Kenshi
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19 Aug @ 3:36pm
30 Aug @ 6:45am
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More Workers

In 1 collection by Quilboar
Vanilla-Style Overhaul
61 items
Description
A.K.A. More Workmen in files. This mod is to provide more flavour and show more activity around towns, with more characters operating machinery/farms.

Empire areas have "Workers" and UC citizens doing odd jobs around town..

Holy areas have holy servants/citizens doing the work, but military bases may also have sentinels or paladins labouring. I wanted to expand on the idea Holy Servants also do nonmilitary roles, since they do manage the Holy Bakeries in vanilla. Also, Holy Citizens/Farmers can be found more often in town bars, with the implication that the latter are in town for selling produce.

Tech Hunter have more workers, either named or unnamed Tech Hunters.

"Shek Peasants" work alongside Shek Retainers.

"Swamper Peasants" can be seen in many Swamp settlements, alongside the named Swamper nongangs.

Crab Raiders have a few more working civilians, and one or two regular raiders will also do tasks around town.

Catun Scrapmasters has a makeover with new NPCs and a different fit for the old woman.

Holy Servants and Shek Peasants sometimes spawn with a domestic packbull and wander from town to town.


UPDATE:

Added Holy Goatherds and Holy Drovers who will move livestock around with the help of bonedogs and holy farmers, if Phoenix is alive. If Flotsam or HN Outlaws eventually end up controlling control Blister Hill, they will fall under those respective factions.

Makes it so Rebirth quarry cranes can make rocks. Greatly increases amount of slaves in rebirth and adds a few Holy Servants who act as supervisors, some sharing Sentinel/Paladin quotes and managing prisoners, others set to 'worker' and mostly using the cranes/manual stone processors or occasionally mining a little (holy servants are technically slaves too but higher ranking). There are also Quarry Bulls with Quarry Bags that carry a bunch of Raw Stone, along with a few holy servants and holy drovers which will seemingly work the night shift while the slaves sleep, ferrying the stone mined during the day.

Mod makes it so you have to get closer to stone mines.

This other mod of mine will make NPCs interact with fish nets, rods, and fish racks: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549662031

This one does the same to market stalls: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554985969https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554985969
14 Comments
Quilboar  [author] 5 Sep @ 11:26pm 
I don't think I've encountered that in my own games, can you go into more detail?
Celestirr 5 Sep @ 11:22pm 
All the gate guards in the major settlements buzzed off to do other things so I had to uninstall. Loved the extra liveliness other than that.
Quilboar  [author] 30 Aug @ 6:46am 
Restored old distance for player stone mines but made quarry/rebirth mines a separate functionality, and fixed Shek peasant faction
Quilboar  [author] 30 Aug @ 6:40am 
Let me update
Dragour 30 Aug @ 5:01am 
The stone mines are very buggy now, characters have a hard time building and mining at them. (player built stone mines, not sure about the Rebirth ones)

And the Shek peasants who spawn with bulls are tagged as Holy Nation and are constantly killed by Shek patrols, this could be a mod conflict though
Quilboar  [author] 27 Aug @ 1:03pm 
Improved Rebirth and added holy drovers/goatherds
Quilboar  [author] 24 Aug @ 12:16pm 
@Jango no unfortunately
Jango 24 Aug @ 3:27am 
This can make slaves working at your base?
Quilboar  [author] 24 Aug @ 12:41am 
I think that should work honestly but sorry if I ruin your game