Stellaris

Stellaris

Not enough ratings
World Machine Origin Gigastructures Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
331.462 KB
21 Jan @ 2:45pm
24 Sep @ 7:34pm
31 Change Notes ( view )

Subscribe to download
World Machine Origin Gigastructures Buildings

Description
Machine & Robot Expansion: Continued just released a really cool origin about pop-less production! Too bad so many mods rely on pops! I made a patch for Gigastructures that adds copies of buildings that rely on pops, specifically:
Asteroid manufactory buildings,
Gigas has this disabled -> Matrioshka brain buildings,
EHOF special resources, science, and energy generating buildings,
Alternate Megastructure Building/Supertensile buildings,
Supertensile district for Auto-Forge Worlds,
Iodizium Buildings,
Defense Nexus buildings (as well as patching the megastructure to look at number of districts instead of number of pops on auto worlds)
Fixed the model size issue on titanic+ auto-ringworlds
Added an alternate decision to fill the Systemcraft Crew
Gigas has this disabled -> Maginot worlds are now automated for any player playing the origin (just build them as normal)
26 Comments
Legit-Rikk  [author] 18 Sep @ 9:27am 
Hey all, fixed all the bugs I found. The programmable district on auto-forges have been overwritten from the main mod to give more customizability, and with it I've stuck a supertensile zone. Unfortunately this means anyone who has built either district in their saves are going to have to delete all of those districts, since the base zones are no longer around. Then they can be built back up and respecialized.
I'll be working on integrating the new district zone system into pretty much all of the zones in the base mod at some point but for now it's just the alloys/CG/supertensile district
Legit-Rikk  [author] 14 Sep @ 6:05pm 
oh don't click on the specialization spot for the supertensile foundry district on auto-ecu worlds if you have amb enabled, it will crash your game to desktop.
Legit-Rikk  [author] 14 Sep @ 5:59pm 
I have gone through an entire playthrough and there are so many bugs lol. still playable. going to fix them shortly.
ArtyAeterna 2 Sep @ 3:21pm 
Ty! will definetly try it out and report issues if i find any
Legit-Rikk  [author] 2 Sep @ 1:36pm 
Okay someone else asked me so I quickly fixed what I could. dunno if giga updates in the near future might break it. matrioshka and maginot are still disabled in gigas so I didn't bother updating them, just hashed out some stuff that might break the game. completely untested update btw going to try it sometime soon. I have trust in my code
ArtyAeterna 28 Aug @ 4:12pm 
Take your time with it!
Legit-Rikk  [author] 27 Aug @ 10:58am 
At some point. I don't really have any motivation right now, and seeing that gigas isn't finished updating yet doesn't help since I can't rely on the fact that something I might modify will stay the same.
ArtyAeterna 26 Aug @ 2:56pm 
Ah okay, will there be an update for the 4.0 version at some point in the future?
Legit-Rikk  [author] 26 Aug @ 10:12am 
Absolutely not. I have no idea what changes were made to gigastructures and all the buildings have to get added to proper categories
ArtyAeterna 24 Aug @ 1:15am 
Does this work now that "Robots and machine" is updated to 4.0?