ 1:44am 
https://youtu.be/cAvjtrQYi1g
Я показал список модов, показал что с этим модом персонаж даёт команды, а через Simplex вертолёт не выполняет приказы, в то время как без него всё работает и персонаж молчит.
Trager  [author] 7 Sep @ 1:28am 
Сделайте пожалуйста видео с шагами к воспроизведению проблемы.
igorpc 7 Sep @ 1:00am 
Вы проверяли что была команда через зевс? Потому что ИИ не слушался самой команды, но в зевсе было видно Move приказ.
Я играю на английском, поэтому когда входил использовал Ride in back.
Я могу сделать запись с экрана, с этим модом и без. Вчера я и мой друг проверяли с и без этого мода наш пресет для его операций, и без него вертолёт, после отдачи приказа о перемещении через Simplex Support Service, нормального его выполнял он без этого мода, а с ним - стоял на месте и тупил.
Trager  [author] 6 Sep @ 7:46pm 
igorpc
Я пробовал быть вторым пилотом, стрелком на дверях и обычным пассажиром на Ghosthawk. Я был подчинённым и командиром ИИ в вертолёте. При нажатии на ЛКМ на карте ничего не происходило, нажимал ЛКМ, ctrl+ЛКМ, shift+ЛКМ. Я проделывал это и с загруженными ACE, CBA, Simplex Support Services и этим модом, и без модов только этот.

Такое встречается на командирских местах в наземной технике: можно отдавать приказ на перемещение на карте + ЛКМ. Возможно ошибочно добавил параметр командира пассажирское, я не нашёл... как называлось место с которого отдавались приказы?
igorpc 6 Sep @ 3:26pm 
At least that's the problem with ghost hawk.