Arma 3
35 ratings
OPTRE Breakable Jackal Shields
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
38.621 KB
18 Aug @ 5:26pm
23 Aug @ 12:59pm
3 Change Notes ( view )

Subscribe to download
OPTRE Breakable Jackal Shields

Description
Tired of jackal shields being indestructable fortresses as they go prone and relentlessly engage you from range? Look no further for a solution! Jackal shields will now break when shot by players! The hit detection code is handled client-side, with the server just tracking HP and swapping out the weapon when it hits 0 HP. So far we've had zero performance issues, but extended testing may reveal things I didn't plan for or missed. Arma is Arma after all. Please post any issues you have in the comments so I can get to them ASAP!

Limitations
- Shields can not be damaged by AI. This would require extra load on the server, to the point where I believe performance issues would begin cropping up. Arma's hit detection systems do not count weapons as objects that are being hit, so it takes extra work to determine when the shield is hit.
- This includes shields held by players, if it's not a player shooting them, the shield won't break. I may be able to fix this eventually on the client's side without a major performance hit, but this is a mod primarily meant to combat jackals, and so that's my focus.
- Hit detection is handled clientside. I would not advise this be used for PvP because to be frank, it'd be relatively easy to cheat by adding a client side mod that affects weapon damage (if your server doesn't allow client side addons this won't be a problem). Fixing this isn't a priority, because tbh, if someone is cheating in a PvE group, that's kinda pathetic and you should just get rid of them. Fixing it would add strain and instability to servers, which is a sacrifice I don't want to make.

Planned Features
These are in order of priority:
- Add settings menu so that shield HP can be customized Completed and functional!
- Add a dynamic value to the shield damage, so that different rounds will have a multiplier applied to do more or less damage depending on the ammo type (including plasma damage doing massively increased damage) Completed and functional! Plasma damage does increased damage with a customizeable multiplier, and rounds do damage inversely proportional to their penetration power (I figure that it's more interesting for the Sandbox to have something done better by small arms, and also from a physics standpoint, having to maintain the gravitational field capturing the plasma is more difficult when it's spread over a larger surface area. Enjoy my headcanon. You can turn this off in the settings)
- Add sparks or recolour effects to shields as they reach health thresholds/break
- Add animations to be played when the shields break
- Enable shields held by players to take damage as well

If you like what's here, why not take a look at Selkie Platoon's other mods?
Aux Mod
OPTRE Unofficial Patch (Don't use alongside this mod, they have the same functionality)
AFL - Selkie Medical
8 Comments
BIG GUY 27 Aug @ 5:33pm 
holy chopped
Zazea 26 Aug @ 3:23am 
Dope Mod, would love to see the sparks/shield pop's! Maybe the sound!
namenai 25 Aug @ 6:00pm 
fire mod
Stellarynn  [author] 23 Aug @ 7:59pm 
@Shadowblade it's the Aiming Deadzone setting under Gameplay :3
Shadowblade 23 Aug @ 6:31pm 
How are tyou moving your gun like that when you ADS?
Lanceknight1 23 Aug @ 6:31pm 
Fckn Space Vultures.
multicarinata 23 Aug @ 3:34pm 
awesome, very functional, low performance cost, and lightweight! (plus great thumbnail)
Corporal Ray Person 18 Aug @ 9:44pm 
Fuck Jackals, all my homies HATE Jackals