RimWorld

RimWorld

P–5000 Powered Work Loader
110 Comments
Edwin Holmes 29 Oct @ 6:37pm 
This is fantastic! Would be great if the left arm had a claw, even if it was purely cosmetic.
AstralViper 28 Oct @ 4:50am 
any chance you code add a frame core the shortest route to be able to build one seems to involve 3 extra mods.
LINX 17 Oct @ 9:16am 
只有一支手臂有功能,希望两支手臂都能装在工具
S4guar0 12 Oct @ 10:13am 
AreYouOKAni thanks, big guy. :D
Antheatre 8 Oct @ 10:35pm 
excuse me, the core module is missing 'carry weight' so inventory is always full and causing pawn to overcucumbered.
yes, it has 'carry capacity' and 'bulk capacity'.
like exoskeleton gear, other core module has extra one that is 'carry weight'.
AreYouOKAni 8 Oct @ 1:42am 
@AOBA Took me a second to figure out how to use this mod, but it works so well with the aesthetic and the theme of the game! Have two of these walking around the farm right now, mostly in the loader/unloader role.

It would be nice to have a primitive combat attachment too. Like a flamethrower or something like that. And maybe a ghetto uparmored version that can't be used for fieldwork anymore but can take a couple of hits.

And yeah, I know that vehicles and other exoskeleton mods exist, but this one just nails the atmosphere of Rimworld for me in a way that others do not.
AreYouOKAni 8 Oct @ 1:38am 
@s4guaro right-click the Core element, then select your PWL in the drop-down. Same for the arm attachment.
S4guar0 6 Oct @ 8:25am 
I need help please, I created a Powered Work Loader in the Machining table but I don't know how to use it or how to unpack it from the box. Thank you
AOBA  [author] 29 Sep @ 9:06pm 
@Drakollos switched in latest.
Necirays 27 Sep @ 12:35pm 
Why the hell does this needs a techprint to unlock ?
It also locks other exosuit research projects such as AMP exosuits behind it
Larkinus 23 Sep @ 10:33pm 
can someone tell me if the mod is compatible with ver 1.5?
Gnomdike 23 Sep @ 8:03pm 
why does the Loader have no gain of mass for my pawns (Combat Extended)
Unimpressed Dreadnoughtus 20 Sep @ 11:19pm 
Ahem...

GET AWAY FROM HER YOU BITCH!!!
Drakollos 19 Sep @ 2:24am 
@SporkFortuna Oh ok it was that. We can't see any stat modifier for the tool as a "module" but we can as a "weapon". However do we really have to manually switch each time? my workers use the "pilot" planing type to avoid me to micromanage them but that's not really usefull if they never equip their tool
xuelin 18 Sep @ 10:05am 
看了这个耐久的解释有点疑惑,在战斗的时候,耐久被打光就动不了,但这是怎么计算的呢,是不是和小人穿的内部的装备无关,还是说可能被击穿外部装甲使得小人受伤的同时耐久也下降。
SporkFortuna 17 Sep @ 12:37pm 
Did you equip the arm with the "switch module weapon" gizmo? I had to
Munger 17 Sep @ 6:44am 
Is this mod going to be updated? As Drakallos says, the arm extensions don't currently give any stat boost to mining, construction etc.
Drakollos 14 Sep @ 4:26pm 
seems to work great but i can't see any stat change in the powertools description and my miners doesn't drill faster nor with an improved yield. Is this mod actually purely cosmetic?
BloxyYoyo 13 Sep @ 5:05am 
make gurren laggan, do it.
Commander Amaro 12 Sep @ 10:27pm 
Seriusly I hope all the other Exosuit Framework mods add an Exosuit layer as I hate it when my pawns always take off their outter layer or have a piece of gear on that takes a long time to take off and they stand there in the middle od a dire situation when I need them in an Exo Suit :stress:
sageypie 8 Sep @ 6:16am 
@racism I cannot tell you how big of a help this is. It's been driving me nuts because this seemed like a really neat addition to the game and I just could not get this thing to work.
zenlor 6 Sep @ 4:35am 
damn, now I'll need a xenomorphous threat to pair against the powered claw
racism 3 Sep @ 1:50pm 
@Chaos Actual to equip a core module, click the maintenance gantry, then (with a module shelf connected to it) try right clicking the "Core" square instead of clicking. took me a bit to realize i had to right click lol
сохатый 2 Sep @ 5:19am 
how to assemble it
Chaos Actual 2 Sep @ 2:41am 
I can't add the core module to the maintenance gantry?
ccynq 1 Sep @ 7:45pm 
they keep leaving the exosuit after one task
Aurus 1 Sep @ 4:46am 
a lot of ppl we still plays in 1.5
Aurus 1 Sep @ 4:46am 
@AOBA pls tell me this is 1.5 compatible and the tag is just wrong
Jurgman Chinguz 31 Aug @ 10:03pm 
does it work in 1.5?
JohnnyCake 31 Aug @ 7:20pm 
@Cyborgx10 First order of business, beat up the clown for trying to steal from cargo
Cyborgx10 31 Aug @ 5:35pm 
Cargonia is gonna be Happy
Gen_Goldo 31 Aug @ 2:42pm 
Now i just need the AVP to work in odyssey.
InsideOutFace 31 Aug @ 10:30am 
@Watakaze
1: You can set specific times in a pawn's schedule for suit piloting. They will automatically try to go wear the suit during those times, and take it off at the end.
2: Unfortunately, no. Hopefully someone will make a new Exosuit Framework submod with more suit modules that do this sort of thing.
3: This sounds like a problem with Combat Extended or another ammunition mod. Afraid I know nothing about those, sorry.
Watakaze 31 Aug @ 10:04am 
Have a few question.
1. Is it possible to make pawn not to draft automatically after getting into suit because i always forgot to undraft them and they just standing there doing nothing instead going back to work.
2. Are there a way to increase suit moving speed?
3. is it possible to make a pawn not to unload it's own personal weapon after exit the suit?

btw these Exosuit is a good mod. I love it.
八重神子单推壬  [author] 31 Aug @ 9:26am 
@天水月 装备模块需要在整备架/整备点上进行
海边的Cheems 30 Aug @ 9:37pm 
scv
Gizmo 30 Aug @ 8:01am 
THIS is cool as f u c k!
RespBucs 30 Aug @ 6:37am 
iVE MADE THE PARTS BUT HOW DO I ASSEMBLE THEM TOGETHER?
Aetherr 30 Aug @ 1:28am 
i finished the exosuit and built it but the mining drill doe-sent seem to do anything and its texture is a giant purple box with a cross in it, im using mostly the vanilla expanded mods and the load order puts both the exosuit framework and the p-5000 near the top
eakregger 29 Aug @ 9:17pm 
does anyone know how to make the core for the mec
JUST1C 29 Aug @ 8:29pm 
SCV
Axon 29 Aug @ 6:34pm 
GET AWAY FROM HER YOU BITCH!!!
Mindset 29 Aug @ 6:07pm 
something-something-"Class-2 Rating"-something-"Where you want it?"-something-"Get away from her, you"-something...
Pasaway 29 Aug @ 9:05am 
@天水月: See the "Exosuit Framework" mod and see the pinned guide in the discussions tab.
jgn1234 28 Aug @ 9:18pm 
scv就绪
LAJ-47FC9 28 Aug @ 7:58pm 
Great for smashing xenomorphs with. Very nice! Task bonuses for the various tools, I'm a big fan.
mëghr 28 Aug @ 2:29pm 
i cant put the drill in the module shelves
天水月 28 Aug @ 6:59am 
I'm very sorry, but how do I make a Core frame? I've already made all the modules, but after I made the Core frame, I can't install any modules. I can only pick them up by right-clicking, but I can't equip them.
KaneDraco 28 Aug @ 4:52am 
@"The Guy in Your Closet" it may be https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2926728891 also by Aoba
Mr. Bob 28 Aug @ 4:47am 
*Ancient urban ruins mod*