Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Apry’s Bronze Age Map (TSL and Custom Start Position)
   
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25 Aug @ 8:41pm
29 Aug @ 4:28am
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Apry’s Bronze Age Map (TSL and Custom Start Position)

In 1 collection by 无敌的小学又倒下了
小学的地图Mod合集
5 items
Description
A realistic historical map (106×66) focused on the main stage of the Bronze Age in Western Asia — from Mesopotamia to Greece.

Come and revive (New) Rome. (×)

This is a map with a large scale (meaning many tiles per geographical region), primarily aiming to highlight the characteristic landscapes of the core Bronze Age regions: the Mesopotamia, the Levantine coast, Egypt, Anatolia, and the Greece, which forcefully joining in. These include extensive floodplains, long coastlines and trade routes, islands scattered across the sea, and towering mountain ranges rising in the east, along with civilizations emerging within them. (Of course, areas far from the core civilized zones will not be the main focus.)

Unlike the Silk Road map, which emphasizes intense interaction and conflict between civilizations, the Bronze Age map, due to its large geographical scale, may encourage more farming and trade.

Within this region, the Levant is barely suitable for normal farmland farming, Mesopotamia and Egypt rely on floodplain farming, Greece plays a naval-focused game, Persia and Georgia are situated on highlands. It can be said that farming elements in this region each have their own distinct characteristics.

I am also considering creating an expansion pack for floodplain farming. Since it is suitable as a standalone mod, I plan to include it in a future update unlocked by collecting likes.

Aside from this planned standalone "floodplain flavor" package, the Bronze Age map includes maritime routes along major sea lanes in the Mediterranean, intended to emphasize the important role of maritime transport in the region. If you do not want this feature, you can disable it in the Advanced Options.

One of the challenges in designing the Bronze Age map was applying significant cartographic distortion to allow both the Greek peninsula and the Mesopotamian region to appear simultaneously, each enlarged for better gameplay representation. While it is satisfying to have these two core civilization zones appear together on the same map, the trade-off is noticeable deformation in the Anatolian region — a compromise we hope players can accept.

To prioritize the inclusion of civilizations closely tied to the central Bronze Age world, the northeastern areas — including Armenia, the Caucasus, and northern Iranian plateau — have reduced civilization spawn points. Although manually selectable spawns include Trabzon and Tabriz, and Georgia has a designated starting location, random spawns will not extend further northeast than Hamadan or Byzantium, a minor coastal settlement on the Black Sea.

For gameplay balance, it is recommended that either Babylon or Sumer appear as a civilization, or that a custom spawn be set at Babylon or Uruk. This is because Mesopotamian civilizations (including mod-added ones) have a high presenting frequency, which tends to overcrowd the available spawn slots. Without manual intervention, the heartland of the Tigris and Euphrates may end up unoccupied — so it is best to place a civilization there deliberately. The same applies to Athens and Sparta in Greece: leaving them empty is not ideal.

The Bronze Age map still relies on the Official Maps Custom Starting Position to support both full civilization selection (including mod-added civilizations) via custom start position and historically accurate starting locations (TSL) for civilizations within the map’s scope. Civilizations not assigned specific spawn points will instead appear randomly within designated areas.

In this map, city-states use a "designated-area random spawn" system, as the original game’s default city-state placements aren’t often gameplay wise. In the future, if a suitable city-state pack becomes available, it may be integrated similarly to how Silk Road Map include Silk Road City-states .
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Future updates plan to add navigable sections of the Nile River and integrate the "Soul Date Palm" from existing resource expansion mods into desert regions. However, the currently scheduled update tied to community support is as follows:

When this map reaches 30 likes, the Floodplain Farming Expansion will be released. I hope to deliver it soon — my capacity is limited, but I’ll do my best. This mechanic allows players to gain additional yields from floodplains that are continuously farmed over time, while floodplains left uncultivated will gradually degrade into marsh tiles — which can later be restored back into functional floodplains through reclamation. Inspired by the agricultural practices of the Mesopotamian region.

If you're not satisfied with the resource distribution on this map, you may also try the Resource Reset for Static Realistic Maps .

If you enjoy this map, please consider giving it a thumbs-up!

2 Comments
无敌的小学又倒下了  [author] 26 Aug @ 9:13am 
@C-Moon 确认东部边界的时候有考虑当时的讨论。
C-Moon 26 Aug @ 9:01am 
天,以前在NEA群里提到的想法居然实现了。