Halo: The Master Chief Collection

Halo: The Master Chief Collection

141 ratings
Halo: Unyielding threat
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Engine: Halo1
Game Content: Campaign
File Size
Posted
840.874 MB
17 Aug @ 3:34pm
1 Change Note ( view )

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Halo: Unyielding threat

Description
A UNSC Ship The Pillar Of Autumn is engaged with covenant forces over a mysterious Ring World. As Spartan 117 the "Master Chief" seeks to escape the coming covenant onslaught, an ancient and malicious enemy is accidentally released onto the ship, slaughtering everything in its path

What if the Flood was released in the start of Halo CE?

A custom campaign that introduces The Flood from day one, making them a significant and constant threat throughout the rest of the battle for Installation 04. On Top of that, each and every level has been hand-crafted and rearranged down to each spawn, weapon, and enemy encounter. Voice acting, sounds, and scripts have also been added to make this its own unique experience.

Wanna see development of unyielding threat? Join the discord!
https://discord.gg/GwxUZdUA6s

-----------CREDITS--------------------
Ruby of blue for his edited stuff,
Cloudygeneral and Gleep original mod creators
Sabopool for continuing this project
06/19/1993-06/11/2025
Johnny "Gleep" St.Clair
Popular Discussions View All (2)
6
24 Aug @ 4:07pm
Level suggestion: silent cartographer, assault on the control room, 343 guilty spark, and two betrayals.
A kobold 🎖
3
24 Aug @ 6:55pm
secrets
Psycho
85 Comments
MONONOKE 2 hours ago 
@Legion I do believe I have everything downloaded, nothing prompts me to install files.
Checkpoint Guard 17 hours ago 
Truth and Reconciliation
Arthur 19 hours ago 
what is TAR
Legion 29 Aug @ 11:57am 
To the comment below me you gotta download the multiplayer as well as the Campaigns for mcc
MONONOKE 29 Aug @ 11:38am 
so this is my first time modding MCC, given it has a steam workshop I assume it's as plug and play as any other steam game. I quickly figured out I have to launch it in anti cheat off mode, that's easy enough, but when I try to load either PoA or Halo from this mod the loading screen reaches the end but never actually starts the mission.

I fresh installed MCC to play this mod, it did this both on an HDD and an SSD. I am curious if anyone else has had this issue and if so then how does one go about fixing it because I really do want to try this mod.
Atlas Guitar 28 Aug @ 10:58am 
5/5
People love and rave about mods like New Covenant, Mythic, etc. I get it, but they really don’t appeal to me. They’re incredibly unpolished, constantly meandering, and things that, for me, work only as something to dabble in for a little fun for maybe a level (no hate to those mods or their creators - I want mods and more mods, everyone doing anything they want! They’re just not quite my style). But this? This is incredibly cool shit. Such a great balance of old and new, and in a way that feels fresh and familiar - all with a good deal of polish. The gameplay is solid, everything feels like it belongs, and it accentuates the Flood’s best aspects quite well.
Atlas Guitar 28 Aug @ 10:58am 
4/5
Overall:
I think this is really cool, and I can’t wait to see more of it. I do think there’s a bit of a quality gap between POA and Alpha Halo - but to be fair, I think that might be unavoidable given the nature of the levels. Alpha Halo is not a level that lends itself to the Flood in the same way as POA, and I think everything else done to alter the atmosphere is a great way to compensate. I’d describe the difference as that POA is genuinely one of the most unique Halo experiences I’ve ever had, and Alpha Halo is a cool mod. It’s not to say any of it is bad, just that POA is such an incredibly tight, unnerving, and unique experience that I think other levels will have a hard time living up to it.
Atlas Guitar 28 Aug @ 10:58am 
3/5
Alpha Halo:
10.)In fact, the soundtrack in the beginning cutscene is exactly the vibe needed at the end of POA.
11.)The rainy night atmosphere is great.
12.)Uh... ok... first group of survivors, and uh, two things: it felt a bit meandering, and... weird that Cortana seems to actually be with Chief now?
13.)I personally think the SMG needs a new firing sound.
14.)I ended up playing most of this level on-foot, which I've never really done before, and it really added to the vibe.
Atlas Guitar 28 Aug @ 10:58am 
2/5
6.)The atmosphere is 10/10. Frantically switching my weapons, being afraid to turn around because the Flood seem to come from every direction, just... wow...
7.)The flashlight is more of a mechanic than any real Halo title ever made it, which is very cool. I actually had a moment where my flashlight battery died, and I had to rely on plasma bolts to light my path for a moment.
8.)A melee to open a broken door is such a fun way to rely on knowledge of the base game in a new way.
9.)The ending cutscene is well-served by a lack of much music in its beginning, but by not kicking into something during the crash it really starts to feel unpolished and odd. It doesn't have to be as bombastic and heroic as the original, but it needs something more than it has right now.
Atlas Guitar 28 Aug @ 10:58am 
1/5
POA:
1.)From the start, I love how much this respects CE's aesthetic. A lot of mods are, frankly, quite ugly - oversaturated textures and/or lighting, changes made for the sake of change, etc. I also like that it respects the fact that the player has absolutely played CE a million times, and gets to the meat of everything more quickly.
2.)Some of the new dialogue (that is not over the radio) is a bit loud, I feel.
3.)here were minor issues with subtitles simply listing the sound file path.
4.)The Flood reveal is great - it leans into the confusion and mystery, all while keeping a fast pace out of recognition that the player knows the Flood are coming. It manages to be succinct, yet to have the right vibes.
5.)Holy shit, the tight corridors of the POA make the Flood particularly terrifying. Walking into one of the access hallways, turning the corner, and having a carrier blow up in my face actually made me jump. Well done.