RimWorld

RimWorld

347 ratings
RimOfTheFallen
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Mod, 1.6
File Size
Posted
Updated
3.844 MB
27 Aug @ 8:51am
1 Oct @ 2:54pm
5 Change Notes ( view )

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RimOfTheFallen

Description



Rim of the Fallen mod adds content from the game Lords of the Fallen. Currently, there are 4 types of armor and 14 weapons in the game.
This mod will be actively developed and updated. If you have any ideas or suggestions for the development of this mod, please write to us.
















Q: Do you plan to update the mod?
A: As I said, I plan to actively support this mod.

Q: Why did you change the name of the mod?
A: I changed the name of the mod because it was too similar to the name of another mod.

Q: Is it safe to add/remove this mod from the middle of the game?
A: Adding the mod should not cause any problems. Removing the mod will always be unsafe, so do so at your own risk.

Q: Why does this mod need DLC?
A: The mod no longer requires DLS Royalty to function, but with it, the Paladin's sword will acquire the properties of a persona sword.

If you still have questions, you can write them in the comments or send me a message on Discord.



If you like my mod and want to support me, you can buy me a Ko-Fi.

[ko-fi.com]



Did you like this mod? Then try my other mods:




The art, XML, workshop page, and mod itself were created by me.
This mod is freely distributed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.
This means that you can use this mod however you want, modify it however you want, and publish it as long as you credit me as the author and do not use the mod for commercial purposes.
RimWorld is owned by Ludeon Studios.
Lords of the Fallen is owned by CI Games.

If you want to contact me for any reason, you can find me on this Discord server.
[discord.gg]



Update 2.0.0
- 13 new weapons have been added to the game
- 3 new armor sets have been added to the game
- A new research tree has been added to the game
- The DLS requirement has been removed, the mod now works perfectly without it
- Some minor details and item balance have been changed

Update 2.0.1
- Changed the crafting table for armor

Update 2.0.2
- Fixed minor errors in ХML files
- Changed the name of Flanged Mace to Skull Crusher Mace
- Changed the description of Skull Crusher Mace

Update 2.0.3
- Fixed incorrect display of sprites for some items
83 Comments
FelixSion 20 Oct @ 5:11am 
Will melee animations be added?
DANEK OLDSKULL 17 Oct @ 10:21am 
CE?
Delscorchx 11 Oct @ 9:30pm 
does it work with Combat Ex
Kain 7 Oct @ 12:37am 
CE?
Wrath 1 Oct @ 7:03pm 
Im not a medieval rimmer but... this look NEAT
ZawodRoshen  [author] 1 Oct @ 2:55pm 
@Pasaway fixed
Pasaway 1 Oct @ 2:02pm 
Also, Sovereign Protector Armor looks like infantry armor when worn.
Pasaway 1 Oct @ 1:53pm 
I crafted an Infantry Helmet, but it looks like the Paladin Helmet when worn.
CosmicStone 28 Sep @ 5:16am 
@ZawodRoshen I figured it out, the disappeared research was caused by the World tech level mod, I'm playing an old medieval save and had the research ristricted to only medieval. so after I removed the restriction and restarted the save, the research tree appeard finally. Great mod btw. the armor looks dope and can't wait to try it out :greedyHeart:
ZawodRoshen  [author] 28 Sep @ 5:00am 
@CosmicStone That's very strange. There's nothing in the mod that should cause such errors. The mod is written in XML without any C# code, and it shouldn't cause such errors. Try creating a new colony. Maybe your save file is crashed.