RimWorld

RimWorld

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Gendered Genes 2
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Mod, 1.6
File Size
Posted
Updated
846.075 KB
24 Aug @ 12:11pm
25 Aug @ 1:50am
3 Change Notes ( view )
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Gendered Genes 2

Description
Features
Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene is not applicable to a pawn due to this it is merely deactivated, meaning that these genes are still inheritable as normal, keeping their gender information. If a gene has a prerequisite, like bloodfeeder, then the prerequisite must be unisex, otherwise it won't count.

To set the gender for a gene simply click the little buttons to the left of the gene in the xenotype creation dialog window. The "/" is for unisex (default, applied to both genders as in vanilla), "M" is male only and "F" is for female only.

FAQ
Q: Why not update the old mod to include this as a 1.6 version?
A:
- This mod works with a completely different approach from the previous version
- This mod behaves differently in a lot of ways
- The visuals are different
- The versions are not compatible between save games

For these reasons I decided that posting this as a sequel was better

Q: What's different to the previous version?
A:
- Better visuals
- Changes to how genes are deactivated/overridden
- Male and female pawns of the same xenotype should always have the same metabolism
- Works better with other mods that move genes around
- Added dependency on Vanilla Expanded Framework

Q: Can it be added to or removed from an existing save?
A:
Adding: Probably
Removing: I don't recommend it
Either way: Always back up your save file. Be responsible.

Q: How do genes override each other when gendered genes are involved?
A:
If one gene is male only and one is female only then they can't override each other. One will still be deactivated depending on a pawns gender, but both will always contribute to metabolism. Otherwise it's just like vanilla, though in the xenotype creation screen gendered genes will always show as not being overridden, which is just a visual bug. It will work correctly in the game. (This means a male only gene can override a unisex gene, even if they are on a female pawn and vice versa)
Popular Discussions View All (1)
0
26 Aug @ 8:04pm
Compatibility Issue.
raz334
19 Comments
Rokk 29 Aug @ 12:13am 
Amazing mod, nothing more to say. I always found the lack of depth in Biotech genes a bit disappointing and lack of sexual dimorphism was one of the reasons.
raz334 28 Aug @ 10:27pm 
@GarryFlowers, I did that and the Hermamorph gene enables a pawn to change there gender by using the ability, sort of like frogs can.

It's a cool idea your mod, but being the first to do anything like it, I've a feeling it's going to have a lot of compatibility issues with other mods...
Slugcat 27 Aug @ 9:25pm 
RiMorgan
TheSnowyBoss 27 Aug @ 1:48pm 
I'm using Custom Xenotype Exporter Tool to create my own xenotypes and factions, but any gendered genes give me an error. Xenotypes in the custom tab don't have this issue, how should I go about editing the Xenotype file so that it works?

Ex:
Could not resolve cross-reference to Verse.GeneDef named AG_AntlerHorns_GG2_MaleOnly (wanter=genes)
GarryFlowers  [author] 27 Aug @ 11:02am 
@raz334 i dunno what a herma-morph does but the buttons only being at the top in the xenotype creation screen is working as intended. Simply add the genes you want and then set the gender afterwards ^^
raz334 26 Aug @ 8:01pm 
the genes added by Big and Small do not work with this.
IE: I set herma-morph to a specific gender, and both genders ended up with it at character creation.
Tyrant 26 Aug @ 4:32pm 
@raz334 Please be more specific, what symptom does the compatibility issue cause?
raz334 26 Aug @ 3:25pm 
Compatibility issue found for sure with Big and Small, the Hermaphrodite gene and probably others since it adds alot of gene's (150 of them.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920751126
raz334 26 Aug @ 2:02pm 
dont know why, but the icon for M and F, does not display over the top of the genes in the bottom of my list, but does display in the top thankfully.
I suspect it might be the mod that creates a scroll bar in the top section, but that doesn't actually alter the bottom at all that i know of...
here is my mod list: https://rentry.co/6s9qivx7
its quite long.

I have not test it, but the suspect is: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890795292%20packageId:%20mlie.nomissinggeneicons
Mettanoia 25 Aug @ 2:38pm 
i use rimsort. so i updated it before technically starting the game. maybe it didn't fully install the first time but im not so sure thats how it works

this morning i updated my mod list, and figured id check out if you left a change log on account of seeing some comments on performance. i started a game and went into the xenotype editor and notice some lag, but it was -alot- less than before. i then went to check where it was in the mod list and after moving down its been smooth.