RimWorld
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P–5000 Powered Work Loader
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Mod, 1.6
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24 sierpnia o 20:39
24 sierpnia o 21:39
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P–5000 Powered Work Loader

W 1 kolekcji stworzonej przez AOBA
Exosuit Framework mod
Przedmioty: 11
Opis


The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects. As well as widespread industrial use, the P–5000 was heavily employed by the United States Colonial Marine Corps to load ordnance on board their starships. Power Loaders were equipped with hydraulic "claws" that can be used to hold and manipulate a variety of objects. _Xenopedia Wiki





Note: It only takes the exosuit layer, so your pilot can wear a vacsuit or power armor inside.

Credits/Tribute
This mod contains an homage to the Power Loader from the movie *Aliens*. Design rights and original concept belong to James Cameron, Syd Mead, and the film’s production company. This is an unofficial fan creation with no official affiliation.




If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Komentarzy: 87
how to assemble it
Chaos Actual 4 godz. temu 
I can't add the core module to the maintenance gantry?
ccynq 11 godz. temu 
they keep leaving the exosuit after one task
Aurus 1 września o 4:46 
a lot of ppl we still plays in 1.5
Aurus 1 września o 4:46 
@AOBA pls tell me this is 1.5 compatible and the tag is just wrong
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 31 sierpnia o 22:03 
does it work in 1.5?
JohnnyCake 31 sierpnia o 19:20 
@Cyborgx10 First order of business, beat up the clown for trying to steal from cargo
Cyborgx10 31 sierpnia o 17:35 
Cargonia is gonna be Happy
Gen_Goldo 31 sierpnia o 14:42 
Now i just need the AVP to work in odyssey.
InsideOutFace 31 sierpnia o 10:30 
@Watakaze
1: You can set specific times in a pawn's schedule for suit piloting. They will automatically try to go wear the suit during those times, and take it off at the end.
2: Unfortunately, no. Hopefully someone will make a new Exosuit Framework submod with more suit modules that do this sort of thing.
3: This sounds like a problem with Combat Extended or another ammunition mod. Afraid I know nothing about those, sorry.