Stellaris

Stellaris

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Machine & Robot Expansion: Continued (3.14 legacy)
   
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196.633 MB
26 Aug @ 6:27pm
26 Aug @ 6:36pm
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Machine & Robot Expansion: Continued (3.14 legacy)

In 1 collection by Openly Retro
Machine & Robot Expansion: Continued - All Versions
3 items
Description
Stellaris v3.14.*, v3.13.*, and v3.12.5 Compatible

This is a LEGACY version. For the version of this mod, that is up to date with the current Stellaris, as well as full description, go here: Machine & Robot Expansion: Continued (current)

Will this version receive any updates?

It depends how many people are using it. I will try to fix some bugs in this version when I have time. The majority of my time will be spent developing the current version of the mod (linked above).

Artwork Credits

Full art credits are listed here [github.com]

Translation Credits

- Korean: Thanks to y1224y1 and Horangye

- Chinese: Thanks FlantingCort, Krual, and the team at Doves Localization group



Mod Add-ons

These may not work with this legacy version, if you have found issues please report them.

- World Machine Origin Vanilla Overwrites, by Legit-Rikk which changes certain vanilla tradition picks to have bonuses for World-Machines
- World Machine Origin Gigastructures Buildings, by Legit-Rikk which adds the automated versions of certain Gigastructural Engineering buildings for use on World Machines.

Mod Compatibility

Known issues with other mods:

- Orbital Cracker doesn't block megas from Gigastructural Engineering
- This mod contains an updated version of mute's Extended Machines, if that mod is active, the version in this one will be disabled.

Overwritten Vanilla Files

common\economic_categories\00_common_categories.txt
- pop_category_drones
- pop_category_workers
- pop_category_specialists
- pop_category_rulers

Stellaris\common\game_rules\00_rules.txt
- can_release_vassal_from_species - allow for Multikernel AP
- can_colonize_planet - block colonizing habitats that are being dismantled
- can_species_be_assembled - pops with Bio Mech trait won't assemble

common\scripted_triggers\02_scripted_triggers_machine_age.txt
- is_individual_machine - return True for non-gestalt Machine bio-mech

common\scripted_triggers\05_scripted_triggers_traits.txt
- can_add_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP
- can_remove_beneficial_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP

common\traits\02_species_traits_basic_characteristics.txt
- trait_mechanical - Add habitability for Mechanical Worlds
1 Comments
Svijj 27 Aug @ 3:30am 
Awesome, thank you king :Gifting: