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Market Stalls Pretend Work
   
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24.8. klo 0.40
26.8. klo 19.02
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Market Stalls Pretend Work

1 kokoelmassa, tekijä Quilboar
Vanilla-Style Overhaul
61 luomusta
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People will go up to Market Stalls and either appear to work, peruse, or shopkeep. Nothing is actually happening, it's just to make the market areas in the game look like they're actually being used by NPCs.

They will either stand_idle_relaxed, idle_sit, or generic_use depending on if it is the A, B, or C stall variant. Some squads were added to the Hub, Holy, and Empire towns.

SEE ALSO!

VANILLA(-style) FISHING adds the same functionality to fishing rods/nets/racks (separately from its player versions): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549662031

MORE WORKERS adds more workers generally, who will also interact at the markets if this mod is installed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3552302267
13 kommenttia
Quilboar  [tekijä] 31.8. klo 9.16 
depends on if they are NPCs walking around with the right behaviour package that sets them to work random machines
Thebrokenbucket 30.8. klo 7.28 
assuming this doesnt work for modded races?
Quilboar  [tekijä] 25.8. klo 15.22 
sweeet
Laughing Forest 25.8. klo 15.17 
Cool, I’ll play around with it.

Awesome notion here and it already adds loads of life to cities as-is.

I’m going to publish a “liven up bars” mod in the coming weeks that combines animations and furniture (with permission granted) from a few different mods to be a vanilla add-on.

Stay tuned
Quilboar  [tekijä] 25.8. klo 14.59 
maybe... haven't seen Animation Overhaul
Laughing Forest 25.8. klo 14.34 
Got it, so the only option would be to essentially reassign the animation of stand_idle_relaxed from A variant to [animation xyz] from Animation Overhaul Mod - Crafting, essentially?
Quilboar  [tekijä] 25.8. klo 14.06 
I tried to add more animations to each functionality but it will unfortunately only use one, you might have to add more stall variants and somehow tie each one in with the vanilla market stalls, which isn't something I know anything about
Laughing Forest 25.8. klo 13.17 
Is there any way to add more animations to this so they appear to do more at the stalls? or that would require a patch with a more animations mod like Animation Overhaul Mod - Crafting to really accomplish that as described?
Azamat97El 25.8. klo 3.36 
Quilboar Forget it, buddy, I dug into FCS yesterday and realized that my idea is unlikely to be technically feasible.
Wirlocke 24.8. klo 13.40 
Using UTCM there's always a massive amount of npcs trailing in lines to harass 1 shopkeep. Hoping this will disperse them a little, fingers crossed.