Project Zomboid

Project Zomboid

126 ratings
Undying Zombies (Immersive Respawn Replacement)
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24 Aug @ 7:36am
26 Aug @ 8:35am
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Undying Zombies (Immersive Respawn Replacement)

Description
Tired of zombies magically appearing out of nowhere? With this mod you can disable respawn but still face an endless threat.

Clear the streets by destroying corpses (burn, bury, or stash them) or leave the corpses alone, and zombies will keep rising again forever.

SANDBOX SETTINGS GUIDE:

Revival Chance (%) – Sets the probability that a zombie will revive at all. For example, if set to 40%, there is a 40% chance the zombie will revive and a 60% chance it will remain dead.

Fixed Revival Time – Set the number of in-game hours before a zombie revives. Note: If Random Mode is enabled, this value is ignored, and only the Min/Max Revival Time settings are used.

Random Mode – When enabled, zombies revive after a random period instead of the fixed time. The revival time is calculated between the Min Revival Time and Max Revival Time settings.

Min Revival Time – Defines the minimum number of in-game hours that must pass before a zombie can revive. For example, if Min is 5 and Max is 20, the zombie will revive somewhere between 5 and 20 hours.

Max Revival Time – Defines the maximum number of in-game hours before a zombie can revive. Works together with Min Revival Time to create a random revival window.

Workshop ID: 3555199477
Mod ID: UndyingZombies
49 Comments
. 1 Sep @ 8:49am 
Best mod
 [author] 1 Sep @ 3:52am 
@M1ST0R Works together, skeletons will also rise.

@Kr¡tZw!nG I already answered this question below.
M1ST0R 1 Sep @ 3:24am 
compatibility with Starving Zombies?
bug 1 Sep @ 12:01am 
Very cool mod, a lot better than the vanilla system.
p6kocka 31 Aug @ 9:23am 
@hborrowdaledrew
what´s the name of the mod which lets you start the game with corpses all over the place please?
Kr¡tZw!nG 31 Aug @ 7:49am 
Can you do a b41 version?
ZeisHauten 31 Aug @ 2:45am 
Holy molly this mod is great! is it usable on an existing save file? no matter im gonna start a new game with your mod anyway! hurraahh!
borrowdaledrew 30 Aug @ 5:46am 
also found there is a mod that litters the world with corpses at the start of the world gen. This could also make a great coupling with this mod. Turning the respawns off or low and having the revival ranges be wide could make for an interesting alternative to zombie spawnings
borrowdaledrew 30 Aug @ 5:44am 
lol ok, the bonebois can stay :D

I officially rescind my request for the skeli lads to stay sleeping :)
UsatoAsashi 29 Aug @ 3:34am 
will dead time count toward the corpse decay time or it will reset after each revive?