Arma 3
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IFA3 Co25 Op Ravenous Staszow
   
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Data Type: Scenario, Server
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.455 MB
13 Dec, 2014 @ 8:30am
21 Dec, 2014 @ 2:47am
4 Change Notes ( view )

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IFA3 Co25 Op Ravenous Staszow

In 1 collection by the_chief1969
Chief's Iron Front In Arma 3 SP/Coop Collection
12 items
Description
This mission requires that you have the Iron Front and the D-Day DLC mods for Arma 3 (either full or FREE lite versions) installed to play this. This mission uses the Staszow Iron Front map.

Your tasks are to move from the FOB area to clear the 4 forward locations of enemy forces. You will also be required to rescue a POW captain. Further, you will be tasked with finding secret intelligence files, which will reveal the location of an enemy spy, whom must be found and eliminated. Then move to the village area to destroy enemy assets. Including 3 PAK40s, tank and a radio mast.

In this CO-OP/SP mission, you play a US 25 man combined arms assault team, operating on the Staszow area in 1944, fighting German forces. The team consists of a 9 and a 6 man US Army squads. In addition, there is a sherman tank, with 5 playable slots, which infantry can ride on the back if required. There is also a 1 man flyable P47 support aircraft, with service assets near its airfield. Furthermore there is a 2 man playable mortar/artillery team, whom also have access to a towable anti-tank if needed. (under high command if needed). In addition, there is a 2 man sniper/spotter team, for recon' purpose and elimination of HVTs. (under high command if needed). Lastly, there are 3 x 20 friendly Polish Guerrilla Support teams and 1 x P47 Air Support in the AO (only available under high command from Sadist group leader).

The FOB, has a limited virtual ammo system box, which has explosives, back packs, static weapons and limited, none respawnable vehicles, including a halftrack.

Enemy forces consist of elements of Waffen SS and Heer, are operating a defensive strategy in the AO. Expect upto 2 companies in the AO, with an extremely well defended area around the village, including 3 PAK40 anti tank guns, several MG42 nests, mortar, entrenched infantry and a tank of unknown type.

It's important to note here, that only the team leader, of Sadist squad, has Zeus control of Iron Front in Arma 3 assets only and has radio support control of artillery if needed.

Also, please not that at the spawn start, players have the option of paradropping into a selected map position if needed. When players die, the will need to be revived by a medic only. Alternatively, they can suicide and will respawn back at the US starting base.

Finally, the mission admin/lead when logged in, can change the mission parameters to suit their needs. This also includes AI caching at different distances to help with game performance, options to run ACRE or Task Force Radio Mods.

Mission Credits *** Mission by Chief from Alpha Squad. *** Made with F3 (http://www.ferstaberinde.com/f3/en/) Paradrop Script by TayUK (http://ironfront.forumchitchat.com/post/paradrop-or-halo-using-a-mapclick-location-6262511?pid=1281855511#post1281855511) Virtual Ammobox System (VAS) by Tonic (http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)) UPSMON Updated to ArmaIII by Cool=Azroul13 (http://forums.bistudio.com/showthread.php?170803-UPSMON-Updated-to-ArmaIII) Foggy Breath Script by TPW (http://forums.bistudio.com/showthread.php?113653-Simple-Breath-Fog-Script) Farooq's Revive Script by farooqaa (http://forums.bistudio.com/showthread.php?155989-Farooq-s-Revive) TAW view distance script by Tonic (http://forums.bistudio.com/showthread.php?151669-TAW-View-Distance-Script) Iron Front Mod in Arma 3 by Kju and his team.