RimWorld

RimWorld

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RimTalk
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Mod, 1.5, 1.6
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754.161 KB
17 aug @ 20:08
26 okt @ 15:26
107 ändringsnotiser ( visa )

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RimTalk

Beskrivning
💬 RimTalk – AI-Powered Dialogue
Bring your colonists to life with RimTalk, a mod that gives pawns real conversations.
Every chat is unique — shaped by personality, mood, and the chaos of RimWorld.

⚙️ How It Works
  • Reads what colonists are thinking & doing 🧠
  • Builds a custom AI prompt ✍️
  • Displays dialogue in chat bubbles 🗨️

🌟 Features
  • Multiple AI Providers: OpenAI, DeepSeek, OpenRouter, Google AI, custom cloud models, or any OpenAPI-compatible local LLM (Ollama, LM Studio).
  • Unique Personalities: Grumpy elder, poetic dreamer, sarcastic doctor. Fully customizable.
  • Context-Aware: Dialogue matches what pawns are doing/thinking.
  • Multi-Language: Colonists can chat in English, 日本語, Français, etc.
  • Easy Setup: Paste an API key and go.
  • Performance-Friendly: Async requests keep FPS smooth.
Ursprungligen skrivet av Player Review:
“It feels like my pawns are finally alive.”

🚀 Getting Started
  1. Grab a free API key: Google AI Studio[aistudio.google.com]
  2. Enable RimTalk in your mod list
  3. Paste the key into RimTalk settings
Advanced Settings let you swap providers or use a local LLM.

📊 Free API Limits
  • 30 requests/min
  • 15,000 tokens/min
  • 14,400 requests/day
More details: Google API Rate Limits[ai.google.dev]

🎛️ Configuration Highlights
  • API Key – personal access key
  • AI Cooldown – adjust chat frequency
  • Suppress Raw Messages – hide unprocessed lines

⚡ Performance & Compatibility
  • Lightweight – tuned for performance; AI runs remotely
  • Works with most social mods (e.g. SpeakUp)
  • Save-Friendly: Add or remove RimTalk mid-game safely

🛠️ Troubleshooting
  • No dialogue? Check your API key.
  • ⏸️ Dialogue pauses? Raise Talk Interval.
  • ⚠️ Json errors? Troubleshooting Guide.

👨‍💻 Credits
Populära diskussioner Visa alla (31)
3
3 timmar sedan
NullReferenceException after latest update (FloatMenuMakerMap.GetOptions conflict)
Mr.Jiang
12
3 okt @ 7:51
Outdated Dialogue and Suggested Solution
Cosmosteller
7
5 okt @ 2:00
NullReferenceException when pawns consume high-quality food
Mr.Jiang
477 kommentarer
MadeSoco 7 timmar sedan 
Hello Author,I absolutely love your mod. With over 3,600 hours played in RimWorld, your mod has brought a fresh new life to my colonies. I hope it becomes even more popular.Here are a couple of suggestions:
1. It would be great to have an option, after initiating a custom dialogue, to let the AI continue the conversation freely. This would allow the player to be the initiator of the conversation rather than an active participant.
2. Please consider adding a button for colonists that allows them to automatically start a conversation based on their current situation immediately.
Thank you for everything you've created.
*Translated with deepseek's assistance.*
kkloas 8 timmar sedan 
Some of the talk just get discarded,could it be shown in the dialogue log?And thank you for this amazing mod.
天哪,那是接近的 12 timmar sedan 
Have you considered adding a memory system? I have tried rimind, but it is not very effective
Boki 15 timmar sedan 
Seriously, this mod is why the characters in this game finally feel alive, not just like a bunch of numbers anymore. You literally fixed what the game messed up! Huge thanks for making and keeping this amazing mod updated!
KUMA 17 timmar sedan 
Hey Juicy! Just wanted to say a huge thank you - your mod is awesome! Hope you have a wonderful week ahead!
Juicy  [skapare] 19 timmar sedan 
@Burn on fire @소설가L Thanks for the report. I’ve just pushed a fix. Please try again and let me know if the issue still occurs.

@Taladin Thanks a lot! Really appreciate the kind words.

@Sea salt_helper That can happen if a pawn gets interrupted while talking. Some messages get discarded. I’ve added a new message status column in the debug window so you can check their state now.

@Mistha J Make sure you got your API key from the link in the mod description and copy paste it into the RimTalk mod settings. No extra config needed. Also check there’s no extra space before or after the key.
Sea salt_helper 26 okt @ 8:12 
Sometimes the colonists' conversations do not appear in the dialogue log, but they are still visible in rimtalk debug interface, and I have not received any error messages.
소설가L 26 okt @ 6:46 
업데이트 이후 지속적으로
Root level exception in Update(): System.InvalidOperationException: Sequence contains no elements
[Ref D8B4C0AC] Duplicate stacktrace, see ref for original
오류가 발생합니다.
Taladin 26 okt @ 6:35 
"The model is incredibly refined; it's like the RimWorld colonists have gained an electronic soul! This mod is the most impactful release I've experienced this year, even outshining the official DLC. A huge thanks for sharing this absolute masterpiece!" :steamthumbsup:
Burn on fire 26 okt @ 6:33 
Excuse me, when i try to use the dialog to communicate with my pawn, rimtalk throw a err about "Root level exception in Update(): System.InvalidOperationException: Sequence contains no elements". i ask AI about this err, it told me that is about "ConsumeTalk" try to use "Enumerable.First()" on a void array. My pawn didn't give any feedback for my communication, is that caused by this err?