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Market Stalls Pretend Work
   
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24 Aug @ 12:40am
26 Aug @ 7:02pm
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Market Stalls Pretend Work

In 1 collection by Quilboar
Vanilla-Style Overhaul
53 items
Description
People will go up to Market Stalls and either appear to work, peruse, or shopkeep. Nothing is actually happening, it's just to make the market areas in the game look like they're actually being used by NPCs.

They will either stand_idle_relaxed, idle_sit, or generic_use depending on if it is the A, B, or C stall variant. Some squads were added to the Hub, Holy, and Empire towns.

SEE ALSO!

VANILLA(-style) FISHING adds the same functionality to fishing rods/nets/racks (separately from its player versions): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549662031

MORE WORKERS adds more workers generally, who will also interact at the markets if this mod is installed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3552302267
11 Comments
Quilboar  [author] 25 Aug @ 3:22pm 
sweeet
Laughing Forest 25 Aug @ 3:17pm 
Cool, I’ll play around with it.

Awesome notion here and it already adds loads of life to cities as-is.

I’m going to publish a “liven up bars” mod in the coming weeks that combines animations and furniture (with permission granted) from a few different mods to be a vanilla add-on.

Stay tuned
Quilboar  [author] 25 Aug @ 2:59pm 
maybe... haven't seen Animation Overhaul
Laughing Forest 25 Aug @ 2:34pm 
Got it, so the only option would be to essentially reassign the animation of stand_idle_relaxed from A variant to [animation xyz] from Animation Overhaul Mod - Crafting, essentially?
Quilboar  [author] 25 Aug @ 2:06pm 
I tried to add more animations to each functionality but it will unfortunately only use one, you might have to add more stall variants and somehow tie each one in with the vanilla market stalls, which isn't something I know anything about
Laughing Forest 25 Aug @ 1:17pm 
Is there any way to add more animations to this so they appear to do more at the stalls? or that would require a patch with a more animations mod like Animation Overhaul Mod - Crafting to really accomplish that as described?
Azamat97El 25 Aug @ 3:36am 
Quilboar Forget it, buddy, I dug into FCS yesterday and realized that my idea is unlikely to be technically feasible.
Wirlocke 24 Aug @ 1:40pm 
Using UTCM there's always a massive amount of npcs trailing in lines to harass 1 shopkeep. Hoping this will disperse them a little, fingers crossed.
Quilboar  [author] 24 Aug @ 12:14pm 
In my fisher one, I had duplicated the nets/racks/rods and made separate versions for the ones used by players, while modifying the native stalls to just accept pretend work. This mod just modifies native stall to accept pretend work. I might need more explanation since I don't often use a lot of other mods lol, mb. Can you elaborate more as well Aza?
Azamat97El 24 Aug @ 5:40am 
It's a very interesting concept. Is there an option to create a lightweight version of "Functioning market stalls"? What would merchants do next to native stalls? It's just that FMS requires patches for every global world change.