Barony
52 ratings
Custom campaign - Prince of Nightmares
   
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27.305 MB
25 Aug @ 9:47am
30 Sep @ 4:50am
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Custom campaign - Prince of Nightmares

Description
Summary
“Prince of Nightmares” is a fanmade campaign for Barony. It follows a linear structure, where each of the levels is unique in its own way and the story is much more “present”, compared to the original game. New areas include:
- Lightless Grove
- Eternal Castle
- The Laboratory
- Hidden Tunnel
With new secret levels to discover, puzzles to solve and minibosses to defeat.



Content
- A new story intro (accessible in the main menu)
- A total of 20 new levels
- 4 secret levels
- 5 minibosses, each with their own unique gimmick
- Modified endings
- A new readable lore book series
- Full voice acting



Lore
“When all hope seemed lost for Hamlet, a brave hero emerged and ended the evil reign of Baron Herx. He managed to find a hidden way into Hell, where he slew the devil Baphomet in combat. As the foul demon collapsed, so did the corrupted baron.

Soon after that, the archmagisters Orpheus and Erudyce were exposed and disposed of as well. Our hero was crowned the new baron of Hamlet and granted a blessing from the eternals. The town returned to its former glory and the people loved their new ruler. One would assume that this was the beginning of a new age of peace and prosperity.

And it was. For a while.

Recently, citizens have been experiencing horrible nightmares, in which they were tormented by their greatest fears and vile monsters. Each bad dream would drain a part of the mortal’s soul. Those who got drained completely would mindlessly go towards an old forest known as Lightless Grove… only to never return.

The new baron decided to do something about it. He assembled a party of four elite mercenaries and sent them to the Grove. Their objective is to find the source of those nightmares and destroy it. Unfortunately, the four heroes experienced a horrible nightmare on the very first night of their quest.

In it, they met… the prince.”



Cast
- Dakota Jaymes (https://www.castingcall.club/no4u ) as Automaton Sage
- Andrzej Lesiński (https://www.castingcall.club/lesiuniak7 ) as Dr V
- MercilessBat (https://www.castingcall.club/mercilessbat ) as Princess Iferi
- CasTheDev (me) as Prince Zarlenot



Potential compatibility issues
- This mod changes some of the sound files, as well as the contents of the “sound.txt” file.
- This mod affects the level order of the main campaign.
- This mod changes some of the music files.
13 Comments
Lale 13 hours ago 
Hello, does this work in multiplayer? Its very nice to see mods that add content instead of just replacing sprites or sounds, great work
When in doubt, snake it out 26 Oct @ 12:41pm 
Prince Zarlenot ends up stealing your weapon and teleporting out of the arena. Probably an issue with using the Incubus default AI for their weapon steal but... yep. That's a thing. Also in multiplayer, the other person cannot see or move whatsoever on start.
Cre Mini 18 Oct @ 12:41am 
I'm going to try it, but more screenshots would be really appreciated.
The Bean Man 27 Sep @ 2:32pm 
This is a great campaign! It's making me inspired to work more on my own campaign! I'm very impressed with the custom bosses too! Keep up the great work you're awesome!
Solar Heart 17 Sep @ 8:27pm 
as the creator it's your right to try and make sure everyone appreciates the full mod, but I think you should reconsider disabling levitating, opening and digging. barony is a very long roguelike and puzzles can get old fast after a few repetitions, being able to cut through them is good quality of life
D o g 12 Sep @ 5:30pm 
can you make to , multiplayer
Nitroglycerin-RU 5 Sep @ 5:20am 
Good company
CasTheDev  [author] 4 Sep @ 8:24am 
Thank you all so much for your kind comments! I'm legitimately shocked by how well my mod has been received. Over 100 subscriptions is like... 10 times more than I expected.

Now, answering @Godflesh, I did not expect anyone to try and kill the sage, but yeah, I suppose I should've ;P. I admit, I wasnt sure how to prevent the players from killing him, because I'm still learning the editor scripts. But don't worry. I aim to keep on updating the mod and I should be able to find a way to make the sage immortal.
Godflesh 4 Sep @ 2:58am 
your work is amazing. Thanks Turning wheel for making Barony and also thank you and your team for this beautiful little project.
Also I forgot that I had the incubus femboy skin mod enabled and it was quite a surprise to find the final boss to be a femboy lol
Also I killed sage two times, I had to let the game afk with a slingshot which I managed to level up range to max. After killing him I advanced up like 4 o 7 levels, it's a lot and a nice touch although I don't know if it's intended.

I think that almost every barony players by nature tends to explore every corner, every alternative to a path even creating new ones when none are presented. Maybe it'd be better if the automaton is either unkillable to make it futile to try to kill him or either easier to kill him so you can have more loot
fetusjoe 31 Aug @ 2:36pm 
cool! barony needs more stuff like this ;3